Open the console in Factorio (Enter by default), type: game.peacefulmode = false
enter again and enjoy!
look at the Wiki for more commands
Search found 1352 matches
- Tue May 13, 2014 10:02 pm
- Forum: Gameplay Help
- Topic: Switching peaceful mode off in a savegame?
- Replies: 1
- Views: 3282
- Tue May 13, 2014 12:20 pm
- Forum: Show your Creations
- Topic: Another puzzle
- Replies: 9
- Views: 7468
Re: Another puzzle
Why the heck is this screenshot sooooo wide? Do you play on 3 monitors side by side? That's actually more confusing to me than the belt design
- Tue May 13, 2014 7:52 am
- Forum: General discussion
- Topic: Furnace emptying
- Replies: 20
- Views: 6763
Re: Furnace emptying
They really look like an Industrial Robot, but are not programable (ignore the Smart Industrial Robot) and do nothing more than moving items.
I'd say keep the name and add a descriptive tooltip like FishSandwich suggested
I'd say keep the name and add a descriptive tooltip like FishSandwich suggested
- Mon May 12, 2014 11:45 am
- Forum: Show your Creations
- Topic: Solar panel factory
- Replies: 14
- Views: 22966
Re: Solar panel factory
I knew about the possibility, but I never actually seen it used by anyone. Is all that infrastructure just to feed the one solar panel assembler? Yes it is. I got a slight overproduction of steel, iron and coppper, probably frations of one smelter. The cargo wagon is really great. One could even tr...
- Mon May 12, 2014 11:37 am
- Forum: Archive
- Topic: [outdated] Some (maybe) useful tools for factory design
- Replies: 17
- Views: 35207
Re: Some (maybe) useful tools for factory design
normaly the numbers is desired items per second, so for 1 assembler lvl 2 it should be x = 1 / crafttime * 0.75 e.g. for SciencePack 1 with craftingtime = 5: 1/5*0.75 = 0.15 put in 0.15 in demand.csv and your good to go Although ~150K of iron plates per second seems scary, I'm pretty sure it can be ...
- Mon May 12, 2014 8:25 am
- Forum: Archive
- Topic: [outdated] Some (maybe) useful tools for factory design
- Replies: 17
- Views: 35207
Re: Some (maybe) useful tools for factory design
I don't understand graphviz although I'd like to mathematically optimize my factories :P I'm not really sure what you don't understand, so here's a quick todo list: 0. download, unzip the archive from OP 1. install python and graphviz 2. edit demand.csv to your liking 3. run factorio.py 4. open the...
- Mon May 12, 2014 8:04 am
- Forum: Show your Creations
- Topic: Solar panel factory
- Replies: 14
- Views: 22966
Solar panel factory
Here is a creation of mine: One assembler producing solar panels at max. capaity (about 90 panels/m) panelAM2b.jpg Note that it's created using the Testing mode mod, as i don't have a save where producing the furnaces, miners, etc wouldn't take hours itself :D Here is how i feed the assembling machi...
- Sun May 11, 2014 1:05 pm
- Forum: Archive
- Topic: [outdated] Some (maybe) useful tools for factory design
- Replies: 17
- Views: 35207
Re: Some (maybe) useful tools for factory design
Nice tool, thank you for that. I modified dot_print(items) to show the required assembling machines/ furnaces on the arrows/edges (after items per second) when the item is used in different recipes, makes it easier to create "subfactories" :D Here's the code if anyone is interested: def do...
- Sat May 03, 2014 8:56 pm
- Forum: Gameplay Help
- Topic: cant advance in Mission
- Replies: 3
- Views: 2027
Re: cant advance in Mission
From the picture it should be working, maybe try removing the underground pipes and place them again.
- Sun Apr 27, 2014 9:00 am
- Forum: Gameplay Help
- Topic: Help with worm clearing and deconstruction.
- Replies: 6
- Views: 4192
Re: Help with worm clearing and deconstruction.
I was so glad to have a game with >100 hours within 3 month. :cry: :| where do they have all the time from? Coffee is liquid time :lol: When i first played Factorio my sleeping time went down from 5 hours to 3 hours for almost a week, and coffee consumption went up a lot :mrgreen: Now i'm back to n...
- Sat Mar 22, 2014 12:00 am
- Forum: Gameplay Help
- Topic: controlling train loading
- Replies: 8
- Views: 4656
Re: controlling train loading
I came up with a solution here: https://forums.factorio.com/forum/vie ... f=8&t=2906
But as ssilk said: it's neither efficient nor compact
I think it can be adjusted to add a delay before the loading starts to allow unloading, so the wagon doesn't get filled with one item type.
But as ssilk said: it's neither efficient nor compact
I think it can be adjusted to add a delay before the loading starts to allow unloading, so the wagon doesn't get filled with one item type.
- Fri Mar 21, 2014 11:55 pm
- Forum: Railway Setups
- Topic: "Smart" train loading
- Replies: 0
- Views: 5891
"Smart" train loading
This thread somehow got me thinking, and i came up with this trainstation: traaains.png This setup loads roughly 44 (rarely 48) poison capsules into the cargo wagon and then stops until the train leaves. Wiringis as follows: - Red wire: Chest A, Inserter 1,2 and 3 - Green wire: Chest C, Inserter 1 ...