Search found 136 matches

by Factorio2016
Wed Aug 17, 2016 8:26 pm
Forum: Mods
Topic: [MOD 0.12.X] Better Science
Replies: 4
Views: 1485

Re: [MOD 0.12.X] Better Science

It's hard to find? :) recipe.lua { type = "recipe", name = " science-pack-3 ", enabled = false, energy_required = 12, ingredients = { {"copper-plate", 15 }, {"iron-plate", 15 }, }, result = "science-pack-3", result_count = 2 }, LONG DESCRIPTION (on f...
by Factorio2016
Wed Jul 20, 2016 9:04 pm
Forum: Ideas and Requests For Mods
Topic: [Request]: graphics for ancient ruins
Replies: 3
Views: 722

Re: [Request]: graphics for ancient ruins

First you make a prototype modification, and then look for the artist.
Do as if you got pictures! :idea:
by Factorio2016
Wed Jul 20, 2016 8:20 pm
Forum: Mods
Topic: [MOD 0.12.X] Better Science
Replies: 4
Views: 1485

Re: [MOD 0.12.X, 0.13.X] Better Science

kallerdaller
And what is the feature? What's the point?
15 copper plates + 10 iron plates = 2 science pack 3,
typing error
[MOD 0.12.X, 0.13.X] Better Science
Your mod won't work in 0.13.
Download any mod from the forum and look at the changes in file info.json
by Factorio2016
Tue Jul 19, 2016 4:51 pm
Forum: Mods
Topic: [MOD 0.12.x] Finite Water
Replies: 63
Views: 42665

Re: [MOD 0.12.x] Finite Water

Any chance to update ?
+1
by Factorio2016
Sun Jun 26, 2016 7:52 pm
Forum: Mods
Topic: [MOD 0.12.X]JohnRipley's Tweakmod
Replies: 12
Views: 20632

Re: [MOD 0.12.X]JohnRipley's Tweakmod Update! 1.1.6

Link? :)
by Factorio2016
Fri May 06, 2016 8:27 pm
Forum: Mods
Topic: Alien Technology - Squishalot
Replies: 5
Views: 3948

Re: Alien Technology - Squishalot

info.json { ... "description": "...", "dependencies": ["base"] } why disabled sending private messages? ingredients = { {"empty-barrel",5}, {"electronic-circuit",10}, {"iron-gear-wheel",10}, {"copper-plate",10} }, resul...
by Factorio2016
Thu Apr 21, 2016 9:40 pm
Forum: Mods
Topic: [MOD 0.12.x] Finite Water
Replies: 63
Views: 42665

Re: [MOD 0.12.x] Finite Water

You need to make the tiles had the number of the resource as ore.
Dark tile lot of water - 10000, bright tile - 5000. for example
This is the only sane way out! Somewhere I read on the forum that they will implement in version 0.13.
Or support or function in the game. Look forward to...
by Factorio2016
Tue Apr 19, 2016 3:20 pm
Forum: Mods
Topic: [Mod 0.14]Mod Reactor 1.0.0
Replies: 21
Views: 23207

Re: [Mod 0.12]Mod Reactor 0.0.26

Very long forum topic, put pictures under the spoiler.
it would be better
https://forums.factorio.com/forum/vie ... 89&t=13493
by Factorio2016
Tue Apr 19, 2016 8:39 am
Forum: Mods
Topic: [MOD 17.X] Compressed materials
Replies: 32
Views: 16194

Re: [MOD_.12.X] Compressed materials

why the RAR archive?
by Factorio2016
Sun Apr 17, 2016 12:01 pm
Forum: Mods
Topic: [MOD 0.12.x] FactoriOOO v0.0.0 ALPHA [W.I.P]
Replies: 5
Views: 1962

[MOD 0.12.x] FactoriOOO v0.0.0 ALPHA [W.I.P]

The mod is not fully completed. Mod not ready. Type: Mod License: https://i.creativecommons.org/l/by-nc/4.0/80x15.png Creative Commons «Attribution-NonCommercial» Name: FactoriOOO Description: Complete Overhaul (Changes in the recipes, technologies, research packages, ...) Author: Community factori...
by Factorio2016
Sat Apr 16, 2016 2:38 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Menu with buttons, 3 columns and...
Replies: 1
Views: 433

[Request] Menu with buttons, 3 columns and...

I want to make a menu. But don't know how. :) I'm working on a mod (think :(). Need a menu with buttons. 3 columns (to start) Easy Medium Hard and under each button more buttons and / or checkboxes or whatever else there is. I hope it is clear without a picture. Have one mod, I want to be when you s...
by Factorio2016
Fri Apr 15, 2016 4:00 am
Forum: Mods
Topic: [MOD 0.12.x] Mod Iconizer
Replies: 26
Views: 11956

Re: [MOD 0.12.x] Mod Iconizer

it is very good.
It's more convenient and looks nicer.
by Factorio2016
Fri Apr 15, 2016 3:56 am
Forum: Mods
Topic: [MOD 0.12.x] Time-Lapse Maker v 0.1.2
Replies: 15
Views: 5468

Re: [MOD 0.12.x] Time-Lapse Maker v 0.1.2

tinyupload
not the best service, many will not be able to download
If you have a github account, then why the exchanger.
Perhaps it would be better if you put it on github.
by Factorio2016
Wed Apr 13, 2016 8:07 pm
Forum: Mods
Topic: [0.12.X] Age of Factorio
Replies: 8
Views: 10288

Re: [0.12.X] Age of Factorio

Lutra wrote:sounds cool. i'd love to help, and maybe add integration with my quest mod(also heavily WIP at the moment) :D
jaxterity
Last visited:28 Aug 2015, 07:41
by Factorio2016
Mon Apr 11, 2016 7:06 pm
Forum: Ideas and Requests For Mods
Topic: Floor mod
Replies: 1
Views: 488

Re: Floor mod

Subsurfaces 0.0.3
viewtopic.php?f=97&t=19178
by Factorio2016
Mon Apr 11, 2016 6:55 pm
Forum: Mods
Topic: [MOD 0.12.x] Infinite Resources
Replies: 4
Views: 3070

Re: [0.12.x] Infinite Resources

Colorful! But what is the practical meaning of this mod? :mrgreen:
by Factorio2016
Mon Apr 11, 2016 8:35 am
Forum: Ideas and Requests For Mods
Topic: [Request] Playable biters
Replies: 1
Views: 589

Re: [Request] Playable biters

Yes it was. It will be a different game.
Very hard to implement. You need a lot to add what the game does not support.

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