Search found 1352 matches

by Choumiko
Mon Dec 22, 2014 4:54 pm
Forum: Modding discussion
Topic: Colored machines, pls less of them
Replies: 18
Views: 13511

Re: Colored machines, stop it! >:(

First off you have the fact that creating a good looking machine that not only matches the scale and look of factorio is quite a bit of work and can take a good chunk of time, but the modders you mentioned are just single people. One has only so much time to put into modding and if 3d design is not...
by Choumiko
Mon Dec 22, 2014 4:40 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 344475

Re: Request for interface

Could you add an interface for other mods to get the stored liquid when the train is stopped? I managed to get the following to work: (added at the end of control.lua) remote.addinterface("railtanker", { getLiquidByWagon = function(wagon) local tanker = getTankerFromEntity(glob.tankers, wa...
by Choumiko
Mon Dec 22, 2014 10:40 am
Forum: Modding help
Topic: Something like getTrainStops() or event.onattack
Replies: 3
Views: 1887

Something like getTrainStops() or event.onattack

Like the title says, is there some function to get all the names of existing train stops and/or an event that get's fired when you are under attack? I looked at most of the release notes, but didn't notice anything. It's probably all there in the core game, as you get the icon when under attack and ...
by Choumiko
Sun Dec 21, 2014 12:39 pm
Forum: Mods
Topic: SmartTrains 0.2.0 [0.11.5+]
Replies: 69
Views: 46815

SmartTrains 0.2.0 [0.11.5+]

Current features: Trainlines: Saving of train schedules as a line, assign trains to lines. Trains update their schedule at a station when it's line changed Dynamic lines: You can set conditions for stations on a trainline. If the cargo in the train does not match the condition it will skip the stati...
by Choumiko
Fri Dec 19, 2014 4:36 pm
Forum: Mods
Topic: [MOD 0.10.2] Automatic Rail Laying Machine
Replies: 143
Views: 79181

Re: [MOD 0.10.2] Automatic Rail Laying Machine

I tried it with 0.11.6 It loads properly, I could produce the special engine, attached a wagon to it, put some straight and curved tracks in the wagon, then tried driving it, but it did not lay down any track. Am I supposed to do something else? You mentioned the automatic signal placement, is that...
by Choumiko
Thu Dec 18, 2014 11:44 am
Forum: Ideas and Suggestions
Topic: Better train logic (smarter alternative route finding)
Replies: 30
Views: 14034

Re: Better train logic (smarter alternative route finding)

@hitzu: You need to read mentioned threads. The reason is because of https://forums.factorio.com/wiki/index.php?title=Railway_network/The_renaming-of-train-stop-trick If you name two trainstops with the same name, the train will normally find only one way to this train stop. This is because it sear...
by Choumiko
Wed Dec 17, 2014 8:59 am
Forum: Ideas and Suggestions
Topic: Better train logic (smarter alternative route finding)
Replies: 30
Views: 14034

Re: Better train logic (smarter alternative route finding)

Okay, so we just built a pretty big train system. We mostly built two parallel rails which are one-way in each direction (so trains can drive in a circle, practically). Crossings and branches are mostly done with a roundabout - simple one-way one-rail circle which leads in every needed direction. I...
by Choumiko
Mon Dec 15, 2014 8:01 pm
Forum: Mods
Topic: [MOD 0.10.2] Automatic Rail Laying Machine
Replies: 143
Views: 79181

Re: [MOD 0.10.2] Automatic Rail Laying Machine

I have a somewhat hackish version going: https://github.com/Choumiko/rail-layer/archive/0.1.1.zip It does not check if rails can be placed, will build over water and other entities, use at own risk! Works in singleplayer, haven't tried in multiplayer Changes: Loading bug fixed adjustable positioning...
by Choumiko
Thu Dec 11, 2014 9:42 pm
Forum: Mods
Topic: [MOD 0.10.2] Automatic Rail Laying Machine
Replies: 143
Views: 79181

Re: [MOD 0.10.2] Automatic Rail Laying Machine

Would anyone mind telling me what's broken (if anything) about this mod in 0.11 and MP? If there's anything broken I want to fix it so I can use it in my game :) I don't know about MP. I've been messing around with the mod in SP today, adding automated placing of signals and some other stuff. I sta...
by Choumiko
Thu Dec 11, 2014 9:36 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.6] game.canplaceentity broken for rails
Replies: 5
Views: 2493

[0.11.6] game.canplaceentity broken for rails

Apparently 0.11.6 broke game.canplaceentity for rails.
Picture is worth a thousand words :)
canplaceentity.jpg
canplaceentity.jpg (300.68 KiB) Viewed 2493 times
i placed a rail, got the coordinates, removed it and called the function with these numbers. Same error for curved rails. No mods installed, freh map.
by Choumiko
Thu Dec 11, 2014 4:46 pm
Forum: Mods
Topic: [MOD 0.10.2] Automatic Rail Laying Machine
Replies: 143
Views: 79181

Re: [MOD 0.10.2] Automatic Rail Laying Machine

i found this thread: https://forums.factorio.com/forum/viewtopic.php?f=28&t=5911 Might be a show stopper for the mod in multiplayer. The event game.onputitem looks like a promising candidate to circumvent the problems, would require a special item to be held and clicked while driving the rail la...
by Choumiko
Tue Dec 09, 2014 9:36 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: The Compound (Tiny, Efficient, Modular)
Replies: 11
Views: 13601

Re: The Compound (Tiny, Efficient, Modular)

I've watched a lot of people setup their smelting operations with large amounts of smelters but as soon as there is any backup, their effectiveness drops down significantly. Those dedicated furnaces never turn off. they don't even have to wait for plates to pass by on the belt to output because the...
by Choumiko
Tue Dec 09, 2014 8:40 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: The Compound (Tiny, Efficient, Modular)
Replies: 11
Views: 13601

Re: The Compound (Tiny, Efficient, Modular)

That looks really neat!
Is there any external powerproduction? What modules are using, furnace count and all seems so low, how would it work if you striped all the stored stuff? Questions over questions, loving it! :D
by Choumiko
Sat Dec 06, 2014 2:08 pm
Forum: Mods
Topic: [MOD 0.10.2] Automatic Rail Laying Machine
Replies: 143
Views: 79181

Re: [MOD 0.10.2] Automatic Rail Laying Machine

Someone with modding knowledge should fix this mod properly. I ended up with a similar solution as the poster above, but decided not to post it here, because I don't understand what that code did, and what implications could arise from commenting it out. I completely agree with that. Anyways, i thi...
by Choumiko
Sat Dec 06, 2014 10:03 am
Forum: Mods
Topic: [MOD 0.10.2] Automatic Rail Laying Machine
Replies: 143
Views: 79181

Re: [MOD 0.10.2] Automatic Rail Laying Machine

I managed to get rid of the errors. Just replace lines 44 to 50 with this: local function check_tech() if (game.players[1].force.technologies["automated-rail-transportation"].researched) then game.players[1].force.technologies["automated-rail-transportation"].researched = false g...
by Choumiko
Sun Nov 23, 2014 1:04 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 344475

[MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1

Choumiko's RailTanker releases , this is where you will find updated versions of RailTanker. I'll try to link them in the first post as they are posted This mod will most likely die with the release of 0.15, since it's becoming vanilla. I suggest that you unload your railtankers before updating to ...
by Choumiko
Fri Oct 31, 2014 9:57 pm
Forum: Duplicates
Topic: Train Movement
Replies: 3
Views: 4083

Train Movement

Bug: Driving a 5 engine train over a dead-end crashes the game. I wanted to try the new gates, started a game in sandbox-mode, build a 100 tiles long straight railline, set up a train with 5 locomotives and went full power until the end. Result is i get a popup saying "Ok, so we didn't do the t...
by Choumiko
Mon Jun 23, 2014 11:01 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 275656

[MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7

Type: Mod Name: The Fat Controller Description: The Fat Controller adds a gui to track trains License: MIT Download-Url: v2.0.7 Website: Github Repo How to use Long description Here is a small mod I wrote so I could keep an eye on my trains. The Fat Controller allows you to track trains, see their n...
by Choumiko
Sat May 17, 2014 10:29 am
Forum: Show your Creations
Topic: Solar panel factory
Replies: 14
Views: 22966

Re: Solar panel factory

I want to know why you have such an expansive factory solely for solar panels etc. when you could just use logistics to keep it extremely minimal? Because it's fun to build, that's the whole point why i build it. There's no real use for this factory, because no one needs about 90 solar panels per m...
by Choumiko
Fri May 16, 2014 7:34 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Tech Tree
Replies: 45
Views: 53893

Re: Tech Tree

BTW, some offtopic (maybe I don't need to open a new thread if someone knows): I saw someone posting kind of a "cheat sheet" in some thread to help with planning assembly lines. It shows what you need for a certain number of items, say, how many copper wires for three advanced circuit boa...

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