Search found 26 matches
- Fri Feb 27, 2015 10:15 am
- Forum: General discussion
- Topic: net code
- Replies: 14
- Views: 6374
Re: net code
I'm not sure there exists out-of-the-box solutions for networking that are suitable for Factorio. Factorio has a strong peculiarity: the number of objects which are updated frequently is huge, there is no locality : local changes can spread very far, and there is no big step simulation for the game ...
- Fri Jan 09, 2015 12:09 pm
- Forum: General discussion
- Topic: Why does the Windows version multitask so badly?
- Replies: 12
- Views: 4841
Re: Why does the Windows version multitask so badly?
It could be a bug in Allegro. You could search there.
- Fri Jan 09, 2015 12:04 pm
- Forum: General discussion
- Topic: I can't see this without immediately thinking of Factorio
- Replies: 9
- Views: 4507
Re: I can't see this without immediately thinking of Factori
To be honest I believe we already have the technology and software to do it I agree, and I believe we have it from a long time ago. The reason why it may not have been done is, like you said, for economic reason. And what is changing currently, is the need of more powerful robots like the ones in t...
- Wed Jan 07, 2015 9:37 am
- Forum: General discussion
- Topic: I can't see this without immediately thinking of Factorio
- Replies: 9
- Views: 4507
Re: I can't see this without immediately thinking of Factori
If we can do this, we should be able to have robots do dishes by now. Genericity is hard to achieve. You would be able to build such a robot if all your plates were identical. Any difference could prevent the robot from 1/ grabbing the plate firmly 2/ clean it appropriately 3/ put it in the right p...
- Wed Jan 07, 2015 9:34 am
- Forum: General discussion
- Topic: Why no more single-lane belts?
- Replies: 19
- Views: 8092
Re: Why no more single-lane belts?
The same concepts are used in all portal challenges. Portal 2 adds two new concepts. But all this is fast to grasp. (At least, compared to Factorio mechanics which require a lot of wiki pages to be fully explained.) The rest of portal is solving, using what you learnt, not really learning.
- Tue Jan 06, 2015 10:12 am
- Forum: General discussion
- Topic: Why no more single-lane belts?
- Replies: 19
- Views: 8092
Re: Why no more single-lane belts?
Oh yes, they fall into this category and are mainstream. There is not much to learn in this games though. They are not the best examples.
- Tue Jan 06, 2015 9:43 am
- Forum: General discussion
- Topic: Why no more single-lane belts?
- Replies: 19
- Views: 8092
Re: Why no more single-lane belts?
A game without a need to learn the rules is always better than a game with this need - at least if everything else is equal. I disagree. There is a part of truth in what you said. The rules for a good game is that it must only contains what's necessary and remove what's not. Usually, the learning p...
- Fri Nov 28, 2014 12:34 pm
- Forum: General discussion
- Topic: Optimizing energy consumption with productivity modules
- Replies: 8
- Views: 20814
Re: Optimizing energy consumption with productivity modules
It's more because Cilya wrote that he believes it's not possible to cheat around this limitation. My question is more about if the rule still holds true for other setups like the following: 020.JPG (the pattern can be repeated endlessly thereby reminding me of 8x8, since this how many beacons &...
- Mon Oct 13, 2014 9:46 am
- Forum: General discussion
- Topic: Building a clock-signal with Productivity Modules...
- Replies: 9
- Views: 4334
Re: Building a clock-signal with Productivity Modules...
A chest with a loop belt and two inserters (one in, and one out) is already a clock. What do you want a clock for ?
- Thu Oct 02, 2014 2:53 pm
- Forum: General discussion
- Topic: Solar Panel return on investment
- Replies: 56
- Views: 29260
Re: Solar Panel return on investment
The thing is, at some point, if you want to use productivity modules and beacons, the energy consumption is so high that you would need a lot of coal or solid fuel. You would end up spending more time to setup coal mining sites, or oil mining. On the other end, depending on the settings you use, spa...
- Wed Oct 01, 2014 2:23 pm
- Forum: General discussion
- Topic: Random Number Generator
- Replies: 11
- Views: 5015
Re: Random Number Generator
To be honest, I have no idea how to calculate x(n) fast if it is not the next value of the series. Never actually thought about that. ^^ Well... xorshift is faster than LCG when you don't use power of 2 modulo. But you can compute the n-th element with modulo exponentiation. It's much more costly, ...
- Wed Oct 01, 2014 7:34 am
- Forum: General discussion
- Topic: Random Number Generator
- Replies: 11
- Views: 5015
Re: Random Number Generator
Consecutive values will be odd, even, odd, even, odd, even... No, that's not true. It depends on what constants you are using. I don't see how you would compute the n-th value with Xorshift. It is needed when you want to do procedural map generation, to create coherent noise. I think you are missin...
- Tue Sep 30, 2014 1:45 pm
- Forum: General discussion
- Topic: Random Number Generator
- Replies: 11
- Views: 5015
Re: Random Number Generator
I use LCG in one of my personal project for map generation and it works fine. I don't understand why you would need a better/safer random number generator. LCG is fast at computing the "n-th" random number and very fast at computing the "n+1-th" number. And it can be tweaked to g...
- Tue Sep 16, 2014 8:58 am
- Forum: General discussion
- Topic: Solar Panel return on investment
- Replies: 56
- Views: 29260
Re: Solar Panel return on investment
which in fact is a bit useless since energy is an infinite resource. thats what we're trying to say. As Silenus said : This type of analysis is really good for figuring out speed run timings. If you want to speed run this game, you will want to know which path is the faster one. Computing return on...
- Thu Sep 11, 2014 7:51 am
- Forum: General discussion
- Topic: Optimizing energy consumption with productivity modules
- Replies: 8
- Views: 20814
Re: Optimizing energy consumption with productivity modules
However, it is important to note in all these energy considerations that the assumption is that your devices are constantly being used in order to offset a basic beacon's 480 kW constant power drain. When they aren't in use that's just wasted energy and may not end up making the setup more power-ef...
- Mon Sep 08, 2014 4:10 pm
- Forum: General discussion
- Topic: Optimizing energy consumption with productivity modules
- Replies: 8
- Views: 20814
Optimizing energy consumption with productivity modules
Depending on the objectives you chose for your game, you might want to optimize different aspects of your factory. You might want to optimize the growth of your factory by choosing the highest return on investment possible. At some point though, you might want to just improve the productivity of you...
- Sat Aug 30, 2014 12:49 pm
- Forum: Energy Production
- Topic: [0.8.x] Big solar farm
- Replies: 49
- Views: 168910
Re: [0.8.x] Big solar farm
As i explained on this topic i've been inspired by the layout presented by Cellidor on reddit . I've tryed to do the same with different ratios. I've managed to build this one, which is a bit disapointing cause it only has a single axis of symetry. :( http://ragondin-earth.org/divers/solar-panel-squ...
- Sat Aug 30, 2014 12:29 pm
- Forum: General discussion
- Topic: Accumulator / Solar panel ratio
- Replies: 168
- Views: 655454
Re: Accumulator / Solar panel ratio
I've fixed it and precised the proof. I believe it's correct now. Thank you !
- Fri Aug 29, 2014 5:19 pm
- Forum: General discussion
- Topic: Accumulator / Solar panel ratio
- Replies: 168
- Views: 655454
Re: Accumulator / Solar panel ratio
Thank you, i didn't found this link. (I was searching in the electric network page mainly, not in the solar panel one) We don't have the same results though. I'll try to dig deeper into their demonstration. edit: I agree with the second link. Except that the ratio 20:21 is the other way round : an a...
- Fri Aug 29, 2014 2:03 pm
- Forum: General discussion
- Topic: Accumulator / Solar panel ratio
- Replies: 168
- Views: 655454
Accumulator / Solar panel ratio
Hello everyone. I was thinking about the energy model of factory, when i decided to look over the internet what people were actually doing. I found a nice design from Cellidor on reddit. Using blueprint and roboports for solar panel farms is especially nice since it allow you to scale the energy pro...