Search found 5 matches

by zp_wingman
Sun Jan 14, 2018 7:32 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 123118

Re: Friday Facts #225 - Bots versus belts (part 2)

I think the bots should have some kind of wear. Maximum charge cycle count before battery capacity decreases? Rotors renewal? Storage compartment replacement? Something so that effort for Player Logistics and the odd low volume transport is hardly noticeable, but getting really expensive for long Ro...
by zp_wingman
Sat Nov 05, 2016 8:49 am
Forum: News
Topic: Friday Facts #163 - New rails & New problems
Replies: 66
Views: 19084

Re: Friday Facts #163 - New rails & New problems

While you've said you only wanted to touch the Graphics, S-Curves pretty please? I get the Rail-Grid conformance forces your hand on many decisions regarding rails, but fixed 'go one cell to the left' sprites don't leave you hanging between grid cells and would be really nice - especially for people...
by zp_wingman
Thu May 05, 2016 9:48 am
Forum: News
Topic: Friday Facts #136 - Map Transfers
Replies: 85
Views: 20151

Re: Friday Facts #136 - Map Transfers

They'd be processed in the same order on all clients to preserve determinism And there is no work that needs to be done between receiving bytes and applying them to the world state? I think of sanity checks, filling structs / queues, handing data to the lua engine - thats what I meant with before i...
by zp_wingman
Thu May 05, 2016 9:25 am
Forum: News
Topic: Friday Facts #136 - Map Transfers
Replies: 85
Views: 20151

Re: Friday Facts #136 - Map Transfers

But that's exactly the usecase for Factorio. Is it? TCP includes much more than just resending packets, some of which can be disabled (e.g. Nagle), but some not. How does Factorio profit from the in order delivery? I don't know what exactly Factorio transmits, but let's assume a Client needs to inf...
by zp_wingman
Mon May 02, 2016 6:46 pm
Forum: News
Topic: Friday Facts #136 - Map Transfers
Replies: 85
Views: 20151

Re: Friday Facts #136 - Map Transfers

To all the people suggesting using a well known library: I think you overlook one important requirement of Factorio networking (at least ingame, but doing the transfer using a different setup introduces its own problems, some of which were shown in the FFF): Factorio networking needs to be as realti...

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