## Search found 8 matches

Mon Feb 20, 2017 3:28 am
Forum: Angels Mods
Topic: is there tutorial/lets play for anglels + bobs mods?
Replies: 7
Views: 6699

### Re: is there tutorial/lets play for anglels + bobs mods?

I'm streaming one currently! First episodes are on Youtube: https://www.youtube.com/watch?v=XBwKBUw ... F7QFJd2v-- , Twitch has the raw footage https://www.twitch.tv/xaviershay
Mon Jan 04, 2016 12:45 am
Topic: Light progress bar with combinators
Replies: 3
Views: 13499

### Re: Light progress bar with combinators

ah neat, thanks
Sun Jan 03, 2016 2:21 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 561
Views: 209747

### Re: Thank you (Make the dev-team happy today!)

I've spent my entire xmas break playing Factorio and regret nothing. It's everything I wanted but didn't quite get out of simcity/DF/minecraft!
Sun Jan 03, 2016 2:18 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Space Efficient Red Circuit Production
Replies: 7
Views: 46835

### Re: Space Efficient Red Circuit Production

I was just building a red circuit factory! Hadn't got to space efficient yet, was just trying to figure out good ratios. This looks good!
Sat Jan 02, 2016 10:23 pm
Topic: Light progress bar with combinators
Replies: 3
Views: 13499

### Re: Light progress bar with combinators

aha, figured out what the green wire was for - you can separate circuits! Using that, you can do something much simpler: http://i.imgur.com/5MmEwEJ.png This is _much_ easier to wire up :) Since the arithmetic -> lamp connections are now on the separate green circuit, you can reuse any arbitrary sign...
Sat Jan 02, 2016 9:49 pm
Topic: Light progress bar with combinators
Replies: 3
Views: 13499

### Light progress bar with combinators

Hello everyone, New player here :) For my first combinator experiment, I added a progress bar to my smart assembler line. You set how many of a thing you want with the constant combinator, and when that many are in the chest production stops. The three lamps turn on at 33%, 67%, and 100% completion ...
Wed Dec 30, 2015 3:37 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.9][MAC] [Michal] White top bar
Replies: 28
Views: 29059

### Re: [0.12.9][MAC] White top bar

Same on 0.12.20 on El Capitan (10.11.2), Mid-2014 Macbook Pro with 15" Retina.
Tue Dec 29, 2015 5:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.20] Transient crash at map generation
Replies: 2
Views: 8088

### [0.12.20] Transient crash at map generation

Only happened once, reporting as asked. Happened after I clicked generate map in free play, went to black screen and un-killable (had to -9 it). Thanks for such a great game! 0.000 2015-12-29 09:44:46; Factorio 0.12.20 (Build 17489, mac) 0.000 Operating system: Mac OS X 10.11.2 0.000 Program argumen...