Search found 755 matches

by Drury
Sun Feb 06, 2022 4:45 am
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 181
Views: 45892

Re: Friday Facts #367 - Expansion news

And to those who want to pay less than $30: It is like a nature's law that there will be a sale one day or another. If you only want to spend $20, then you can do it. Just wait for a special offer. Well then this game breaks natural laws because it's never had a sale in the 9 years it's been availa...
by Drury
Sat Feb 05, 2022 3:24 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 181
Views: 45892

Re: Friday Facts #367 - Expansion news

I have seen a number of people raging that the expansion is going to cost more than the base game. so here is a little comparison: Factorio: Base £21, Expansion £30 Stellaris: Base £35, DLC £145 Civ 6: Base £50, DLC £127 Rimworld: Base £28, DLC £43 Oxygen not included: Base £19, DLC £11 (all prices...
by Drury
Fri Feb 04, 2022 1:57 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 181
Views: 45892

Re: Friday Facts #367 - Expansion news

Ohhh this seems like a violent type of expansion. That would be cool. The general goal is to make the expansion feel like as big an addition as the whole vanilla game. This is why we plan to price it at $30.00, and put in enough content to make it well worth the price. This means that for a new play...
by Drury
Wed Feb 10, 2021 11:08 am
Forum: General discussion
Topic: Some ideas for the "One big expansion pack"
Replies: 44
Views: 7502

Re: Some ideas for the "One big expansion pack"

valneq wrote:
Sun Feb 07, 2021 2:30 pm
From what I understand, most of these exist as mods. Only bridges and tunnels (for trains?) are not possible with the game engine right now.
thats just cuz you're bad at searching the mod portal fam

Image
by Drury
Tue Feb 09, 2021 8:54 am
Forum: General discussion
Topic: Is the Fluid Rework still planned?
Replies: 56
Views: 10418

Re: I won't be kept silent about this forgotten gem: Liquid Mechanics Rework

The UPS improvements were only a part of the planned changes. It was more about getting liquid flow to be more predictable - like making pipe build order not matter. That ain't happening. And build order doesn't matter in 99% of the cases. If fluid evaluation order is somehow breaking some design, ...
by Drury
Sat Feb 06, 2021 2:15 pm
Forum: General discussion
Topic: Is the Fluid Rework still planned?
Replies: 56
Views: 10418

Re: I won't be kept silent about this forgotten gem: Liquid Mechanics Rework

Durabys wrote:
Sat Feb 06, 2021 1:04 pm
Hello.
Nowhere did I see how this is going get tackled but we all were once promised UPS/FPS friendly Liquid Mechanics rework. So what happened?
I think you may be referring to Dominik's attempt at overhauling the fluid system? He left the company before he could finish.
by Drury
Fri Feb 05, 2021 12:51 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 283
Views: 98048

Re: Friday Facts #365 - Future plans

I want clearly a weather aspect more important in the game. There should be rainy days with less solar production. Even better with regional affects, which makes desserts more effective for solar. And changing wind direction, which influences the direction of pollution, making it more unpredictable...
by Drury
Fri Feb 05, 2021 10:54 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 283
Views: 98048

Re: Friday Facts #365 - Future plans

... Yo Drury, first of all thank you for your posts over all the years, I ALWAYS enjoy reading from you so much. And specifically this post https://forums.factorio.com/viewtopic.php?p=97937#p97937 is something I will probably remember forever. Mods and overhauls for Factorio are truly impressive, b...
by Drury
Fri Feb 05, 2021 10:29 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 283
Views: 98048

Re: Friday Facts #365 - Future plans

Guys I know it's exciting and you want show your support and interest in the expansion, but please don't forget Wube sells games, not cheap GME stock. You don't get anything out of buying in early. They haven't let us down yet, but you never know. Always remember: 742482_b.jpg If there is a preorder...
by Drury
Fri Feb 05, 2021 9:52 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 283
Views: 98048

Re: Friday Facts #365 - Future plans

for the expansion thing have you thought about maybe multi planet stuff with new planets and new resources and enemies? aka you finish the base game and then travel around and building fantastic factories and transporting stuff around? Yeah that's kinda what I came here to say. HOWEVER We... alread...
by Drury
Tue Dec 29, 2020 12:48 pm
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 99
Views: 20593

Re: Industrial Revolution 2 discussion

I just realized why copper assemblers always sounded so damn familiar.

https://www.youtube.com/watch?v=pAoDgCF-feg
by Drury
Tue Nov 24, 2020 5:00 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 72680

Re: Version 1.1.0

Oh I had to jog my brain a bit here to understand how quickbar works and what the change was... I don't use it at all. Just for grenades, poison and poisson 8-) But now that we're being promised new options, an idea: you know how you can set the amount of quickbars in the options? Make it go down to...
by Drury
Tue Nov 24, 2020 9:39 am
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 72680

Re: Version 1.1.0

I love the main menu scene where the character chases a biter offscreen, and then comes back being chased by a horde of biters.

I don't know if it's just a generic cartoon gag, but it reminded me of Prehistorik 2.

by Drury
Sat Nov 14, 2020 12:48 am
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 66608

Re: Friday Facts #363 - 1.1 is getting close

I like the tidy little window that opens up when you click an entity, like I'm not sure if I necessarily want a whole useless inventory when I'm just clicking an electric inserter. Not something to uninstall the game over, but seems like more of a weird downgrade in many cases for the sake of... I c...
by Drury
Sat Oct 31, 2020 5:11 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 48090

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

I like that the Start screen is finally getting some animation! However it looks weird like it is currently now since you cannot really tell it apart from ingame intuitively. I know there is the logo and such, but still just deosn't feel like its a start screen. Did you consider adding the "gl...
by Drury
Fri Oct 30, 2020 1:38 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 48090

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Oh wow, you've just reminded me of the Locomotion (Transport Tycoon sequel) main menu

https://www.youtube.com/watch?v=-PwD6YIEKHQ

I didn't exactly realize the magnitude of how much I really wanted this. Thank you.
by Drury
Thu Jun 18, 2020 4:40 pm
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 19945

Re: Friday Facts #349 - The 1.0 plan

Drury wrote:
Fri May 29, 2020 2:32 pm
Gonna be epic when Cyberpunk inevitably honors its tradition of never releasing and shunts itself into 2021.
Like clockwork.
by Drury
Tue Jun 16, 2020 8:06 am
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 31290

Re: Friday Facts #348 - The final GUI update

I feel there's a big leap between personal preference and accessibility. You shouldn't need to rely on modders to make your game playable, that's more of a Bethesda thing. Besides, as I said multiple times before - colorblindness accessibility isn't some massive undertaking that's gonna uproot the e...
by Drury
Sun Jun 14, 2020 12:16 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 31290

Re: Friday Facts #348 - The final GUI update

Trying to find new colors or adjust them so that they are easy to distinguish for all people is harder to do and comes with more compromises for all, than just having two different color themes. At least from my perspective. It's actually not that big of a problem. Changing the colors of the few pr...
by Drury
Sun Jun 14, 2020 10:27 am
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 31290

Re: Friday Facts #348 - The final GUI update

New chest limit color is veeery unpleasant. That looks like the first fallout from trying to make the game more accessible to colorblind players. How does more saturation help colorblind people? But more importantly, colorblind-friendly colors should just be an option in the settings. Trying to fin...

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