Search found 11 matches

by TehDwArF
Fri Oct 13, 2017 10:58 pm
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 70823

Re: Friday Facts #212 - The GUI update (Part 1)

A few of quality of life improvements I would like for the GUI. Destinations should drag-able (or use up/down arrows) in order to rearrange the station list. The ability to switch a destination but keep the current wait conditions (useful for decommissioning a mining outpost and using the trains fo...
by TehDwArF
Fri Oct 13, 2017 8:56 pm
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 70823

Re: Friday Facts #212 - The GUI update (Part 1)

A few of quality of life improvements I would like for the GUI. Destinations should drag-able (or use up/down arrows) in order to rearrange the station list. The ability to switch a destination but keep the current wait conditions (useful for decommissioning a mining outpost and using the trains for...
by TehDwArF
Sat Oct 29, 2016 6:02 am
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 130706

Re: Railroad

I have a couple of suggestions regarding Trains and my most recent playthrough. Obviously better Train/Circuit integration would be nice, maybe an ability to have a signal add a Station or Station Queue to the train at a given stop for dynamic routing. I haven't played too much with the Circut Netwo...
by TehDwArF
Wed Aug 19, 2015 4:47 pm
Forum: Ideas and Suggestions
Topic: Circut network for the colorblind
Replies: 4
Views: 3470

Re: Circut network for the colorblind

Hmm, somehow changing the graphic to be different from the normal power line would be interesting (looking at a thin line of pixels is challenging when you are trying to see what color it is). Would still need to differentiate between the red and green somehow though. I haven't gotten into Logistics...
by TehDwArF
Tue Aug 18, 2015 10:21 pm
Forum: Ideas and Suggestions
Topic: Circut network for the colorblind
Replies: 4
Views: 3470

Circut network for the colorblind

For some of us colorblind folk it is really challenging (or impossible) to tell the difference between the 3 cable colors, and therefore networks (the most common colorblindness is Red-Green and that is what both cable colors are). With the new update, circuit networks are going to used by considera...
by TehDwArF
Thu Mar 19, 2015 5:26 pm
Forum: Gameplay Help
Topic: Theroycrafting and Power Consumption
Replies: 0
Views: 1374

Theroycrafting and Power Consumption

I'm trying to figure out the feasibility of having a "one assembler per item" factory (tons of beacons). I will probably have to break this for the circuits but the current concern is power consumption. When using speed modules I know that it somehow affects power usage but I can't seem to...
by TehDwArF
Tue Jun 03, 2014 10:56 pm
Forum: General discussion
Topic: Optimizing Oil industry
Replies: 15
Views: 7944

Re: Optimizing Oil industry

I have recalculated the optimized ratios for the oil industry taking into account the speed modifier of each building. The optimized paths are still the same as before but the exact ratios are (very) slightly different. Comparison of Petroleum output Advanced Oil Processing is better in both output ...
by TehDwArF
Mon Jun 02, 2014 11:03 pm
Forum: General discussion
Topic: Optimizing Oil industry
Replies: 15
Views: 7944

Re: Optimizing Oil industry

the only question I have is, do you really require that much output of oil products? The real question is how awesome would it look... I'm planning on not using any solar so I want to make sure I have all the production in place to supply it all. That said, even without that plan, knowing the optom...
by TehDwArF
Mon Jun 02, 2014 10:53 pm
Forum: Balancing
Topic: Trains vs conveyors?
Replies: 108
Views: 86291

Re: Trains vs conveyors?

I have split my factory in different parts. For example i have a wheel factory and trains deliver the wheels to the place where they needed. I play factory like transport tycoon, you have several factorys producing one thing and it gets delivered to other factories. If you have access to oil, you h...
by TehDwArF
Fri May 30, 2014 7:09 pm
Forum: General discussion
Topic: Optimizing Oil industry
Replies: 15
Views: 7944

Optimizing Oil industry

I'm working on an expandable oil processing line and I wanted to optimize based off a few conditions. Sadly I can't seem to import from Excel to Google Sheets easily so I can't link my maths, instead I'll have to summarize. I also have a couple of things I can't find the answers to. What is the indi...
by TehDwArF
Sun Mar 23, 2014 9:37 pm
Forum: General discussion
Topic: Newb question (Optimization)
Replies: 4
Views: 3058

Newb question (Optimization)

I'm working on building my first epic factory and I would like to adjust some things to reduce wasted space/assemblers. How do I tell how long a craft will take? I'm assuming the time under "Total Raw" is the total time all components take to make seeing as recipes that don't take anything...

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