Search found 752 matches

by Drury
Wed Feb 10, 2021 11:08 am
Forum: General discussion
Topic: Some ideas for the "One big expansion pack"
Replies: 44
Views: 4320

Re: Some ideas for the "One big expansion pack"

valneq wrote:
Sun Feb 07, 2021 2:30 pm
From what I understand, most of these exist as mods. Only bridges and tunnels (for trains?) are not possible with the game engine right now.
thats just cuz you're bad at searching the mod portal fam

Image
by Drury
Tue Feb 09, 2021 8:54 am
Forum: General discussion
Topic: Is the Fluid Rework still planned?
Replies: 56
Views: 6038

Re: I won't be kept silent about this forgotten gem: Liquid Mechanics Rework

The UPS improvements were only a part of the planned changes. It was more about getting liquid flow to be more predictable - like making pipe build order not matter. That ain't happening. And build order doesn't matter in 99% of the cases. If fluid evaluation order is somehow breaking some design, ...
by Drury
Sat Feb 06, 2021 2:15 pm
Forum: General discussion
Topic: Is the Fluid Rework still planned?
Replies: 56
Views: 6038

Re: I won't be kept silent about this forgotten gem: Liquid Mechanics Rework

Durabys wrote:
Sat Feb 06, 2021 1:04 pm
Hello.
Nowhere did I see how this is going get tackled but we all were once promised UPS/FPS friendly Liquid Mechanics rework. So what happened?
I think you may be referring to Dominik's attempt at overhauling the fluid system? He left the company before he could finish.
by Drury
Fri Feb 05, 2021 12:51 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 230
Views: 60138

Re: Friday Facts #365 - Future plans

I want clearly a weather aspect more important in the game. There should be rainy days with less solar production. Even better with regional affects, which makes desserts more effective for solar. And changing wind direction, which influences the direction of pollution, making it more unpredictable...
by Drury
Fri Feb 05, 2021 10:54 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 230
Views: 60138

Re: Friday Facts #365 - Future plans

... Yo Drury, first of all thank you for your posts over all the years, I ALWAYS enjoy reading from you so much. And specifically this post https://forums.factorio.com/viewtopic.php?p=97937#p97937 is something I will probably remember forever. Mods and overhauls for Factorio are truly impressive, b...
by Drury
Fri Feb 05, 2021 10:29 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 230
Views: 60138

Re: Friday Facts #365 - Future plans

Guys I know it's exciting and you want show your support and interest in the expansion, but please don't forget Wube sells games, not cheap GME stock. You don't get anything out of buying in early. They haven't let us down yet, but you never know. Always remember: 742482_b.jpg If there is a preorder...
by Drury
Fri Feb 05, 2021 9:52 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 230
Views: 60138

Re: Friday Facts #365 - Future plans

for the expansion thing have you thought about maybe multi planet stuff with new planets and new resources and enemies? aka you finish the base game and then travel around and building fantastic factories and transporting stuff around? Yeah that's kinda what I came here to say. HOWEVER We... alread...
by Drury
Tue Dec 29, 2020 12:48 pm
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 76
Views: 8793

Re: Industrial Revolution 2 discussion

I just realized why copper assemblers always sounded so damn familiar.

https://www.youtube.com/watch?v=pAoDgCF-feg
by Drury
Tue Nov 24, 2020 5:00 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 50329

Re: Version 1.1.0

Oh I had to jog my brain a bit here to understand how quickbar works and what the change was... I don't use it at all. Just for grenades, poison and poisson 8-) But now that we're being promised new options, an idea: you know how you can set the amount of quickbars in the options? Make it go down to...
by Drury
Tue Nov 24, 2020 9:39 am
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 50329

Re: Version 1.1.0

I love the main menu scene where the character chases a biter offscreen, and then comes back being chased by a horde of biters.

I don't know if it's just a generic cartoon gag, but it reminded me of Prehistorik 2.

by Drury
Sat Nov 14, 2020 12:48 am
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 53342

Re: Friday Facts #363 - 1.1 is getting close

I like the tidy little window that opens up when you click an entity, like I'm not sure if I necessarily want a whole useless inventory when I'm just clicking an electric inserter. Not something to uninstall the game over, but seems like more of a weird downgrade in many cases for the sake of... I c...
by Drury
Sat Oct 31, 2020 5:11 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 35036

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

I like that the Start screen is finally getting some animation! However it looks weird like it is currently now since you cannot really tell it apart from ingame intuitively. I know there is the logo and such, but still just deosn't feel like its a start screen. Did you consider adding the "gl...
by Drury
Fri Oct 30, 2020 1:38 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 35036

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Oh wow, you've just reminded me of the Locomotion (Transport Tycoon sequel) main menu

https://www.youtube.com/watch?v=-PwD6YIEKHQ

I didn't exactly realize the magnitude of how much I really wanted this. Thank you.
by Drury
Thu Jun 18, 2020 4:40 pm
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 15047

Re: Friday Facts #349 - The 1.0 plan

Drury wrote:
Fri May 29, 2020 2:32 pm
Gonna be epic when Cyberpunk inevitably honors its tradition of never releasing and shunts itself into 2021.
Like clockwork.
by Drury
Tue Jun 16, 2020 8:06 am
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 21315

Re: Friday Facts #348 - The final GUI update

I feel there's a big leap between personal preference and accessibility. You shouldn't need to rely on modders to make your game playable, that's more of a Bethesda thing. Besides, as I said multiple times before - colorblindness accessibility isn't some massive undertaking that's gonna uproot the e...
by Drury
Sun Jun 14, 2020 12:16 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 21315

Re: Friday Facts #348 - The final GUI update

Trying to find new colors or adjust them so that they are easy to distinguish for all people is harder to do and comes with more compromises for all, than just having two different color themes. At least from my perspective. It's actually not that big of a problem. Changing the colors of the few pr...
by Drury
Sun Jun 14, 2020 10:27 am
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 21315

Re: Friday Facts #348 - The final GUI update

New chest limit color is veeery unpleasant. That looks like the first fallout from trying to make the game more accessible to colorblind players. How does more saturation help colorblind people? But more importantly, colorblind-friendly colors should just be an option in the settings. Trying to fin...
by Drury
Fri Jun 12, 2020 3:45 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 21315

Re: Friday Facts #348 - The final GUI update

New chest limit color is veeery unpleasant. That looks like the first fallout from trying to make the game more accessible to colorblind players. How does more saturation help colorblind people? But more importantly, colorblind-friendly colors should just be an option in the settings. Trying to fin...
by Drury
Fri Jun 05, 2020 10:32 pm
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 25606

Re: Friday Facts #350 - Electric mining drill redesign

Would it be possible for each tile that just got actually mined to spawn a brief plume of dust particles underneath the miner sprite? A bit like how manual mining already does. More crucially, would it look good or stupid? I'm thinking it might be an easy way to give feedback on the mining radius, a...
by Drury
Fri Jun 05, 2020 9:55 pm
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 25606

Re: Friday Facts #350 - Electric mining drill redesign

I like these much more than the old design. Much more rough, violent, and satisfying to watch. The pollution factor is now far more believable. Maybe the drill bit itself could be a bit larger, maybe I'm just insecure though. The sound is a bit echo-ey when there's multiple of them on the screen, bu...

Go to advanced search