Search found 46 matches

by Gamatron332
Mon Nov 02, 2020 3:33 pm
Forum: General discussion
Topic: 1.35k S/M bases should be more popular
Replies: 19
Views: 1837

Re: 1.35k S/M bases should be more popular

... no because 5 is a uneven number. I can’t. I’m sorry
by Gamatron332
Sun Nov 01, 2020 3:49 pm
Forum: General discussion
Topic: Alt-F4 #11 - Scientific Curiosities
Replies: 11
Views: 1847

Re: Alt-F4 #11 - Scientific Curiosities

Also kudos on the spidertron. That’s really cool.
by Gamatron332
Sun Nov 01, 2020 1:41 am
Forum: Gameplay Help
Topic: Acid puddle size?
Replies: 3
Views: 638

Re: Acid puddle size?

God I love these people ^^ need more who want to take a looksie at the code. I would but I’m still learning.
by Gamatron332
Sat Oct 31, 2020 12:48 am
Forum: General discussion
Topic: Alt-F4 #11 - Scientific Curiosities
Replies: 11
Views: 1847

Re: Alt-F4 #11 - Scientific Curiosities

You can keep being awesome that’s what.
by Gamatron332
Fri Oct 30, 2020 3:45 pm
Forum: Duplicates
Topic: [1.0.0] Spidertron building
Replies: 6
Views: 676

Re: Spidertron building

there is an option to make it so that robots only dispatch when moving in the grid section. you may have this disabled.
by Gamatron332
Thu Oct 29, 2020 1:07 am
Forum: Multiplayer / Dedicated Server
Topic: Free service to run your server: Factorio Zone
Replies: 171
Views: 65926

Re: Free service to run your server: Factorio Zone

Hi! First of all thanks for the amazing tool it’s really useful! I have a question. Is there a way to make the save game I’m using be experimental so that I can play with the new train mechanics when they come out? Or will I have to wait for the full release for the server to be able to support it?...
by Gamatron332
Wed Oct 28, 2020 7:04 pm
Forum: Multiplayer / Dedicated Server
Topic: Free service to run your server: Factorio Zone
Replies: 171
Views: 65926

Re: Free service to run your server: Factorio Zone

Hi! First of all thanks for the amazing tool it’s really useful! I have a question. Is there a way to make the save game I’m using be experimental so that I can play with the new train mechanics when they come out? Or will I have to wait for the full release for the server to be able to support it? ...
by Gamatron332
Wed Oct 28, 2020 12:52 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Belt-based 2700SPM Megabase
Replies: 14
Views: 2671

Re: Belt-based 2700SPM Megabase

Ah cool maybe spicespider will help me soon enough. I double checked the photo and realized your doing 4 inserters per blue belt instead of 6 which is really smart I may say. It also accounts for the offset.
by Gamatron332
Tue Oct 27, 2020 9:10 pm
Forum: Ideas and Suggestions
Topic: Flying spitters
Replies: 12
Views: 875

Re: Flying spitters

Don’t get salty my people. Factorio is about hate for trees not each other. :)
by Gamatron332
Tue Oct 27, 2020 8:58 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Belt-based 2700SPM Megabase
Replies: 14
Views: 2671

Re: Belt-based 2700SPM Megabase

That’s the same design I use! However why offset the belts? Is it more efficient? And yes it is a big goal originally I was gonna do a no beacon build but only do 10k. That was a no when I realized how big it would be. But I still wanted a challenge. So 20k it is! Quick question. How do you go about...
by Gamatron332
Tue Oct 27, 2020 8:12 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Belt-based 2700SPM Megabase
Replies: 14
Views: 2671

Re: Belt-based 2700SPM Megabase

Lol. The only thing I have is like my train network to irons. I’m aiming for a 20k spm for my current world but I’ve never even done above 100 spm. Or launched a rocket. May aswell aim big.
by Gamatron332
Tue Oct 27, 2020 4:40 pm
Forum: Not a bug
Topic: [1.0.0] Darkness is no longer dark
Replies: 5
Views: 630

Re: [1.0.0] Darkness is no longer dark

You can mess with the picture settings. I saw a dude use this to make it pitch black everywhere there wasn’t lights but you can probably tinker with it to just get darker nights.
by Gamatron332
Tue Oct 27, 2020 4:38 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Belt-based 2700SPM Megabase
Replies: 14
Views: 2671

Re: Belt-based 2700SPM Megabase

I love these things. Kudos to you
by Gamatron332
Mon Oct 26, 2020 3:00 pm
Forum: Gameplay Help
Topic: Advanced circuit network conditions for train behavior in 1.1
Replies: 24
Views: 3374

Re: Advanced circuit network conditions for train behavior in 1.1

Yeah my ideas got quotes complex before I just said”screw it he need a if/else function I’ll give him a if else function.” Of course my experience with combinators is limited so there is probably another far easier way to do it but this accomplished what was asked. See above post... man I need some...
by Gamatron332
Mon Oct 26, 2020 2:43 pm
Forum: Gameplay Help
Topic: Advanced circuit network conditions for train behavior in 1.1
Replies: 24
Views: 3374

Re: Advanced circuit network conditions for train behavior in 1.1

I will give this a shot on my lunch break and report my results. Thanks for the input. I had considered something similar to this design, but scrapped the idea because I wanted a magic one-combinator solution, or using the "each" parameter to make it scaleable without adding complexity. B...
by Gamatron332
Mon Oct 26, 2020 1:37 pm
Forum: Gameplay Help
Topic: Advanced circuit network conditions for train behavior in 1.1
Replies: 24
Views: 3374

Re: Advanced circuit network conditions for train behavior in 1.1

KoblerMan wrote:
Mon Oct 26, 2020 1:16 pm
Forgot to quote you to get the attention
by Gamatron332
Mon Oct 26, 2020 1:30 pm
Forum: Gameplay Help
Topic: Advanced circuit network conditions for train behavior in 1.1
Replies: 24
Views: 3374

Re: Advanced circuit network conditions for train behavior in 1.1

Hi also haven’t done much coding but I think what your looking for is a if/else setup. I’m gonna switch your wagons to numbers because I want the letters for somethings else. Ok here we go. My idea is to used 3 if/else statements to compare and find the lowest chest set. Well call your chest sets 1-...
by Gamatron332
Mon Oct 26, 2020 11:23 am
Forum: Gameplay Help
Topic: Trains left turn question
Replies: 10
Views: 1117

Re: Trains left turn question

Ah thanks everyone! So I guess I need more of a stress tester trains setup... anyhow I’ll definitely be playing with this in mind more so that after I ignore and then wonder why my fuel train isn’t going as fast I’ll know the problem :)
by Gamatron332
Sun Oct 25, 2020 4:09 pm
Forum: Gameplay Help
Topic: Trains left turn question
Replies: 10
Views: 1117

Re: Trains left turn question

Proper signaling is the key to efficient train routing. Many players (especially new ones) struggle with train signals and create deadlocks. This can be especially problematic for longer trains as their sheer size is difficult to account for when crossing tracks. The best thing you can do is learn ...
by Gamatron332
Sun Oct 25, 2020 3:00 pm
Forum: Gameplay Help
Topic: Trains left turn question
Replies: 10
Views: 1117

Trains left turn question

I’ve been getting into trains recently and am constantly seeing mentions of left turns being the devil in the megabase. Why? What’s so bad about left turns? And if there is a problem how can I fix it?

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