Search found 44 matches

by Danielv123
Sat Apr 20, 2019 10:52 pm
Forum: Implemented mod requests
Topic: A means of telling a client to connect to a different server
Replies: 14
Views: 1057

Re: A means of telling a client to connect to a different server

mrudat - that is pretty much the same as the 3 solutions I listed, so not ideal. We don't want people to download untrusted potentially vulnerable software from us - we want this to be part of the base game. It is also important to note that one of the big problem with all the proposed workarounds i...
by Danielv123
Sat Apr 20, 2019 9:58 pm
Forum: Implemented mod requests
Topic: A means of telling a client to connect to a different server
Replies: 14
Views: 1057

Re: A means of telling a client to connect to a different server

For reference, clusterio does support cross server chat. But a better way to move players between servers would be HUGE. We can already do it with items, combinator signals, power, trains, images, basically everything imaginable. Except players. We have deviced a few workarounds to this problem, mos...
by Danielv123
Sun May 20, 2018 9:46 pm
Forum: Pending
Topic: [0.16.43] Typo in player join console message
Replies: 2
Views: 359

[0.16.43] Typo in player join console message

Small thing, but it says
2018-05-20 23:42:58 [JOIN] Danielv123 joined the gamees) newState(InGame)
When it should clearly say "game" instead of "gamees"
by Danielv123
Mon Dec 18, 2017 6:13 pm
Forum: Duplicates
Topic: [0.16.5] Crash when placing power pole near inserter
Replies: 3
Views: 304

[0.16.5] Crash when placing power pole near inserter

https://i.imgur.com/GXOKwFM.png

Happened to me twice now, 4 minutes in between. Managed to loose the first error log due to unrelated issue.

The issue has happened both when using bots and placing by hand, unable to reliably reproduce.
by Danielv123
Tue Nov 14, 2017 5:52 am
Forum: Not a bug
Topic: [wheybags] [0.15.37] Enemy bases richness is still visible
Replies: 1
Views: 350

[wheybags] [0.15.37] Enemy bases richness is still visible

After the removal of artifacts, I would think adjusting enemy base richness lost is value. Currently, this is just one more weird GUI element to confuse new players.

Image
by Danielv123
Sun Jun 11, 2017 10:26 pm
Forum: General discussion
Topic: Parallel Computing and Factorio
Replies: 14
Views: 3149

Re: Parallel Computing and Factorio

This was a nice read, but I am going to be realistic and say this will never be implemented into basegame factorio. I have done my best on doing this as a mod with clusterio. It allows you to transfer items between worlds using dedicated chest bridges/combinator bridges. Currently its not at all sea...
by Danielv123
Fri Apr 28, 2017 9:38 pm
Forum: Duplicates
Topic: 0.15.3 Random crash while AFK
Replies: 1
Views: 201

0.15.3 Random crash while AFK

Log:
https://pastebin.com/QSYSKcQP

I believe I had the rocket silo GUI open. I do not believe I moved from the position I am in in the attached autosave.
by Danielv123
Tue Feb 28, 2017 3:17 pm
Forum: Technical Help
Topic: [0.14.22] Save game management
Replies: 1
Views: 441

Re: [0.14.22] Save game management

Just came here from google. No, there is no way to auto save on exit. You need to press ESC -> save game and save it somewere. On the built in server, saves work the excact same way as with any other server you join. Every few minutes there is an autosave to your harddrive. If you want to keep the l...
by Danielv123
Sat Dec 10, 2016 10:49 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Structures
Replies: 91
Views: 45283

Re: [MOD 0.14] AAI Programmable Structures

Whoa.

Thats some awesome textures, they look gorgeous! Was just chatting on IRC about the creation of such a mod, and then this...
by Danielv123
Sun Nov 20, 2016 10:43 am
Forum: Combinator Creations
Topic: Movie Player
Replies: 76
Views: 329070

Re: Movie Player

This is all well and good, but... Songname?
by Danielv123
Tue Nov 08, 2016 10:26 am
Forum: Implemented mod requests
Topic: on_player_crafted_item: add recipe
Replies: 2
Views: 448

Re: on_player_crafted_item: add recipe

But thats not possible if items were to stack. Or there are multiple recipes to create one item (petrol for example)
by Danielv123
Mon Nov 07, 2016 10:32 pm
Forum: Implemented mod requests
Topic: Hide and disable some autoplace-controls
Replies: 2
Views: 301

Re: Hide and disable some autoplace-controls

Changing mapgensettings after map creating is very unlikely to happen. RSOs way of working around it is to just delete all the defaults and do it by itself. I guess you won't be able to do that.
by Danielv123
Mon Nov 07, 2016 10:20 pm
Forum: Modding interface requests
Topic: Data Lifecycle - Migrations - called expansion needed
Replies: 1
Views: 289

Re: Data Lifecycle - Migrations - called expansion needed

Migrations only run on worlds that was last ran with an older version of the mod. It does not run on newer versions and they only run once.
by Danielv123
Mon Nov 07, 2016 9:43 pm
Forum: Implemented mod requests
Topic: LuaEntity.get_target() + set target options
Replies: 2
Views: 425

Re: LuaEntity.get_target() + set target options

There have been a lot of requests for scripts controlling turrets, I would advice searching around for an official response.
by Danielv123
Tue Sep 27, 2016 11:12 am
Forum: Ideas and Requests For Mods
Topic: Quantum Chests(chest that shares its content through worlds)
Replies: 17
Views: 1914

Re: Quantum Chests(chest that shares its content through worlds)

Update to the whole situation: ITS DONE! https://github.com/Danielv123/factorioClusterio master branch should include everything thats needed. It also opens a webserver on :8080 on the master server that gives you an inventory of the chests. Planned for the future is also a live production graph of ...
by Danielv123
Mon Sep 19, 2016 4:21 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.8] Flashing chat colors after just 12200 hours ingame
Replies: 23
Views: 17532

Re: [0.13.8] Flashing chat colors after just 12200 hours ingame

MrGrim wrote: Also, upgrade folks..
Why? The game didn't break at 19884 hours. Why would they upgrade?
by Danielv123
Mon Sep 19, 2016 4:20 pm
Forum: Ideas and Requests For Mods
Topic: Quantum Chests(chest that shares its content through worlds)
Replies: 17
Views: 1914

Re: Quantum Chests(chest that shares its content through worlds)

I have finally gotten around to it with some usable results. Currently, it only works for dedicated servers on windows that has nodejs installed. As it does not yet have a config file, there is quite a lot of manual setup work that has to be done, but I am working on creating a proper config. https...
by Danielv123
Wed Aug 31, 2016 8:33 pm
Forum: Ideas and Requests For Mods
Topic: Quantum Chests(chest that shares its content through worlds)
Replies: 17
Views: 1914

Re: Quantum Chests(chest that shares its content through worlds)

wait so how do i run the master server then? Make sure you have nodejs installed. Then run node master.js Each instance of the dedicated server also needs to have its own client.js running as an interface between factorio and master. Make sure you install the mod and configure everything in config....

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