Search found 17 matches

by SPolygon
Sat Jun 15, 2019 4:32 pm
Forum: Modding help
Topic: rail_pictures()
Replies: 1
Views: 508

rail_pictures()

Hello. I want to add a new rail type via a mod. I thought I could just copy the code and graphics of the vanilla rail and edit them to my liking, but I don't really understand how I can replace the sprites of the new straight rail and curved rail entities I'm adding. I was expecting the graphics def...
by SPolygon
Sun Jun 17, 2018 6:07 pm
Forum: Mods
Topic: [0.16] Dirigible (basically airships...)
Replies: 0
Views: 554

[0.16] Dirigible (basically airships...)

https://mods-data.factorio.com/assets/c8ea5d213a28e051aef411fd15b5305f45eda4e8.png [Mod portal link] Description A mod that adds some sort of airships into the game. Based on the Aircraft mod, but hopefully more realistic. The premise of the mod is that you can now use a small airship to move aroun...
by SPolygon
Sat Jun 16, 2018 6:14 pm
Forum: Gameplay Help
Topic: A very low U-235 production
Replies: 12
Views: 63333

A very low U-235 production

I am fully aware that there is a 0.7% chance of getting a U-235 out of the centrifuge. I have followed the wiki guide about the new nuclear power, and so built a setup with a single reactor and a single centrifuge. This, however, did not cut it for me. I've let the setup do its thing and went away t...
by SPolygon
Sat Jun 16, 2018 10:31 am
Forum: Ideas and Suggestions
Topic: Cargo aircraft as a new logistic option
Replies: 8
Views: 2600

Re: Cargo aircraft as a new logistic option

Runways, taxiways... Those are too complex for the task. Pre-laying "invisible tracks" is not something that would simplify the task. Simple air transport which would replace trains will only have negative impact on the game (just read bots vs belts threads) but this one will impact train...
by SPolygon
Sat Jun 09, 2018 3:46 pm
Forum: Ideas and Suggestions
Topic: Cargo aircraft as a new logistic option
Replies: 8
Views: 2600

Cargo aircraft as a new logistic option

I was thinking about this for a while now, and I want to know how other people would feel about this; Cargo aircraft as a ultra-long range, fast, (very) end-game logistic option. What I propose is a whole new concept of transportation of items in the game. The current aircraft mods already allow mos...
by SPolygon
Thu Feb 23, 2017 9:05 pm
Forum: General discussion
Topic: A question about fish and inserters
Replies: 2
Views: 1681

A question about fish and inserters

So, according to the internet, inserters can pick up fish? I tried to test it by locating one perfect peninsula-shaped formation, I placed long handed inserters all around it's coast (like 20 in all directions) and I let it sit there for couple hours. Then, I remembered it and returned, and there we...
by SPolygon
Mon Feb 20, 2017 6:17 pm
Forum: General discussion
Topic: How much [J] do you need for a solar panel?
Replies: 5
Views: 1759

How much [J] do you need for a solar panel?

A simple question; how much energy (in joules) do you need to produce 1 solar panel? Including mining and refining resources, and assembling materials (and ignoring inserters). I want to make an automated solar panel factory and I wonder if it even is power efficient
by SPolygon
Thu Mar 03, 2016 4:19 pm
Forum: Ideas and Requests For Mods
Topic: Realistic electricity
Replies: 2
Views: 1037

Realistic electricity

Just a small idea how to make electricity in Factorio more realistic, yet simplified; All power plants produce and all machines consume DC voltage, but if you want to use large electric poles, it would require transformer to change DC to AC and at the end of power line another transformer would be r...
by SPolygon
Sun Jan 17, 2016 9:32 am
Forum: Modding help
Topic: Random drop
Replies: 2
Views: 4265

Random drop

Is there a way to make some entity (for example tree) drop random items from predefined selection? Like, idk, random amount of wood, leaves etc.
I mean, if you destroy that tree, there is like 50% chance that it will drop some special item.
by SPolygon
Wed Jan 13, 2016 5:38 pm
Forum: Gameplay Help
Topic: Splitter not working properly
Replies: 89
Views: 107750

Re: Splitter not working properly

OH, so they work per item type, iteresting, complicated, but useful :D
by SPolygon
Tue Jan 12, 2016 4:47 pm
Forum: Gameplay Help
Topic: Splitter not working properly
Replies: 89
Views: 107750

Re: Splitter not working properly

OK, now I see that :D Anyway, how do I split 1 input to 1 output without this happening

EDIT: now I noticed the same thing happening with 1 lane only splitter, when there are 2 same items next to each other, splitter send them to same output thus not splitting them

Btw.: tnx for quic answer
by SPolygon
Tue Jan 12, 2016 4:41 pm
Forum: Gameplay Help
Topic: Splitter not working properly
Replies: 89
Views: 107750

Splitter not working properly

Ok, so I have 1 input belt and 1 output belt. I used splitter to balance input lanes. I thought that splitter works like this; 1 item left, 1 item right, 1 item left etc. But what happened; 2 items left, 2 items right, yea, the splitter splits couples, not a single items. Picture: http://oi63.tinypi...
by SPolygon
Sun Jan 10, 2016 7:33 pm
Forum: Mods
Topic: [MOD 0.12.21] Wind Turbine
Replies: 32
Views: 57510

Re: [MOD 0.12.11+] Wind Turbine

Ehm, I have like 300 of theese guys powering my factory, but they all rotate in EXACTLY same way, so, is it possible to make each one rotate differently? I know, not a bug or anything, but still :D

Btw.: What about some larger version of it, that would require research and stuff?
by SPolygon
Sun Jan 10, 2016 3:18 pm
Forum: Mods
Topic: [0.12.20] Warehouses
Replies: 2
Views: 10981

[0.12.20] Warehouses

Warehouses 0.12.20 EDIT: OK, now I noticed pretty much same mod already exists on forum, so YEAH, here is link: https://forums.factorio.com/forum/viewtopic.php?f=93&t=17295 READ: This is my first mod, so please send me any positive or negative feedback, I want to know what I have to improve, thx...
by SPolygon
Sun Jan 10, 2016 11:05 am
Forum: Mods
Topic: [0.12.20] Cursed PI
Replies: 0
Views: 4077

[0.12.20] Cursed PI

Cursed PI mod updated to 0.12.20, that's it.
Enjoy
by SPolygon
Fri Jan 08, 2016 6:27 pm
Forum: Modding help
Topic: How to add chest?
Replies: 2
Views: 5623

Re: How to add chest?

Oh thanks, I'll build you memorial in my living room ad I'll pray to it every day. ;)

EDIT: sounds more creepy than I planned
by SPolygon
Fri Jan 08, 2016 5:12 pm
Forum: Modding help
Topic: How to add chest?
Replies: 2
Views: 5623

How to add chest?

OK, so I was looking for some tutorials on how to make mods, add entities etc etc, but, well, either I am idiot or theese tutorials are too complicated. They tell me how to make cars, entities, something that change game mechanics, but I want to do only one thing; add CHEST. Yea, nothing complicated...

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