Search found 46 matches
- Mon Nov 02, 2020 3:33 pm
- Forum: General discussion
- Topic: 1.35k S/M bases should be more popular
- Replies: 19
- Views: 5374
Re: 1.35k S/M bases should be more popular
... no because 5 is a uneven number. I can’t. I’m sorry
- Sun Nov 01, 2020 3:49 pm
- Forum: General discussion
- Topic: Alt-F4 #11 - Scientific Curiosities
- Replies: 11
- Views: 5798
Re: Alt-F4 #11 - Scientific Curiosities
Also kudos on the spidertron. That’s really cool.
- Sun Nov 01, 2020 1:41 am
- Forum: Gameplay Help
- Topic: Acid puddle size?
- Replies: 3
- Views: 2071
Re: Acid puddle size?
God I love these people ^^ need more who want to take a looksie at the code. I would but I’m still learning.
- Sat Oct 31, 2020 12:48 am
- Forum: General discussion
- Topic: Alt-F4 #11 - Scientific Curiosities
- Replies: 11
- Views: 5798
Re: Alt-F4 #11 - Scientific Curiosities
You can keep being awesome that’s what.
- Fri Oct 30, 2020 3:45 pm
- Forum: Duplicates
- Topic: [1.0.0] Spidertron building
- Replies: 6
- Views: 3844
Re: Spidertron building
there is an option to make it so that robots only dispatch when moving in the grid section. you may have this disabled.
- Thu Oct 29, 2020 1:07 am
- Forum: Multiplayer / Dedicated Server
- Topic: Free service to run your server: Factorio Zone
- Replies: 183
- Views: 165947
Re: Free service to run your server: Factorio Zone
Hi! First of all thanks for the amazing tool it’s really useful! I have a question. Is there a way to make the save game I’m using be experimental so that I can play with the new train mechanics when they come out? Or will I have to wait for the full release for the server to be able to support it?...
- Wed Oct 28, 2020 7:04 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Free service to run your server: Factorio Zone
- Replies: 183
- Views: 165947
Re: Free service to run your server: Factorio Zone
Hi! First of all thanks for the amazing tool it’s really useful! I have a question. Is there a way to make the save game I’m using be experimental so that I can play with the new train mechanics when they come out? Or will I have to wait for the full release for the server to be able to support it? ...
- Wed Oct 28, 2020 12:52 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Belt-based 2700SPM Megabase
- Replies: 14
- Views: 8310
Re: Belt-based 2700SPM Megabase
Ah cool maybe spicespider will help me soon enough. I double checked the photo and realized your doing 4 inserters per blue belt instead of 6 which is really smart I may say. It also accounts for the offset.
- Tue Oct 27, 2020 9:10 pm
- Forum: Ideas and Suggestions
- Topic: Flying spitters
- Replies: 12
- Views: 4121
Re: Flying spitters
Don’t get salty my people. Factorio is about hate for trees not each other.
- Tue Oct 27, 2020 8:58 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Belt-based 2700SPM Megabase
- Replies: 14
- Views: 8310
Re: Belt-based 2700SPM Megabase
That’s the same design I use! However why offset the belts? Is it more efficient? And yes it is a big goal originally I was gonna do a no beacon build but only do 10k. That was a no when I realized how big it would be. But I still wanted a challenge. So 20k it is! Quick question. How do you go about...
- Tue Oct 27, 2020 8:12 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Belt-based 2700SPM Megabase
- Replies: 14
- Views: 8310
Re: Belt-based 2700SPM Megabase
Lol. The only thing I have is like my train network to irons. I’m aiming for a 20k spm for my current world but I’ve never even done above 100 spm. Or launched a rocket. May aswell aim big.
- Tue Oct 27, 2020 4:40 pm
- Forum: Not a bug
- Topic: [1.0.0] Darkness is no longer dark
- Replies: 5
- Views: 2114
Re: [1.0.0] Darkness is no longer dark
You can mess with the picture settings. I saw a dude use this to make it pitch black everywhere there wasn’t lights but you can probably tinker with it to just get darker nights.
- Tue Oct 27, 2020 4:38 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Belt-based 2700SPM Megabase
- Replies: 14
- Views: 8310
Re: Belt-based 2700SPM Megabase
I love these things. Kudos to you
- Mon Oct 26, 2020 3:00 pm
- Forum: Gameplay Help
- Topic: Advanced circuit network conditions for train behavior in 1.1
- Replies: 27
- Views: 13963
Re: Advanced circuit network conditions for train behavior in 1.1
Yeah my ideas got quotes complex before I just said”screw it he need a if/else function I’ll give him a if else function.” Of course my experience with combinators is limited so there is probably another far easier way to do it but this accomplished what was asked. See above post... man I need some...
- Mon Oct 26, 2020 2:43 pm
- Forum: Gameplay Help
- Topic: Advanced circuit network conditions for train behavior in 1.1
- Replies: 27
- Views: 13963
Re: Advanced circuit network conditions for train behavior in 1.1
I will give this a shot on my lunch break and report my results. Thanks for the input. I had considered something similar to this design, but scrapped the idea because I wanted a magic one-combinator solution, or using the "each" parameter to make it scaleable without adding complexity. B...
- Mon Oct 26, 2020 1:37 pm
- Forum: Gameplay Help
- Topic: Advanced circuit network conditions for train behavior in 1.1
- Replies: 27
- Views: 13963
- Mon Oct 26, 2020 1:30 pm
- Forum: Gameplay Help
- Topic: Advanced circuit network conditions for train behavior in 1.1
- Replies: 27
- Views: 13963
Re: Advanced circuit network conditions for train behavior in 1.1
Hi also haven’t done much coding but I think what your looking for is a if/else setup. I’m gonna switch your wagons to numbers because I want the letters for somethings else. Ok here we go. My idea is to used 3 if/else statements to compare and find the lowest chest set. Well call your chest sets 1-...
- Mon Oct 26, 2020 11:23 am
- Forum: Gameplay Help
- Topic: Trains left turn question
- Replies: 10
- Views: 4512
Re: Trains left turn question
Ah thanks everyone! So I guess I need more of a stress tester trains setup... anyhow I’ll definitely be playing with this in mind more so that after I ignore and then wonder why my fuel train isn’t going as fast I’ll know the problem
- Sun Oct 25, 2020 4:09 pm
- Forum: Gameplay Help
- Topic: Trains left turn question
- Replies: 10
- Views: 4512
Re: Trains left turn question
Proper signaling is the key to efficient train routing. Many players (especially new ones) struggle with train signals and create deadlocks. This can be especially problematic for longer trains as their sheer size is difficult to account for when crossing tracks. The best thing you can do is learn ...
- Sun Oct 25, 2020 3:00 pm
- Forum: Gameplay Help
- Topic: Trains left turn question
- Replies: 10
- Views: 4512
Trains left turn question
I’ve been getting into trains recently and am constantly seeing mentions of left turns being the devil in the megabase. Why? What’s so bad about left turns? And if there is a problem how can I fix it?