Search found 4 matches
- Sun Jan 03, 2016 11:17 pm
- Forum: Mods
- Topic: [MOD 0.12.20] Wrench
- Replies: 5
- Views: 18318
Re: [MOD 0.12.20] Wrench
That is an interesting request. As I said the in PR, the problem is to know which entity was clicked. So I did this: first, ignored a few useless things in the map (decorative and corpses, though I'm not sure yet if that is wise). After that, I check the amount and if more than one is found, I trigg...
- Wed Dec 30, 2015 12:31 am
- Forum: Modding help
- Topic: LUA code to transform pollution in energy.
- Replies: 11
- Views: 23770
Re: LUA code to transform pollution in energy.
You could take a look into this mod: https://forums.factorio.com/forum/viewtopic.php?t=7548 But from what I could find it basically registered a negative pollution emission (pretty clever hu): energy_source = { type = "electric", usage_priority = "secondary-input", emissions = -0...
- Sun Dec 27, 2015 2:57 am
- Forum: Mods
- Topic: [MOD 0.12.20] Wrench
- Replies: 5
- Views: 18318
[MOD 0.12.20] Wrench
Description The Wrench mod is a simple mod that tries to cover a very specific and useful hole in the Lua API: the inexistence of a entity clicked event. Such an event would allow you to open a totally custom GUI, and make very unique machines (or anything, actually). With this mod, it exists -- wi...
- Sat Dec 26, 2015 12:53 pm
- Forum: Implemented mod requests
- Topic: [Request] onentityclick event
- Replies: 4
- Views: 9818
Re: [Request] onentityclick event
Is there a way, as for now, to do this? This seems to be really useful. I want to make a new type o "crafting", not based on any other. So I was going to try do it by hand removing items from player inv and giving the new item. One very quirky workaround I learned with turret-range mod, is...