Ok, maybe unnecessary post because I managed to solve it in a way I am satisfied with and in a way that shouldn't cause any overfill.
In the end I actually used the idea described in the post that I thought of while writing it, and that it connecting train content together with buffer and input it ...
Search found 2 matches
- Sun Jan 15, 2023 2:00 pm
- Forum: Gameplay Help
- Topic: Vanilla LTN - Distribution center "unloading delay" causing overfill requests
- Replies: 1
- Views: 971
- Sun Jan 15, 2023 11:08 am
- Forum: Gameplay Help
- Topic: Vanilla LTN - Distribution center "unloading delay" causing overfill requests
- Replies: 1
- Views: 971
Vanilla LTN - Distribution center "unloading delay" causing overfill requests
Hi all!
Decided to learn basics of circuits by designing somewhat of a LTN in Vanilla, hugely inspired by player Ellipticality. But the problem appeared with erasing memory and "unloading delay" at a buffer station, I will explain a bit how the current system works: (I'm honestly struggling so ...
Decided to learn basics of circuits by designing somewhat of a LTN in Vanilla, hugely inspired by player Ellipticality. But the problem appeared with erasing memory and "unloading delay" at a buffer station, I will explain a bit how the current system works: (I'm honestly struggling so ...