Search found 743 matches

by Drury
Tue Nov 24, 2020 9:39 am
Forum: Releases
Topic: Version 1.1.0
Replies: 112
Views: 11941

Re: Version 1.1.0

I love the main menu scene where the character chases a biter offscreen, and then comes back being chased by a horde of biters.

I don't know if it's just a generic cartoon gag, but it reminded me of Prehistorik 2.

by Drury
Sat Nov 14, 2020 12:48 am
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 169
Views: 18645

Re: Friday Facts #363 - 1.1 is getting close

I like the tidy little window that opens up when you click an entity, like I'm not sure if I necessarily want a whole useless inventory when I'm just clicking an electric inserter. Not something to uninstall the game over, but seems like more of a weird downgrade in many cases for the sake of... I c...
by Drury
Sat Oct 31, 2020 5:11 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 138
Views: 19655

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

I like that the Start screen is finally getting some animation! However it looks weird like it is currently now since you cannot really tell it apart from ingame intuitively. I know there is the logo and such, but still just deosn't feel like its a start screen. Did you consider adding the "glass" ...
by Drury
Fri Oct 30, 2020 1:38 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 138
Views: 19655

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Oh wow, you've just reminded me of the Locomotion (Transport Tycoon sequel) main menu

https://www.youtube.com/watch?v=-PwD6YIEKHQ

I didn't exactly realize the magnitude of how much I really wanted this. Thank you.
by Drury
Thu Jun 18, 2020 4:40 pm
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 11404

Re: Friday Facts #349 - The 1.0 plan

Drury wrote:
Fri May 29, 2020 2:32 pm
Gonna be epic when Cyberpunk inevitably honors its tradition of never releasing and shunts itself into 2021.
Like clockwork.
by Drury
Tue Jun 16, 2020 8:06 am
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 14862

Re: Friday Facts #348 - The final GUI update

I feel there's a big leap between personal preference and accessibility. You shouldn't need to rely on modders to make your game playable, that's more of a Bethesda thing. Besides, as I said multiple times before - colorblindness accessibility isn't some massive undertaking that's gonna uproot the e...
by Drury
Sun Jun 14, 2020 12:16 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 14862

Re: Friday Facts #348 - The final GUI update

Trying to find new colors or adjust them so that they are easy to distinguish for all people is harder to do and comes with more compromises for all, than just having two different color themes. At least from my perspective. It's actually not that big of a problem. Changing the colors of the few pr...
by Drury
Sun Jun 14, 2020 10:27 am
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 14862

Re: Friday Facts #348 - The final GUI update

New chest limit color is veeery unpleasant. That looks like the first fallout from trying to make the game more accessible to colorblind players. How does more saturation help colorblind people? But more importantly, colorblind-friendly colors should just be an option in the settings. Trying to fin...
by Drury
Fri Jun 12, 2020 3:45 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 14862

Re: Friday Facts #348 - The final GUI update

New chest limit color is veeery unpleasant. That looks like the first fallout from trying to make the game more accessible to colorblind players. How does more saturation help colorblind people? But more importantly, colorblind-friendly colors should just be an option in the settings. Trying to fin...
by Drury
Fri Jun 05, 2020 10:32 pm
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 20046

Re: Friday Facts #350 - Electric mining drill redesign

Would it be possible for each tile that just got actually mined to spawn a brief plume of dust particles underneath the miner sprite? A bit like how manual mining already does. More crucially, would it look good or stupid? I'm thinking it might be an easy way to give feedback on the mining radius, a...
by Drury
Fri Jun 05, 2020 9:55 pm
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 20046

Re: Friday Facts #350 - Electric mining drill redesign

I like these much more than the old design. Much more rough, violent, and satisfying to watch. The pollution factor is now far more believable. Maybe the drill bit itself could be a bit larger, maybe I'm just insecure though. The sound is a bit echo-ey when there's multiple of them on the screen, bu...
by Drury
Tue Jun 02, 2020 8:19 pm
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 11404

Re: Friday Facts #349 - The 1.0 plan

bobingabout wrote:
Tue Jun 02, 2020 8:04 pm
I have only 1 question.

what is Cyberpunk 2077?
You're gonna be sorry you ever asked when it comes out, it's gonna be absolutely everywhere.
by Drury
Tue Jun 02, 2020 7:46 pm
Forum: Releases
Topic: Version 0.18.29
Replies: 32
Views: 8638

Re: Version 0.18.29

V453000 wrote:
Tue Jun 02, 2020 4:55 pm
Serenity wrote:
Tue Jun 02, 2020 4:43 pm
The obvious solution is to turn the engine recipe into two components: timing belt + engine block ;)
With 20 extra steps for creating rubber and other little pieces.
Just put bob+angels into vanilla for 1.0 and walk away from the explosion.
by Drury
Mon Jun 01, 2020 7:46 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 14862

Re: Friday Facts #348 - The final GUI update

posila wrote:
Sun May 31, 2020 6:11 pm
I am sorry we are not capable of making the game good enough for everyone. I really am.
Don't let the feedback get to you, you're doing well.
by Drury
Sat May 30, 2020 4:19 pm
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 11404

Re: Friday Facts #349 - The 1.0 plan

- Fluid mechanics: Fluids work right now. Major risk releasing fluids post 1.0, especially if it breaks something. Beyond that, fluid upgrades can fairly easily be done as a patch. I recommend a lot of testing of fluid mechanics prior to releasing them post 1.0 They work as long as you're not in th...
by Drury
Fri May 29, 2020 2:53 pm
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 11404

Re: Friday Facts #349 - The 1.0 plan

Oh that's neat then.
by Drury
Fri May 29, 2020 2:32 pm
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 11404

Re: Friday Facts #349 - The 1.0 plan

Gonna be epic when Cyberpunk inevitably honors its tradition of never releasing and shunts itself into 2021. Well I guess if you know you're gonna make it without adjusting your current rate of development, it shouldn't really matter. Except to all the people whose window of opportunity to snag the ...
by Drury
Thu May 28, 2020 10:45 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 14862

Re: Friday Facts #348 - The final GUI update

It is a PR stunt. Their statement reads like an ad. "Today we use some of the most sophisticated proprietary anti-fraud AI technology of any online marketplace for digital products..." give me a break.
by Drury
Thu May 28, 2020 5:30 am
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 14862

Re: Friday Facts #348 - The final GUI update

The item icons looking minimalistic is fine by me given they're kinda, well, minimal by nature. I mean, you don't want a lot of details on things that appear en masse on belts and in cramped inventory grids. In fact, one of the worst offenders on this front had been the old battery redesign, which f...
by Drury
Sun May 24, 2020 2:43 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 14862

Re: Friday Facts #348 - The final GUI update

I would trade all of the art and sound changes for functionality polishing. Blueprint book library and a creation date displayed on the save game loading screen at the very least and sort on that date would be nice. Every time I want to start playing with a major mod, I resist because I already hav...

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