Search found 28 matches

by Verbesity
Wed Feb 20, 2013 5:54 pm
Forum: Show your Creations
Topic: Step by Step Factory Tutorial
Replies: 8
Views: 14362

Re: Step by Step Factory Tutorial

Lazer turrets and a ton of generators will solve all of your defense problems so that you don't have to spend so much iron on ammunition. I did the same thing (challenging myself not to use robots or any smart objects) and now I have about 20k magazines that are useless.
by Verbesity
Wed Feb 20, 2013 5:35 pm
Forum: Show your Creations
Topic: Compact belt arrangement
Replies: 14
Views: 19512

Re: Compact belt arrangement

Ok I did C, as well as fixed some minor bugs with transport belt to ground. Now when you mine the transport belt to ground, you get items inside, and you can rotate it (switch input/output) as well. Does that mean you can change the direction of the belt when you place the first part of a belt to g...
by Verbesity
Wed Feb 20, 2013 5:29 pm
Forum: General discussion
Topic: Where should we post mods?
Replies: 5
Views: 3289

Re: Where should we post mods?

Contributions is the best place for now. Mods will eventually get their own section once there are enough that it's needed.
by Verbesity
Wed Feb 20, 2013 5:23 pm
Forum: Implemented Suggestions
Topic: Add Multplayer
Replies: 5
Views: 3652

Re: Add Multplayer

Multiplayer is planned to be added if the Indiegogo campaign raises enough money.
by Verbesity
Tue Feb 19, 2013 1:27 pm
Forum: Resolved Problems and Bugs
Topic: Random Coal In Middle of Belt
Replies: 2
Views: 4207

Re: Random Coal In Middle of Belt

Sadly I do not. I Have no idea how it happened and it hasn't happened again since. If it does I'll make sure to get both.
by Verbesity
Mon Feb 18, 2013 7:26 pm
Forum: Outdated/Not implemented
Topic: The day after
Replies: 6
Views: 4327

Re: The day after

It might be an interesting way to work multiplayer. The last part of the campaign is an endless map and once people land you can visit friends worlds and load materials onto spaceships along with fuel and move resources between worlds. Maybe even cross world PvP.
by Verbesity
Mon Feb 18, 2013 7:21 pm
Forum: Ideas and Suggestions
Topic: Possible Inserters
Replies: 6
Views: 4346

Re: Possible Inserters

Really the only things I can think of that I would really love to see are custom timed inserters and side inserters.
by Verbesity
Mon Feb 18, 2013 4:02 pm
Forum: General discussion
Topic: [Invalid ^^] Failing the Kickstarter
Replies: 75
Views: 23586

Re: Failing the Kickstarter

Sounds good, but how will that work? Will the alpha keys be reset? If the goal isn't met the money would be sent back but the game files can't be sucked back up into the internet. Would anybody who didn't pre-order just stop getting updates or some such?
by Verbesity
Mon Feb 18, 2013 3:03 pm
Forum: Implemented Suggestions
Topic: Music
Replies: 6
Views: 2680

Re: Music

Is there any way the music could just be stored as files and pulled when needed so that you could just copy paste your own music files in? Not sure if it would be possible with this but I know The Sims does something similar with radios and sound systems where you can have them play your own custom ...
by Verbesity
Mon Feb 18, 2013 2:59 pm
Forum: Show your Creations
Topic: First Freeplay setup (wip)
Replies: 2
Views: 3161

Re: First Freeplay setup (wip)

Growing bit by bit. Changed as much conveyor belt as possible to underground belts and added a Science Pack 2 production line. Also I tried to clear out the creeper camps but every time I clear one out two more seem to spawn into the world so I just gave up and built 75 lazer turrets and a giant cha...
by Verbesity
Mon Feb 18, 2013 8:46 am
Forum: Resolved Problems and Bugs
Topic: [Not a bug] Boilers Extend Water Temp Without Fuel
Replies: 3
Views: 1737

[Not a bug] Boilers Extend Water Temp Without Fuel

I decided to set up a massive power plant to take care of all of my energy needs for the foreseeable future and came across this bug. I set up two pumps each connected to five boilers and linked up as many steam engines as I could before the temp started falling off. Then I hooked up five more boile...
by Verbesity
Mon Feb 18, 2013 7:36 am
Forum: Resolved Problems and Bugs
Topic: Random Coal In Middle of Belt
Replies: 2
Views: 4207

Random Coal In Middle of Belt

I was trying to figure out why my copper production wasn't backed up with tons of copper stopping my furnaces from running and found out it was that a massive amount of copper was going down to supplement my secondary copper supply I'm using to make Science Pack 2s. I figured one of my drills had go...
by Verbesity
Mon Feb 18, 2013 5:22 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Super compact blue FACTORIES. Made by Kwiz and Vel-master
Replies: 60
Views: 35713

Re: super compact blue factory

Okay, now make it output instead of going into a chest so that it can be taken straight to the labs :P
by Verbesity
Mon Feb 18, 2013 2:17 am
Forum: Frequently Suggested / Link Collections
Topic: Enemy Variations / Enemy Variety / New Enemies / Boss
Replies: 4
Views: 6554

Enemy Variations / Enemy Variety / New Enemies / Boss

Increased enemy variety is listed as one of the goals for the game by release since obviously creepers are pretty basic and not all that interesting. I looked and didn't see a thread for enemy suggestions so I figured I'd make one for everybody to post their ideas and related ideas (things like how ...
by Verbesity
Mon Feb 18, 2013 12:25 am
Forum: Implemented Suggestions
Topic: Peacefull ON/OFF option
Replies: 4
Views: 2167

Re: Peacefull ON/OFF option

Hardcoded. They're in the base code of the game and can't be disabled. That way even if you turn off the attacks you can still go assault the bases to get alien artifacts.
by Verbesity
Sat Feb 16, 2013 5:19 pm
Forum: Show your Creations
Topic: First Freeplay setup (wip)
Replies: 2
Views: 3161

Re: First Freeplay setup (wip)

Just finished setting up a basic steel production. Can also be used as a basic guide on what you need to setup steel production.

Image
by Verbesity
Sat Feb 16, 2013 4:29 pm
Forum: Ideas and Suggestions
Topic: Energy Loss Over Distance
Replies: 28
Views: 7119

Energy Loss Over Distance

Are you considering putting in energy being lost when traveling large distances from the source? Seems like a simple concept that would lead to much more complex designs with relay setups connecting power storage units to get the most efficient use in a large factory.
by Verbesity
Sat Feb 16, 2013 3:26 pm
Forum: Releases
Topic: Forum Restructure
Replies: 5
Views: 4504

Re: Forum Restructure

I'd recommend adding a help section to the game discussion portion for players looking for help in game if they can't figure something out. Also for that section a FAQ post pinned with some common issues people have with links to the wiki and a basic guide on how to search the forums and wiki.
by Verbesity
Sat Feb 16, 2013 3:22 pm
Forum: Show your Creations
Topic: First Freeplay setup (wip)
Replies: 2
Views: 3161

First Freeplay setup (wip)

This is just a basic setup I have running for my first try at freeplay after the three tutorial levels. Still trying to figure stuff out and just setting up some basic assembly. Very much a work in progress since I only even have 1/3 of the research completed. It took me a few in game days and a lot...
by Verbesity
Sat Feb 16, 2013 2:25 pm
Forum: General discussion
Topic: [Invalid ^^] Failing the Kickstarter
Replies: 75
Views: 23586

Re: Failing the Kickstarter

Eh, maybe maybe not. I've seen him responding to comments asking him to do videos on certain games saying he doesn't do requests now that I think about it. :/

Go to advanced search