Search found 773 matches

by Drury
Sat Dec 23, 2023 6:53 am
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 69
Views: 12764

Re: Friday Facts #390 - Noise expressions 2.0

Snow covered belts is quite the paradox - unless they're perfectly stationary for the holidays ;)
by Drury
Fri Dec 08, 2023 1:31 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 148
Views: 21917

Re: Friday Facts #388 - Smaller things for 2.0

Wouldn't it be better if it showed the full possible length of the underground at all times? That way you'd actually know without having to ratchet it up one by one. Kinda like how Transport Tycoon does it with tunnels. Sort of like in the Show Max Underground Distance mod? I love that mod, so simp...
by Drury
Fri Dec 08, 2023 1:16 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 148
Views: 21917

Re: Friday Facts #388 - Smaller things for 2.0

It's funny how in your comparison between the old and new underground building, the annotation proclaims you have to take a step back with the old system, and then you also have to take a step back in the new pipe example :lol: Wouldn't it be better if it showed the full possible length of the under...
by Drury
Sat Dec 02, 2023 5:18 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 135
Views: 23686

Re: Friday Facts #387 - Swimming in lava

On top of that, adding new recipes was made even more difficult due to the recycler, which was already in the game as a part of the quality branch before we started work on any of the planets. If an item has alternative recipes, it's not clear which ingredients should be returned on recycling this ...
by Drury
Fri Nov 24, 2023 9:28 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 116
Views: 21846

Re: Friday Facts #386 - Vulcanus

Oh hell yeah. I like how it seemingly gets darker when you drive into the lava area, as if entering a cavern. Reminds me of the time I attempted a special kind of modded deathworld where it was always 100% pitch dark, the floor was volcanic and too hot to step on, and the only way to expand was with...
by Drury
Fri Nov 10, 2023 2:23 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 309
Views: 38304

Re: Friday Facts #384 - Combinators 2.0

the selector combinator would've been useful a while back, good to see it
by Drury
Sat Oct 21, 2023 12:04 am
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 205
Views: 38518

Re: Friday Facts #381 - Space Platforms

<NO_NAME> wrote:
Fri Oct 20, 2023 10:26 pm
What's the story behinds the platforms not being allowed to have holes?
probably to avoid a situation where you build a donut-shaped platform with thrusters in the middle that crap exhaust gases all over the lower half
by Drury
Fri Oct 20, 2023 11:27 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 205
Views: 38518

Re: Friday Facts #381 - Space Platforms

I'm really liking all of this except for one minor thing, the thruster drive cones. I really like the graphics overall and I love the amount of movement in the thrusters. However, the fact that the drive cone shakes so much, including in and out and not just laterally, makes it look like it could f...
by Drury
Fri Oct 06, 2023 12:17 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 23667

Re: Friday Facts #379 - Abstract rewiring

Pop quiz: can you spot the shadow problem I want to fix next?
overlapping shadows?
by Drury
Fri Sep 29, 2023 11:02 am
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 46296

Re: Friday Facts #377 - New new rails

what about monorails? why don't you add them to the game? this type of transport could be very high-speed 500km/h-1000km/h and deliver resources located far from the base. It is also possible to build monorails over the water in the form of a bridge. Due to the fact that the speed of the monorail i...
by Drury
Fri Sep 22, 2023 12:55 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 46296

Re: Friday Facts #377 - New new rails

What if I woke you up from your dream since the beginning of the post and told you this is reality? I'd be briefly surprised and then immediately skeptical whether it's actually useful since you can't fit any signals between the tracks. I've always kinda just accepted rails being the way they were ...
by Drury
Fri Sep 15, 2023 6:31 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 363
Views: 50421

Re: Friday Facts #376 - Research and Technology

Will you add an aerial / air / flying transport or will you touch that topic in some of the next FFF? You could write in the FFF "No, we will not add that, and that's why—" Here is one of the ideas on the air cargo transportation in the real world: https://www.youtube.com/watch?v=ZjBgEkbn...
by Drury
Fri Sep 08, 2023 1:50 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 796
Views: 114117

Re: Friday Facts #375 - Quality

Names & colors are a direct copy from World of Warcraft. I am not seeing people notice this. I prefer this to changing them for no reason. Baldurs Gate 3 changes Epic to Very Rare but otherwise uses them exactly. It's hard to notice because there's a million other games that also use this exact...
by Drury
Fri Sep 08, 2023 12:51 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 796
Views: 114117

Re: Friday Facts #375 - Quality

finally

the gacha update
by Drury
Fri Aug 25, 2023 6:55 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 63554

Re: Friday Facts #373 - Factorio: Space Age

Awesome ! :D And the return of the weekly FFF to tide us over the wait until release ! :D And is that a cooling system that I see on those engines ?! :D https://cdn.factorio.com/assets/img/blog/fff-373-platform-HR.mp4 (But where are the radiators to get rid of the heat ?) avatar_spaceship.jpg EDIT ...
by Drury
Fri Dec 30, 2022 3:03 pm
Forum: News
Topic: Friday Facts #372 - 2022 recap
Replies: 32
Views: 23751

Re: Friday Facts #372 - 2022 recap

Crazy to think it's been over 10 years and the factory still grows.

Appreciate the expansion tease, but I can make out just about nothing except angel's-style casting?

Anyways, happy new year!
by Drury
Sun Jun 19, 2022 4:41 am
Forum: News
Topic: [CLOSED] 2022 Mod Portal Survey
Replies: 19
Views: 5834

Re: 2022 Mod Portal Survey

The weirdest part of that question to me is how 1 stands for "Needs most improvement" and 5 stands for "Needs least improvement"

Surely 5 means the improvement is most dire?
by Drury
Sun Feb 06, 2022 4:45 am
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 124919

Re: Friday Facts #367 - Expansion news

And to those who want to pay less than $30: It is like a nature's law that there will be a sale one day or another. If you only want to spend $20, then you can do it. Just wait for a special offer. Well then this game breaks natural laws because it's never had a sale in the 9 years it's been availa...
by Drury
Sat Feb 05, 2022 3:24 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 124919

Re: Friday Facts #367 - Expansion news

I have seen a number of people raging that the expansion is going to cost more than the base game. so here is a little comparison: Factorio: Base £21, Expansion £30 Stellaris: Base £35, DLC £145 Civ 6: Base £50, DLC £127 Rimworld: Base £28, DLC £43 Oxygen not included: Base £19, DLC £11 (all prices...

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