Search found 696 matches

by Drury
Sat Oct 12, 2019 7:51 am
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 56
Views: 4603

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

Unknow0059 wrote:
Sat Oct 12, 2019 12:11 am
At a glance, that gear game looks like something Zachtronics would make.
It follows a very similar formula. Play it!
by Drury
Mon Sep 23, 2019 7:14 am
Forum: News
Topic: Friday Facts #313 - Light at the end of the bug tunnel
Replies: 58
Views: 6933

Re: Friday Facts #313 - Light at the end of the bug tunnel

BlueTemplar wrote:
Sun Sep 22, 2019 4:00 pm
Oughties I could understand (and even RockPaperShotgun seems to have gotten worse in the recent years...), but game journalism websites in the 90's ?!?
Well, yes, a lot of the big ones date back to the 90s.
by Drury
Fri Sep 20, 2019 12:46 pm
Forum: News
Topic: Friday Facts #313 - Light at the end of the bug tunnel
Replies: 58
Views: 6933

Re: Friday Facts #313 - Light at the end of the bug tunnel

This is probably why you shouldn't have admitted it. Because some out-of-the-loop journalists decide to put a spin on it? They'd find a way either way. This loose approach to game development however does seem to be paying off, especially when smart people know exactly when to take a break. Agreed.
by Drury
Fri Sep 20, 2019 12:30 pm
Forum: News
Topic: Friday Facts #313 - Light at the end of the bug tunnel
Replies: 58
Views: 6933

Re: Friday Facts #313 - Light at the end of the bug tunnel

What an odd angle in the PCGamesN article. Like devs announcing a break from bugfixing is some kind of negligence.

Good to know there's progress being made on the wretched fluids, and the bugs in general. Nice landfill redesign too, reminds me a bit of oldschool isometric games.
by Drury
Sat Sep 14, 2019 12:27 am
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 17068

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

dominik_irl.png
dominik_irl.png (150.9 KiB) Viewed 878 times
by Drury
Tue Sep 10, 2019 3:29 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 634
Views: 57990

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Just playing around to figure out how to make stuff and how to better at least start the game (because first time i just done a 6hour hand crafting list) and so im starting to get the hang of it ... And surprise i'm making water out of nothing testing stuff around, bad point is you can not really g...
by Drury
Mon Sep 09, 2019 1:28 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 634
Views: 57990

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

I could spare some diamonds. Got dozens of the things lying around.
by Drury
Mon Sep 09, 2019 1:32 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 634
Views: 57990

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Iron situation seems tenable, I'm dealing with it right now. I set up a forward base where I smelt ingots into chests, then I ferry them back to main base while I have an assembler dedicated to crafting rails. It goes pretty fast, soon I'll have a train ready. I've noticed a lot of iron era research...
by Drury
Sat Sep 07, 2019 2:38 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 634
Views: 57990

Re: [MOD 0.17+] Industrial Revolution (0.9.x)

Noticed something a little odd with the autoforester. https://i.imgur.com/MuX1gBX.png I assume the negative pollution number means it sucks pollution up? Makes sense, it uses CO2 from the environment around it to grow trees. No complaints. https://i.imgur.com/oQ9MMdu.png But in that case, it's weird...
by Drury
Fri Sep 06, 2019 9:03 pm
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 8371

Re: Friday Facts #311 - New remnants 3

Only one little constructive suggestion, maybe make the rubble extend out of its tile more? Might help with the odd tiled look. I can assure you, artists would love to do that :D Didn't expect it to be problematic, considering no moving entities can ever be rendered behind the rubble. I suppose it'...
by Drury
Fri Sep 06, 2019 8:31 pm
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 8371

Re: Friday Facts #311 - New remnants 3

I've never seen community spotlight steal the show quite to this degree :lol: Nice remnants guys. Especially fond of the car, sorta comically spreading its wheels apart. Only one little constructive suggestion, maybe make the rubble extend out of its tile more? Might help with the odd tiled look. ED...
by Drury
Fri Aug 30, 2019 12:12 pm
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 11969

Re: Friday Facts #310 - Glowing Heat pipes

very nice concept, but i'd say it's not visually perfect yet. Especially i think it's too bright, and maybe the color tone could be slightly altered? dont know, maybe it's already perfect when it's darker. kinda like this? I'd contest that. The pipes may look intense against a dark background, but ...
by Drury
Fri Aug 30, 2019 11:01 am
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 11969

Re: Friday Facts #310 - Glowing Heat pipes

Have fun guys, may your queues not be too long ;)

Image

And good job Ernestas, very nice bit of visual feedback on the heat pipes. Useful, immersive and pretty.
by Drury
Wed Aug 28, 2019 9:14 am
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 289
Views: 19545

Re: Friday Facts #309 - Controversial opinions

Deadlock989 wrote:
Tue Aug 27, 2019 9:36 pm
Koub wrote:
Tue Aug 27, 2019 9:32 pm
I always try to be respectful
Try harder. You're not very good at it.
no u
by Drury
Sun Aug 25, 2019 9:59 am
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 289
Views: 19545

Re: Friday Facts #309 - Controversial opinions

With all due respect - you got it wrong. If you want an ego shooter get one. Factorio is imho a completely other kind of game. That Factorio has a invigorating hunt and destroy section build in, biters and worms, is a nice side story but not what’s about this game. Try combinators, their settings w...
by Drury
Sun Aug 25, 2019 4:57 am
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 289
Views: 19545

Re: Friday Facts #309 - Controversial opinions

I like how much this speaks as to what kind of player each member of the development team is, a very nice post and arguably more informative than even the special FFF edition where they directly described themselves. So for Twinsen's opinions: I never actually considered inserters messing up my rati...
by Drury
Fri Jun 21, 2019 6:48 pm
Forum: News
Topic: Friday Facts #300 - Special edition
Replies: 49
Views: 7314

Re: Friday Facts #300 - Special edition

Someone noticed. I'm almost a nutrition expert now :) And feel 20 years younger. I hadn't noticed, but looking at the progress now, congrats! And kudos for not taking Drury's post the wrong way, this could be read as very offensive and for a minute I wondered why it wasn't removed yet :P I'm really...
by Drury
Fri Jun 21, 2019 4:53 pm
Forum: News
Topic: Friday Facts #300 - Special edition
Replies: 49
Views: 7314

Re: Friday Facts #300 - Special edition

kovarex de-richment process:
by Drury
Sat Mar 02, 2019 12:39 am
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 16958

Re: Friday Facts #284 - 0.17 experimental

The inverse spawning of enemies towards the end of a timer is similar to a couple of silly games I've made. And just like with those games, people are now being really sour over the fact that they're having their victories snagged away in the last couple of moments :lol: I find that all tends to be ...
by Drury
Sat Feb 23, 2019 7:13 am
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 71219

Re: Friday Facts #283 - Prepare to Launch

That's a shame about the new fluid system, I got really excited about that.

Still though I'm hype. I wonder what direction you're taking the campaign, that ought to be a ride.

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