Hello. I want to add a new rail type via a mod. I thought I could just copy the code and graphics of the vanilla rail and edit them to my liking, but I don't really understand how I can replace the sprites of the new straight rail and curved rail entities I'm adding.
I was expecting the graphics ...
Search found 17 matches
- Sat Jun 15, 2019 4:32 pm
- Forum: Modding help
- Topic: rail_pictures()
- Replies: 1
- Views: 1138
- Sun Jun 17, 2018 6:07 pm
- Forum: Mods
- Topic: [0.16] Dirigible (basically airships...)
- Replies: 0
- Views: 1102
[0.16] Dirigible (basically airships...)
https://mods-data.factorio.com/assets/c8ea5d213a28e051aef411fd15b5305f45eda4e8.png
[Mod portal link]
Description
A mod that adds some sort of airships into the game. Based on the Aircraft mod, but hopefully more realistic.
The premise of the mod is that you can now use a small airship to ...
[Mod portal link]
Description
A mod that adds some sort of airships into the game. Based on the Aircraft mod, but hopefully more realistic.
The premise of the mod is that you can now use a small airship to ...
- Sat Jun 16, 2018 6:14 pm
- Forum: Gameplay Help
- Topic: A very low U-235 production
- Replies: 12
- Views: 68058
A very low U-235 production
I am fully aware that there is a 0.7% chance of getting a U-235 out of the centrifuge. I have followed the wiki guide about the new nuclear power, and so built a setup with a single reactor and a single centrifuge. This, however, did not cut it for me. I've let the setup do its thing and went away ...
- Sat Jun 16, 2018 10:31 am
- Forum: Ideas and Suggestions
- Topic: Cargo aircraft as a new logistic option
- Replies: 8
- Views: 4687
Re: Cargo aircraft as a new logistic option
Runways, taxiways... Those are too complex for the task. Pre-laying "invisible tracks" is not something that would simplify the task.
Simple air transport which would replace trains will only have negative impact on the game (just read bots vs belts threads) but this one will impact trains instead ...
Simple air transport which would replace trains will only have negative impact on the game (just read bots vs belts threads) but this one will impact trains instead ...
- Sat Jun 09, 2018 3:46 pm
- Forum: Ideas and Suggestions
- Topic: Cargo aircraft as a new logistic option
- Replies: 8
- Views: 4687
Cargo aircraft as a new logistic option
I was thinking about this for a while now, and I want to know how other people would feel about this;
Cargo aircraft as a ultra-long range, fast, (very) end-game logistic option.
What I propose is a whole new concept of transportation of items in the game. The current aircraft mods already allow ...
Cargo aircraft as a ultra-long range, fast, (very) end-game logistic option.
What I propose is a whole new concept of transportation of items in the game. The current aircraft mods already allow ...
- Thu Feb 23, 2017 9:05 pm
- Forum: General discussion
- Topic: A question about fish and inserters
- Replies: 2
- Views: 2407
A question about fish and inserters
So, according to the internet, inserters can pick up fish? I tried to test it by locating one perfect peninsula-shaped formation, I placed long handed inserters all around it's coast (like 20 in all directions) and I let it sit there for couple hours. Then, I remembered it and returned, and there ...
- Mon Feb 20, 2017 6:17 pm
- Forum: General discussion
- Topic: How much [J] do you need for a solar panel?
- Replies: 5
- Views: 2959
How much [J] do you need for a solar panel?
A simple question; how much energy (in joules) do you need to produce 1 solar panel? Including mining and refining resources, and assembling materials (and ignoring inserters). I want to make an automated solar panel factory and I wonder if it even is power efficient
- Thu Mar 03, 2016 4:19 pm
- Forum: Ideas and Requests For Mods
- Topic: Realistic electricity
- Replies: 2
- Views: 1872
Realistic electricity
Just a small idea how to make electricity in Factorio more realistic, yet simplified; All power plants produce and all machines consume DC voltage, but if you want to use large electric poles, it would require transformer to change DC to AC and at the end of power line another transformer would be ...
- Sun Jan 17, 2016 9:32 am
- Forum: Modding help
- Topic: Random drop
- Replies: 2
- Views: 4991
Random drop
Is there a way to make some entity (for example tree) drop random items from predefined selection? Like, idk, random amount of wood, leaves etc.
I mean, if you destroy that tree, there is like 50% chance that it will drop some special item.
I mean, if you destroy that tree, there is like 50% chance that it will drop some special item.
- Wed Jan 13, 2016 5:38 pm
- Forum: Gameplay Help
- Topic: Splitter not working properly
- Replies: 89
- Views: 134619
Re: Splitter not working properly
OH, so they work per item type, iteresting, complicated, but useful ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Tue Jan 12, 2016 4:47 pm
- Forum: Gameplay Help
- Topic: Splitter not working properly
- Replies: 89
- Views: 134619
Re: Splitter not working properly
OK, now I see that
Anyway, how do I split 1 input to 1 output without this happening
EDIT: now I noticed the same thing happening with 1 lane only splitter, when there are 2 same items next to each other, splitter send them to same output thus not splitting them
Btw.: tnx for quic answer
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
EDIT: now I noticed the same thing happening with 1 lane only splitter, when there are 2 same items next to each other, splitter send them to same output thus not splitting them
Btw.: tnx for quic answer
- Tue Jan 12, 2016 4:41 pm
- Forum: Gameplay Help
- Topic: Splitter not working properly
- Replies: 89
- Views: 134619
Splitter not working properly
Ok, so I have 1 input belt and 1 output belt. I used splitter to balance input lanes. I thought that splitter works like this; 1 item left, 1 item right, 1 item left etc. But what happened; 2 items left, 2 items right, yea, the splitter splits couples, not a single items. Picture:
http://oi63 ...
http://oi63 ...
- Sun Jan 10, 2016 7:33 pm
- Forum: Mods
- Topic: [MOD 0.12.21] Wind Turbine
- Replies: 32
- Views: 65416
Re: [MOD 0.12.11+] Wind Turbine
Ehm, I have like 300 of theese guys powering my factory, but they all rotate in EXACTLY same way, so, is it possible to make each one rotate differently? I know, not a bug or anything, but still ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Btw.: What about some larger version of it, that would require research and stuff?
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Btw.: What about some larger version of it, that would require research and stuff?
- Sun Jan 10, 2016 3:18 pm
- Forum: Mods
- Topic: [0.12.20] Warehouses
- Replies: 2
- Views: 11724
[0.12.20] Warehouses
Warehouses 0.12.20
EDIT: OK, now I noticed pretty much same mod already exists on forum, so YEAH, here is link: https://forums.factorio.com/forum/viewtopic.php?f=93&t=17295
READ: This is my first mod, so please send me any positive or negative feedback, I want to know what I have to improve, thx ...
EDIT: OK, now I noticed pretty much same mod already exists on forum, so YEAH, here is link: https://forums.factorio.com/forum/viewtopic.php?f=93&t=17295
READ: This is my first mod, so please send me any positive or negative feedback, I want to know what I have to improve, thx ...
- Sun Jan 10, 2016 11:05 am
- Forum: Mods
- Topic: [0.12.20] Cursed PI
- Replies: 0
- Views: 4489
[0.12.20] Cursed PI
Cursed PI mod updated to 0.12.20, that's it.
Enjoy
Enjoy
- Fri Jan 08, 2016 6:27 pm
- Forum: Modding help
- Topic: How to add chest?
- Replies: 2
- Views: 6378
Re: How to add chest?
Oh thanks, I'll build you memorial in my living room ad I'll pray to it every day. ![Wink ;)](./images/smilies/icon_e_wink.gif)
EDIT: sounds more creepy than I planned
![Wink ;)](./images/smilies/icon_e_wink.gif)
EDIT: sounds more creepy than I planned
- Fri Jan 08, 2016 5:12 pm
- Forum: Modding help
- Topic: How to add chest?
- Replies: 2
- Views: 6378
How to add chest?
OK, so I was looking for some tutorials on how to make mods, add entities etc etc, but, well, either I am idiot or theese tutorials are too complicated. They tell me how to make cars, entities, something that change game mechanics, but I want to do only one thing; add CHEST. Yea, nothing complicated ...