Thanks, BinBin! The updates are working great, and I can finally PvP with teams again!
My sincerest thanks,
Jason
Search found 14 matches
- Sun Aug 07, 2016 11:45 pm
- Forum: Mods
- Topic: [MOD 0.13] SpaceBook - a multiplayer / PvP / RP manager
- Replies: 120
- Views: 66955
- Sun Aug 07, 2016 10:39 pm
- Forum: Mods
- Topic: [MOD 0.13] SpaceBook - a multiplayer / PvP / RP manager
- Replies: 120
- Views: 66955
Re: [MOD 0.13] SpaceBook - a multiplayer / PvP / RP manager
Ello! Spacebook is a very useful mod for setting up PvP, but I've run into a problem.
Almost every time I attempt to do something in Spacebook, it crashes, with the following error:
Error while running event on_gui_click (ID 1)
__SpaceBook__/utils.lua:175: bad argument #1 to 'pairs' (table expected ...
Almost every time I attempt to do something in Spacebook, it crashes, with the following error:
Error while running event on_gui_click (ID 1)
__SpaceBook__/utils.lua:175: bad argument #1 to 'pairs' (table expected ...
- Tue Aug 02, 2016 11:13 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6][posila] Mod Crashing Factorio
- Replies: 4
- Views: 3510
- Thu Jul 07, 2016 9:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6][posila] Mod Crashing Factorio
- Replies: 4
- Views: 3510
Re: [0.13.6][posila] Mod Crashing Factorio
Thanks a lot! I appreciate the fix, and the help with my mod. Still a beginner
- Thu Jul 07, 2016 3:05 pm
- Forum: Modding help
- Topic: Mine Crashes Factorio
- Replies: 3
- Views: 1673
Re: Mine Crashes Factorio
New thread is here:
viewtopic.php?f=7&t=28467&p=180481#p180481
viewtopic.php?f=7&t=28467&p=180481#p180481
- Thu Jul 07, 2016 3:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6][posila] Mod Crashing Factorio
- Replies: 4
- Views: 3510
[0.13.6][posila] Mod Crashing Factorio
I was told to place this in here by another user, as my problem shouldn't be crashing Factorio the way it is.
I created a mod that is supposed to make a mine that makes a flaming puddle upon detonation, and the research, crafting recipe and everything works fine, except when it is triggered. When ...
I created a mod that is supposed to make a mine that makes a flaming puddle upon detonation, and the research, crafting recipe and everything works fine, except when it is triggered. When ...
- Thu Jul 07, 2016 2:47 pm
- Forum: Modding help
- Topic: Mine Crashes Factorio
- Replies: 3
- Views: 1673
Re: Mine Crashes Factorio
Okay, I'll put another thread under bugs. Thanks!
- Thu Jul 07, 2016 5:24 am
- Forum: Modding help
- Topic: Mine Crashes Factorio
- Replies: 3
- Views: 1673
Mine Crashes Factorio
So, for starters, I'm a beginner. The problem is likely something basic that I didn't notice.
I decided to create a new landmine that created a fiery puddle similar to a flamethrower, but it seems to be so powerful that it blows up my game ;-;
Either way, it loads fine, crafts fine and places fine ...
I decided to create a new landmine that created a fiery puddle similar to a flamethrower, but it seems to be so powerful that it blows up my game ;-;
Either way, it loads fine, crafts fine and places fine ...
- Sun Jul 03, 2016 8:37 pm
- Forum: Ideas and Suggestions
- Topic: Add a wire between steam engines and poles
- Replies: 3
- Views: 2298
Add a wire between steam engines and poles
Another simple request: When a pole is placed beside a steam engine, although the pole receives electricity, there is graphically no connection. Please add a wire here!
- Sun Jul 03, 2016 5:12 am
- Forum: Ideas and Suggestions
- Topic: Customizable turret Configurations
- Replies: 3
- Views: 2290
Re: Customizable turret Configurations
What if you could put modules in turrets?
For example, a speed module would make it fire faster, a productivity module would make it do more damage per bullet and an efficiency module would give it a chance to not use ammo.
For example, a speed module would make it fire faster, a productivity module would make it do more damage per bullet and an efficiency module would give it a chance to not use ammo.
- Sun Jul 03, 2016 5:06 am
- Forum: Implemented Suggestions
- Topic: Research progress visualization ☸
- Replies: 17
- Views: 25437
Re: Research progress visualization ☸
Thumbs up over here!
- Sun Jul 03, 2016 4:57 am
- Forum: Ideas and Suggestions
- Topic: Pipes Leak When Broken
- Replies: 0
- Views: 828
Pipes Leak When Broken
Rather simple idea; when a pipe is destroyed (shot, biters, etc.), the liquid stored in it and connected pipes will slowly seep out. This idea can easily lead to many environmental and safety concepts, which can be added as well, but that's for another topic.
- Tue Mar 08, 2016 8:59 am
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 238320
Re: Friday Facts #128 - Back down to earth
Not sure about the loaders. They do the exact same things as inserters, just at a lightning fast pace. It'll be extremely difficult to balance something like that should it be added.
- Fri Feb 26, 2016 12:49 am
- Forum: Frequently Suggested / Link Collections
- Topic: Planes
- Replies: 5
- Views: 10345
Aerial Vehicles..?
Joined cause identical -- ßilk
In the game, the research "Flight" is only used for robots. I think there should be more research, like planes, helicopters, etc. It would add another method of transit and logistics, and in my eyes at least would certainly be something to look for.
In the game, the research "Flight" is only used for robots. I think there should be more research, like planes, helicopters, etc. It would add another method of transit and logistics, and in my eyes at least would certainly be something to look for.