Search found 42 matches

by Gamatron332
Thu Oct 29, 2020 1:07 am
Forum: Multiplayer / Dedicated Server
Topic: Free service to run your server: Factorio Zone
Replies: 143
Views: 40845

Re: Free service to run your server: Factorio Zone

Hi! First of all thanks for the amazing tool it’s really useful! I have a question. Is there a way to make the save game I’m using be experimental so that I can play with the new train mechanics when they come out? Or will I have to wait for the full release for the server to be able to support it?...
by Gamatron332
Wed Oct 28, 2020 7:04 pm
Forum: Multiplayer / Dedicated Server
Topic: Free service to run your server: Factorio Zone
Replies: 143
Views: 40845

Re: Free service to run your server: Factorio Zone

Hi! First of all thanks for the amazing tool it’s really useful! I have a question. Is there a way to make the save game I’m using be experimental so that I can play with the new train mechanics when they come out? Or will I have to wait for the full release for the server to be able to support it? ...
by Gamatron332
Wed Oct 28, 2020 12:52 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Belt-based 2700SPM Megabase
Replies: 9
Views: 329

Re: Belt-based 2700SPM Megabase

Ah cool maybe spicespider will help me soon enough. I double checked the photo and realized your doing 4 inserters per blue belt instead of 6 which is really smart I may say. It also accounts for the offset.
by Gamatron332
Tue Oct 27, 2020 9:10 pm
Forum: Ideas and Suggestions
Topic: Flying spitters
Replies: 12
Views: 254

Re: Flying spitters

Don’t get salty my people. Factorio is about hate for trees not each other. :)
by Gamatron332
Tue Oct 27, 2020 8:58 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Belt-based 2700SPM Megabase
Replies: 9
Views: 329

Re: Belt-based 2700SPM Megabase

That’s the same design I use! However why offset the belts? Is it more efficient? And yes it is a big goal originally I was gonna do a no beacon build but only do 10k. That was a no when I realized how big it would be. But I still wanted a challenge. So 20k it is! Quick question. How do you go about...
by Gamatron332
Tue Oct 27, 2020 8:12 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Belt-based 2700SPM Megabase
Replies: 9
Views: 329

Re: Belt-based 2700SPM Megabase

Lol. The only thing I have is like my train network to irons. I’m aiming for a 20k spm for my current world but I’ve never even done above 100 spm. Or launched a rocket. May aswell aim big.
by Gamatron332
Tue Oct 27, 2020 4:40 pm
Forum: Not a bug
Topic: [1.0.0] Darkness is no longer dark
Replies: 5
Views: 301

Re: [1.0.0] Darkness is no longer dark

You can mess with the picture settings. I saw a dude use this to make it pitch black everywhere there wasn’t lights but you can probably tinker with it to just get darker nights.
by Gamatron332
Tue Oct 27, 2020 4:38 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Belt-based 2700SPM Megabase
Replies: 9
Views: 329

Re: Belt-based 2700SPM Megabase

I love these things. Kudos to you
by Gamatron332
Mon Oct 26, 2020 3:00 pm
Forum: Gameplay Help
Topic: Advanced circuit network conditions for train behavior in 1.1
Replies: 12
Views: 662

Re: Advanced circuit network conditions for train behavior in 1.1

Yeah my ideas got quotes complex before I just said”screw it he need a if/else function I’ll give him a if else function.” Of course my experience with combinators is limited so there is probably another far easier way to do it but this accomplished what was asked. See above post... man I need some...
by Gamatron332
Mon Oct 26, 2020 2:43 pm
Forum: Gameplay Help
Topic: Advanced circuit network conditions for train behavior in 1.1
Replies: 12
Views: 662

Re: Advanced circuit network conditions for train behavior in 1.1

I will give this a shot on my lunch break and report my results. Thanks for the input. I had considered something similar to this design, but scrapped the idea because I wanted a magic one-combinator solution, or using the "each" parameter to make it scaleable without adding complexity. But, I thin...
by Gamatron332
Mon Oct 26, 2020 1:37 pm
Forum: Gameplay Help
Topic: Advanced circuit network conditions for train behavior in 1.1
Replies: 12
Views: 662

Re: Advanced circuit network conditions for train behavior in 1.1

KoblerMan wrote:
Mon Oct 26, 2020 1:16 pm
Forgot to quote you to get the attention
by Gamatron332
Mon Oct 26, 2020 1:30 pm
Forum: Gameplay Help
Topic: Advanced circuit network conditions for train behavior in 1.1
Replies: 12
Views: 662

Re: Advanced circuit network conditions for train behavior in 1.1

Hi also haven’t done much coding but I think what your looking for is a if/else setup. I’m gonna switch your wagons to numbers because I want the letters for somethings else. Ok here we go. My idea is to used 3 if/else statements to compare and find the lowest chest set. Well call your chest sets 1-...
by Gamatron332
Mon Oct 26, 2020 11:36 am
Forum: Off topic
Topic: What do you do for a living?
Replies: 1
Views: 191

Re: What do you do for a living?

I dunno I haven’t been out in a couple of months since I started playing factorio. In reality (it’s like a dlc for every game but it’s grindy and depressing) I do mobile body shop for cars. Like cracked bumpers, chipped paint, swirls in the clear, peeling, repainting to another color, being cool, an...
by Gamatron332
Mon Oct 26, 2020 11:23 am
Forum: Gameplay Help
Topic: Trains left turn question
Replies: 10
Views: 569

Re: Trains left turn question

Ah thanks everyone! So I guess I need more of a stress tester trains setup... anyhow I’ll definitely be playing with this in mind more so that after I ignore and then wonder why my fuel train isn’t going as fast I’ll know the problem :)
by Gamatron332
Sun Oct 25, 2020 4:09 pm
Forum: Gameplay Help
Topic: Trains left turn question
Replies: 10
Views: 569

Re: Trains left turn question

Proper signaling is the key to efficient train routing. Many players (especially new ones) struggle with train signals and create deadlocks. This can be especially problematic for longer trains as their sheer size is difficult to account for when crossing tracks. The best thing you can do is learn ...
by Gamatron332
Sun Oct 25, 2020 3:00 pm
Forum: Gameplay Help
Topic: Trains left turn question
Replies: 10
Views: 569

Trains left turn question

I’ve been getting into trains recently and am constantly seeing mentions of left turns being the devil in the megabase. Why? What’s so bad about left turns? And if there is a problem how can I fix it?
by Gamatron332
Thu Oct 22, 2020 4:30 pm
Forum: General discussion
Topic: Power Poles
Replies: 7
Views: 349

Re: Power Poles

eradicator wrote:
Thu Oct 22, 2020 1:41 pm
Lulz. Collective memory loss?
https://www.factorio.com/blog/post/fff-195

Image
Ooooohohhhoooooohh. Oh. I like the new big power poles better but I believe they adjusted it for easier to look at factories
by Gamatron332
Thu Oct 22, 2020 1:18 pm
Forum: General discussion
Topic: Power Poles
Replies: 7
Views: 349

Re: Power Poles

Can you please explain what you mean by „old“ and „new“ power poles? I can’t remember that the design ever really changed. Some pictures maybe? And some more detailed explanation what exactly should be changed would be great. I am happy with the power poles as they are right now. I think they gave ...
by Gamatron332
Wed Oct 21, 2020 1:47 am
Forum: Ideas and Suggestions
Topic: Right click with deconstruction planner to blacklist items.
Replies: 9
Views: 274

Re: Right click with deconstruction planner to blacklist items.

Yes. Things I dont even know I needed. But now I can’t live without
by Gamatron332
Tue Oct 20, 2020 9:23 pm
Forum: General discussion
Topic: Built my first train!
Replies: 3
Views: 329

Built my first train!

So I finally built my first train! I’ve gotten to bots and yellow science before but never have built a train. The one I built is a LCC train that transports iron back to my base. Just realized how easy it is to get the hit by a train achievement. 3 times. 3 times in 20~ minutes. No real reason for ...

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