Search found 8 matches
- Mon Feb 20, 2017 3:28 am
- Forum: Angels Mods
- Topic: is there tutorial/lets play for anglels + bobs mods?
- Replies: 7
- Views: 8330
Re: is there tutorial/lets play for anglels + bobs mods?
I'm streaming one currently! First episodes are on Youtube: https://www.youtube.com/watch?v=XBwKBUw ... F7QFJd2v-- , Twitch has the raw footage https://www.twitch.tv/xaviershay
- Mon Jan 04, 2016 12:45 am
- Forum: Show your Creations
- Topic: Light progress bar with combinators
- Replies: 3
- Views: 14706
Re: Light progress bar with combinators
ah neat, thanks
- Sun Jan 03, 2016 2:21 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 589
- Views: 329212
Re: Thank you (Make the dev-team happy today!)
I've spent my entire xmas break playing Factorio and regret nothing. It's everything I wanted but didn't quite get out of simcity/DF/minecraft!
- Sun Jan 03, 2016 2:18 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Space Efficient Red Circuit Production
- Replies: 7
- Views: 54110
Re: Space Efficient Red Circuit Production
I was just building a red circuit factory! Hadn't got to space efficient yet, was just trying to figure out good ratios. This looks good!
- Sat Jan 02, 2016 10:23 pm
- Forum: Show your Creations
- Topic: Light progress bar with combinators
- Replies: 3
- Views: 14706
Re: Light progress bar with combinators
aha, figured out what the green wire was for - you can separate circuits! Using that, you can do something much simpler: http://i.imgur.com/5MmEwEJ.png This is _much_ easier to wire up :) Since the arithmetic -> lamp connections are now on the separate green circuit, you can reuse any arbitrary sign...
- Sat Jan 02, 2016 9:49 pm
- Forum: Show your Creations
- Topic: Light progress bar with combinators
- Replies: 3
- Views: 14706
Light progress bar with combinators
Hello everyone, New player here :) For my first combinator experiment, I added a progress bar to my smart assembler line. You set how many of a thing you want with the constant combinator, and when that many are in the chest production stops. The three lamps turn on at 33%, 67%, and 100% completion ...
- Wed Dec 30, 2015 3:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.9][MAC] [Michal] White top bar
- Replies: 28
- Views: 34116
Re: [0.12.9][MAC] White top bar
Same on 0.12.20 on El Capitan (10.11.2), Mid-2014 Macbook Pro with 15" Retina.
- Tue Dec 29, 2015 5:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.20] Transient crash at map generation
- Replies: 2
- Views: 8668
[0.12.20] Transient crash at map generation
Only happened once, reporting as asked. Happened after I clicked generate map in free play, went to black screen and un-killable (had to -9 it). Thanks for such a great game! 0.000 2015-12-29 09:44:46; Factorio 0.12.20 (Build 17489, mac) 0.000 Operating system: Mac OS X 10.11.2 0.000 Program argumen...