Search found 714 matches

by Drury
Sat Jan 25, 2020 1:18 am
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 98
Views: 9947

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

So it's essentially just down to graphical improvements from now on. Those have been quite hit and miss lately, to be completely honest. The campaign could have been potentially interesting, potentially redundant, we won't get to see now I suppose. What I foremostly had high hopes for though, was th...
by Drury
Sun Jan 19, 2020 10:46 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 127
Views: 11888

Re: Friday Facts #327 - 2020 Vision

I've just got the joke from the title. WOW I'm fast! https://upload.wikimedia.org/wikipedia/commons/thumb/1/1b/Internet_Explorer_9_icon.svg/64px-Internet_Explorer_9_icon.svg.png I assume you mean the reference to Foreigner's 1978 hit "Double Vision"? Yeah it's pretty vague but I saw it too. I guess...
by Drury
Sat Jan 11, 2020 9:26 am
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 76
Views: 6641

Re: Friday Facts #329 - Campaign reassessment

The plan makes a lot of sense all things considered, especially the fact that it has to be put together and spit-shined in 8 months and a half. Adding a storytelling dimension can increase dev time exponentially.
by Drury
Tue Jan 07, 2020 4:36 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 991
Views: 116861

Re: [MOD 0.17] Industrial Revolution

I was never much swayed by the big mods like angels, bobs etc., but this one had me intrigued right from the get-go with its strong direction, theme and production value. A truly rare combination for a game mod. Hats off to Deadlock for seeing it through this far, and high hopes for the mod's contin...
by Drury
Fri Jan 03, 2020 8:16 pm
Forum: News
Topic: Friday Facts #328 - 2019 recap
Replies: 20
Views: 4797

Re: Friday Facts #328 - 2019 recap

hmm, from these graphs I deduce rseding is the only person worthy of the title of the god emperor of mankind. because why not him? kovarex, on the other hand, was actually scrooge mcduck all along. an interesting development indeed the pageview graph shows a clear hedgehog tendency. it is obviously ...
by Drury
Thu Jan 02, 2020 6:10 pm
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 127
Views: 11888

Re: Friday Facts #327 - 2020 Vision

Yes, however at the start of the graph the juxtaposition should be slight, whereas in Factorio it's way out of whack. It takes hours before you even start automating. It leaves people confused and bored. That is an exaggeration. In the context of a new player it is most certainly not an exaggeratio...
by Drury
Wed Jan 01, 2020 2:17 pm
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 127
Views: 11888

Re: Friday Facts #327 - 2020 Vision

Whilst I agree that once you know what you are doing, starting a new game in Factorio can be a little slow, it doesn't take hours to get started (assuming you know what you are doing, and have used the map preview to pick a reasonable map). For me the start of a new game goes something like this. T...
by Drury
Wed Jan 01, 2020 7:05 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 127
Views: 11888

Re: Friday Facts #327 - 2020 Vision

The flow/zone/"fun" is actually a rhytmical progression between frustration/anxiety and boredom. They're both a part of the package. Yea, there is no satisfaction without frustration Getting your first coal mining automated doesn't have meaning unless you went through the pain of mining the resourc...
by Drury
Tue Dec 31, 2019 10:36 pm
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 127
Views: 11888

Re: Friday Facts #327 - 2020 Vision

Not what I meant. By "it plays itself past a certain point" I meant what psychologists and game designers sometimes refer to as "the zone". Simply put, the point where the game clicks and you engage with it without friction, frustration, confusion, or boredom. Even more simply put, the point where ...
by Drury
Tue Dec 31, 2019 1:47 pm
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 127
Views: 11888

Re: Friday Facts #327 - 2020 Vision

You can't truly appreciate accessibility until you've made a game, had someone play the game for 5 minutes - and then drop it, telling you it's fun but not their thing... far before they even got to engage with the main hook of the game. The most insidious part of this kind of failure is that it do...
by Drury
Tue Dec 31, 2019 4:35 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 127
Views: 11888

Re: Friday Facts #327 - 2020 Vision

You can't truly appreciate accessibility until you've made a game, had someone play the game for 5 minutes - and then drop it, telling you it's fun but not their thing... far before they even got to engage with the main hook of the game. The most insidious part of this kind of failure is that it doe...
by Drury
Sun Dec 29, 2019 12:49 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 127
Views: 11888

Re: Friday Facts #327 - 2020 Vision

That reads so funny to me, I just blindly dropped a couple dozen euro on them before they even had the name of the company figured out. How did you even know they existed? I certainly didn't know until Steam told me about this cool indie game I might like. I'm actively on the lookout for cool games...
by Drury
Sat Dec 28, 2019 12:18 pm
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 127
Views: 11888

Re: Friday Facts #327 - 2020 Vision

There is a 0% chance I would have ever heard of Factorio, much less bought it if the game wasn't on Steam. I already had a payment/trust relationship with Steam that I wouldn't have been willing to create with some random "Wube" company. Of course I wouldn't have gotten that far as my only game dis...
by Drury
Sat Dec 28, 2019 8:25 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 127
Views: 11888

Re: Friday Facts #327 - 2020 Vision

I have a potentially simple solution ... E: Upon further consideration, Welcome to the rabbit hole! One of the things that Kovarex and I agree on, is that the burner phase of the game is currently the right length. Any shorter and you may as well remove it, and any longer it would become annoying. ...
by Drury
Sat Dec 28, 2019 6:36 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 127
Views: 11888

Re: Friday Facts #327 - 2020 Vision

morsk wrote:
Sat Dec 28, 2019 4:07 am
If they really cut Compilatron, can they at least give us spoilers for what would have happened to him at the end of the campaign? I wanted to know if he'd secretly betray us, or if we'd leave him behind, or adopt him as a pet or something.
He'd probably turn into a bike and ride off.
by Drury
Fri Nov 29, 2019 3:05 pm
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 6820

Re: Friday Facts #323 - Animated water

Is that a hint of tree sway that I read between those lines?
by Drury
Fri Nov 08, 2019 10:17 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 198
Views: 17156

Re: Friday Facts #320 - Color correction

I already have issues to see trees on the map preview and the new color scheme doesn't make it better. As an example: I can see that there are trees on the left side of the slider but i barely see trees on the right side - only a few 'brighter' dots within the red circle https://imgur.com/a/L9Xi1kl...
by Drury
Fri Nov 08, 2019 9:50 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 198
Views: 17156

Re: Friday Facts #320 - Color correction

Yeah I'm not gonna even try for subtlety, this is straight up awful. I follow FFFs dilligently since almost the absolute beginning, and this has to be one of the worst ideas you guys have presented, if not the worst. It is that bad, sorry. The upped saturation and brightness is hard on the eyes, doe...
by Drury
Sat Oct 12, 2019 7:51 am
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 8182

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

Unknow0059 wrote:
Sat Oct 12, 2019 12:11 am
At a glance, that gear game looks like something Zachtronics would make.
It follows a very similar formula. Play it!
by Drury
Mon Sep 23, 2019 7:14 am
Forum: News
Topic: Friday Facts #313 - Light at the end of the bug tunnel
Replies: 58
Views: 8342

Re: Friday Facts #313 - Light at the end of the bug tunnel

BlueTemplar wrote:
Sun Sep 22, 2019 4:00 pm
Oughties I could understand (and even RockPaperShotgun seems to have gotten worse in the recent years...), but game journalism websites in the 90's ?!?
Well, yes, a lot of the big ones date back to the 90s.

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