As title suggests: I think it makes more sense that copy/paste can add a module inventory request when pasting into a existing machine. Otherwise we have to remove a whole bunch of machines together and paste the machine with module slots again.
Also:
I hope upgrade planner can add a support to ...
Search found 3 matches
- Sat Nov 28, 2020 5:03 am
- Forum: Ideas and Suggestions
- Topic: Copy-Pasting to existing machine should copy module slots
- Replies: 1
- Views: 627
- Sat Nov 07, 2020 7:55 am
- Forum: Implemented mod requests
- Topic: Request to add API of getting user's mouse location on surface
- Replies: 4
- Views: 1768
Request to add API of getting user's mouse location on surface
Hi,
I suggest add a new API is LuaPlayer like this:
```
LuaPlayer.get_cursor_surface_location() -> Position
```
Or:
add a new surface_position parameter to user's custom input event that involves cursor clicking.
This makes a lot of operations possible, such as let player go to x,y location, or ...
I suggest add a new API is LuaPlayer like this:
```
LuaPlayer.get_cursor_surface_location() -> Position
```
Or:
add a new surface_position parameter to user's custom input event that involves cursor clicking.
This makes a lot of operations possible, such as let player go to x,y location, or ...
- Sat Oct 17, 2020 10:27 pm
- Forum: Mods
- Topic: [MOD 1.0] Belt Router
- Replies: 0
- Views: 938
[MOD 1.0] Belt Router
Belt Router
This QoL mod helps you path find belt routes from starting point (shift + right click) to ending point (shift + left click/shift + ctrl + left click) and creates a trail of belt ghosts.
Mod link
https://mods.factorio.com/mod/BeltRouter
Key bindings
* "shift + right click" on ...
This QoL mod helps you path find belt routes from starting point (shift + right click) to ending point (shift + left click/shift + ctrl + left click) and creates a trail of belt ghosts.
Mod link
https://mods.factorio.com/mod/BeltRouter
Key bindings
* "shift + right click" on ...