Search found 16 matches
- Sun Sep 04, 2016 4:55 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 127603
Re: [MOD 0.12.x] Marathon 1.0.3
Yeah, Bob's Mods has updated recently, so the compatibility edits in Marathon are probably out of date now. I haven't had time to go over all of it myself to submit an update; if anyone else would like to, I'm sure Afforess would be open to it.
- Sat Jul 16, 2016 1:00 am
- Forum: Mods
- Topic: [MOD 0.12.12+] PocketRepair 1.0.1
- Replies: 13
- Views: 23377
Re: [MOD 0.12.12+] PocketRepair 1.0.1
Looks like it's more than just changing the required Factorio version number...I'll look at it when I get a chance
- Sat Jun 18, 2016 7:53 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 127603
Re: [MOD 0.12.x] Marathon 1.0.3
The point is that the ingredients aren't changed. The game is "harder" without inserting a bunch of extra steps in the production chain, unlike other mods that just make things more complicated.
- Sun Apr 17, 2016 8:54 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 127603
Re: [MOD 0.12.x] Marathon 1.0.3
@Afforess Seems that you have missed Bobsmods Assembly Machines Mk 4, Mk5 and Mk 6 recipes. Can you fix them? :) I intentionally didn't adjust their recipes because they require each lower tier as input, and most of the intermediates already have increased cost. That said, I've not managed to get u...
- Thu Mar 31, 2016 12:31 am
- Forum: Mods
- Topic: [MOD 0.12.12+] PocketRepair 1.0.1
- Replies: 13
- Views: 23377
Re: [MOD 0.12.12+] PocketRepair 1.0.1
As far as I'm aware, everything should work fine with Bob's. Was there something specific you had an issue with?
- Tue Mar 22, 2016 11:50 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 127603
Re: [MOD 0.12.x] Marathon 1.0.0
I actually took a bit of care to ensure that Marathon 1.0.0 verified each item from Bob's mod exists before updating the recipe. I just missed the fuel rebalances in in item.lua. There should be no problems running only a subset of Bob's mods. Ahh, I didn't see that bit of the update_recipe functio...
- Sun Mar 20, 2016 8:23 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 127603
Re: [MOD 0.12.x] Marathon 1.0.0
toaran: So, Bob's is made to be modular, but the Marathon integration of that is incomplete. If you don't have all of Bob's Mods installed, you're probably gonna run into errors. orzelek: I can't recall if I reviewed the electronics assembly machine recipes. In most places, I did not tweak the recip...
- Sat Feb 20, 2016 8:17 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 127603
Re: [MOD 0.12.x] Marathon 0.5.4
What does this fix/mod do? Does it change recipes? could you do a quick run through of the changes/compatibility. Much appriciated The short version: Marathon tweaks most recipes to make them take 5x as long to complete. The long version: try a game and find out. I meant your version of marathon an...
- Sat Feb 20, 2016 7:54 pm
- Forum: Bob's mods
- Topic: [0.12.x] Bobathon Mod
- Replies: 1
- Views: 7023
Re: [0.12.x] Bobathon Mod
Just to note, Afforess has imported Bobathon v0.1.1 directly into Marathon now, starting with v0.6.0
- Thu Feb 11, 2016 11:29 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 127603
Re: [MOD 0.12.x] Marathon 0.5.4
FYI to any Marathon players interested in Bob's Mods: I've made a Bob's Add-on that bridges the gap between Bob's and Marathon https://forums.factorio.com/forum/viewtopic.php?f=51&t=19475 By default, Marathon overrides some of the Bob's Mods recipes, and I've addressed that with this add-on. I'v...
- Fri Jan 29, 2016 11:27 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] PocketRepair 1.0.1
- Replies: 13
- Views: 23377
Re: [MOD 0.12.12+] PocketRepair 1.0.0
Thanks for reporting it. It should be fixed in v1.0.1
- Mon Jan 25, 2016 7:45 am
- Forum: Bob's mods
- Topic: [0.12.x] Bobathon Mod
- Replies: 1
- Views: 7023
[0.12.x] Bobathon Mod
This mod is an attempt to add compatibility between Bob's Mods and the Marathon mod. Latest Release: v0.1.1, Jan 26, 2016 Factorio Version: 0.12.12+ (Developed against 0.12.22) GitHub: https://github.com/Wulfson/Bobathon Dependencies: Bob's Mods, Marathon = 0.5.4 Download: bobathon_0.1.1.zip Long D...
- Thu Jan 21, 2016 12:47 am
- Forum: Won't implement
- Topic: [Request] Custom armor modules
- Replies: 1
- Views: 4549
[Request] Custom armor modules
Maybe I'm missing something, but it appears that any armor module must be a sub-type of an existing armor module, and generally includes either some side-effects or some requirements of those existing module types. I would like to be able to create a whole new module that doesn't have to inherit fro...
- Thu Jan 21, 2016 12:33 am
- Forum: Implemented mod requests
- Topic: [Request] on_player_armor_inventory_change
- Replies: 1
- Views: 6162
Re: [Request] on_player_armor_inventory_change
Yes, this would be super useful.
In my mod, I'm tracking the number of my custom modules a player has equipped, and I basically just have to scan it all every time. An armor change event would be much less hacky.
In my mod, I'm tracking the number of my custom modules a player has equipped, and I basically just have to scan it all every time. An armor change event would be much less hacky.
- Wed Jan 20, 2016 12:12 am
- Forum: Mods
- Topic: [MOD 0.12.12+] PocketRepair 1.0.1
- Replies: 13
- Views: 23377
Re: [MOD 0.12.12+] PocketRepair 1.0.0
Feel free
- Sun Jan 17, 2016 5:57 am
- Forum: Mods
- Topic: [MOD 0.12.12+] PocketRepair 1.0.1
- Replies: 13
- Views: 23377
[MOD 0.12.12+] PocketRepair 1.0.1
This is a simple mod that adds an armor module which will repair things in your inventory. Latest Release: v1.0.1, Jan 29, 2016 Factorio Version: 0.12.12+ (Developed against 0.12.21) GitHub: https://github.com/Wulfson/PocketRepair Download: PocketRepair_1.0.1.zip Long Description: PocketRepair adds...