Search found 789 matches

by Drury
Fri Jul 12, 2024 11:23 am
Forum: News
Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
Replies: 113
Views: 14805

Re: Friday Facts #419 - Display Panel & Inserter pickup fixes

Splitframe wrote:
Fri Jul 12, 2024 11:06 am
What benefit do legendary quality Display Panels provide?
Disney+ subscription.
by Drury
Sat Jul 06, 2024 2:32 am
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 163
Views: 29871

Re: Friday Facts #418 - Space Age release date

Hype! It looks like the last planet will necessitate the inclusion of lights in our blueprints. Since it will be dark, I anticipate a planet with an ocean (because we already had fire, air, earth themed planets) and dark land patches. Maybe a metallic planet like Core Prime ? I don't think that the...
by Drury
Mon Jun 10, 2024 5:54 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 388
Views: 41259

Re: Friday Facts #414 - Spoils of Agriculture

epr wrote:
Mon Jun 10, 2024 4:53 pm
Spoilage, oh my.
What's next? Hunger and thirst?
Hmm, imagine biological assemblers that have to be fed to work... That'd be interesting.
by Drury
Fri Jun 07, 2024 7:58 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 388
Views: 41259

Re: Friday Facts #414 - Spoils of Agriculture

How is this concept functional together with quality? I'm not sure if it is a good idea to have items with different quality and changing durability at the same time. In my opinion it is overcomplicated. Quality only makes sense for items that have a practical use or the items used to make them. So...
by Drury
Fri Jun 07, 2024 1:57 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 388
Views: 41259

Re: Friday Facts #414 - Spoils of Agriculture

Ooh, if this is engine-supported, we could add red-hot blocks of steel that can be forged into other shapes, but if left to cool for too long, we need to reheat. Alternatively, we need to wait until they're cold enough to machine. On the other hand, given molten metal carried in insulated pipes, th...
by Drury
Fri Jun 07, 2024 1:40 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 388
Views: 41259

Re: Friday Facts #414 - Spoils of Agriculture

Spoiling items are pretty cool conceptually, but I'm iffy on the white bars. They make things look a bit busy, even for alt mode. No idea what could be done to remedy that in a strictly better way. All that comes to mind is some sort of particle/shader effect, which wouldn't necessarily give an accu...
by Drury
Fri May 31, 2024 7:57 pm
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 119
Views: 22061

Re: Friday Facts #413 - Gleba

This is BEGGING for glowing fungus. It'd look so awesome in the overcast weather.
by Drury
Fri Apr 12, 2024 7:43 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 153
Views: 25767

Re: Friday Facts #406 - Space Age Music

Ohz wrote:
Fri Apr 12, 2024 7:16 pm
"Pauza na obed", new planet confirmed
That's the biter planet.

Plot twist: you are the lunch.
by Drury
Sat Mar 16, 2024 11:06 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 170
Views: 29680

Re: Friday Facts #402 - Lightspeed circuits

To multiplex channels onto the radar you need a clock. And beware the fool that uses a local clock to demultiplex the data. One power outage and the clocks will get out of sync. That's the issue though, right? You're not removing the issue of multiplexing, you're just shifting it from groups of sig...
by Drury
Sat Mar 16, 2024 8:31 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 170
Views: 29680

Re: Friday Facts #402 - Lightspeed circuits

Wouldn't radars having channels actually make the circuits easier, outside of just transmission? Right now you can build many separate networks, your main concern is the chaos of cables it involves. If you add an entity with channels you add a way to simplify that chaos by separating the networks s...
by Drury
Fri Mar 15, 2024 10:58 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 170
Views: 29680

Re: Friday Facts #402 - Lightspeed circuits

I don't think radar signals are for people who are already using factory-wide signal networks. They are probably primarily intended at players who use circuit-wired rail blueprints "because", never use it, until at some point late in they find a usecase and then find out there are too man...
by Drury
Fri Mar 15, 2024 10:12 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 170
Views: 29680

Re: Friday Facts #402 - Lightspeed circuits

Most players will need 0 anyway since the train system handles cargo logic by itself (that's even more true with all the new train stop improvements). Most players will never need to touch circuits ever since most meta layouts are self-balancing, so why are they even a feature in the first place? ;...
by Drury
Fri Mar 15, 2024 6:06 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 170
Views: 29680

Re: Friday Facts #402 - Lightspeed circuits

Seeing the flashing progress bars on the ultra speed crafting immediately made me think about idle/clicker games like Adventure Capitalist, where when you start producing too much the "progress bar" becomes a continuous animation and instead of current progress you see amount produced per...
by Drury
Fri Mar 15, 2024 5:37 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 170
Views: 29680

Re: Friday Facts #402 - Lightspeed circuits

A couple of years back I was experimenting with making my own "train dispatch system" (which later became fashionably known as a "logistic train network") and ran into a lot of the limitations of circuits that I had to work around, especially the lack of filter combinators necess...
by Drury
Fri Mar 08, 2024 2:42 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 104
Views: 25647

Re: Friday Facts #401 - New terrain, new planet

This is just sloppy: why can't you simulate infalling debris to a molten planet, and then 4.5 billion years of tectonics, ocean and land erosion, then evolution of organisms and atmosphere, and just be done with it?? You joke but Dwarf Fortress does something along these lines (it quickly simulates...
by Drury
Fri Mar 08, 2024 1:21 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 104
Views: 25647

Re: Friday Facts #401 - New terrain, new planet

Is it weird that this FFF got me more fired up than the others? People don't talk about it much, but a huge part of the fantasy of this game is the environment and what you do with it. And this is a huge improvement on that. Then again, I'm also one of those weirdos who uses green modules and builds...
by Drury
Sat Dec 23, 2023 6:53 am
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 69
Views: 17362

Re: Friday Facts #390 - Noise expressions 2.0

Snow covered belts is quite the paradox - unless they're perfectly stationary for the holidays ;)
by Drury
Fri Dec 08, 2023 1:31 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 151
Views: 29758

Re: Friday Facts #388 - Smaller things for 2.0

Wouldn't it be better if it showed the full possible length of the underground at all times? That way you'd actually know without having to ratchet it up one by one. Kinda like how Transport Tycoon does it with tunnels. Sort of like in the Show Max Underground Distance mod? I love that mod, so simp...
by Drury
Fri Dec 08, 2023 1:16 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 151
Views: 29758

Re: Friday Facts #388 - Smaller things for 2.0

It's funny how in your comparison between the old and new underground building, the annotation proclaims you have to take a step back with the old system, and then you also have to take a step back in the new pipe example :lol: Wouldn't it be better if it showed the full possible length of the under...
by Drury
Sat Dec 02, 2023 5:18 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 171
Views: 46722

Re: Friday Facts #387 - Swimming in lava

On top of that, adding new recipes was made even more difficult due to the recycler, which was already in the game as a part of the quality branch before we started work on any of the planets. If an item has alternative recipes, it's not clear which ingredients should be returned on recycling this ...

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