Search found 14 matches

by jason03272002
Sun Aug 07, 2016 11:45 pm
Forum: Mods
Topic: [MOD 0.13] SpaceBook - a multiplayer / PvP / RP manager
Replies: 120
Views: 59884

Re: [MOD 0.13] SpaceBook - a multiplayer / PvP / RP manager

Thanks, BinBin! The updates are working great, and I can finally PvP with teams again!

My sincerest thanks,
Jason
by jason03272002
Sun Aug 07, 2016 10:39 pm
Forum: Mods
Topic: [MOD 0.13] SpaceBook - a multiplayer / PvP / RP manager
Replies: 120
Views: 59884

Re: [MOD 0.13] SpaceBook - a multiplayer / PvP / RP manager

Ello! Spacebook is a very useful mod for setting up PvP, but I've run into a problem. Almost every time I attempt to do something in Spacebook, it crashes, with the following error: Error while running event on_gui_click (ID 1) __SpaceBook__/utils.lua:175: bad argument #1 to 'pairs' (table expected,...
by jason03272002
Thu Jul 07, 2016 9:31 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.6][posila] Mod Crashing Factorio
Replies: 4
Views: 2869

Re: [0.13.6][posila] Mod Crashing Factorio

Thanks a lot! I appreciate the fix, and the help with my mod. Still a beginner :P
by jason03272002
Thu Jul 07, 2016 3:05 pm
Forum: Modding help
Topic: Mine Crashes Factorio
Replies: 3
Views: 1414

Re: Mine Crashes Factorio

by jason03272002
Thu Jul 07, 2016 3:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.6][posila] Mod Crashing Factorio
Replies: 4
Views: 2869

[0.13.6][posila] Mod Crashing Factorio

I was told to place this in here by another user, as my problem shouldn't be crashing Factorio the way it is. I created a mod that is supposed to make a mine that makes a flaming puddle upon detonation, and the research, crafting recipe and everything works fine, except when it is triggered. When an...
by jason03272002
Thu Jul 07, 2016 2:47 pm
Forum: Modding help
Topic: Mine Crashes Factorio
Replies: 3
Views: 1414

Re: Mine Crashes Factorio

Okay, I'll put another thread under bugs. Thanks!
by jason03272002
Thu Jul 07, 2016 5:24 am
Forum: Modding help
Topic: Mine Crashes Factorio
Replies: 3
Views: 1414

Mine Crashes Factorio

So, for starters, I'm a beginner. The problem is likely something basic that I didn't notice. I decided to create a new landmine that created a fiery puddle similar to a flamethrower, but it seems to be so powerful that it blows up my game ;-; Either way, it loads fine, crafts fine and places fine, ...
by jason03272002
Sun Jul 03, 2016 8:37 pm
Forum: Ideas and Suggestions
Topic: Add a wire between steam engines and poles
Replies: 3
Views: 1719

Add a wire between steam engines and poles

Another simple request: When a pole is placed beside a steam engine, although the pole receives electricity, there is graphically no connection. Please add a wire here!
by jason03272002
Sun Jul 03, 2016 5:12 am
Forum: Ideas and Suggestions
Topic: Customizable turret Configurations
Replies: 3
Views: 1945

Re: Customizable turret Configurations

What if you could put modules in turrets?
For example, a speed module would make it fire faster, a productivity module would make it do more damage per bullet and an efficiency module would give it a chance to not use ammo.
by jason03272002
Sun Jul 03, 2016 5:06 am
Forum: Implemented Suggestions
Topic: Research progress visualization ☸
Replies: 17
Views: 23817

Re: Research progress visualization ☸

Thumbs up over here!
by jason03272002
Sun Jul 03, 2016 4:57 am
Forum: Ideas and Suggestions
Topic: Pipes Leak When Broken
Replies: 0
Views: 695

Pipes Leak When Broken

Rather simple idea; when a pipe is destroyed (shot, biters, etc.), the liquid stored in it and connected pipes will slowly seep out. This idea can easily lead to many environmental and safety concepts, which can be added as well, but that's for another topic.
by jason03272002
Tue Mar 08, 2016 8:59 am
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 204470

Re: Friday Facts #128 - Back down to earth

Not sure about the loaders. They do the exact same things as inserters, just at a lightning fast pace. It'll be extremely difficult to balance something like that should it be added.
by jason03272002
Fri Feb 26, 2016 12:49 am
Forum: Frequently Suggested / Link Collections
Topic: Planes
Replies: 5
Views: 9522

Aerial Vehicles..?

Joined cause identical -- ßilk

In the game, the research "Flight" is only used for robots. I think there should be more research, like planes, helicopters, etc. It would add another method of transit and logistics, and in my eyes at least would certainly be something to look for.

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