Search found 23 matches

by Morlow
Sat Mar 16, 2019 3:20 am
Forum: Ideas and Suggestions
Topic: Request/Idea: Train toggle to don't skip disabled stations
Replies: 18
Views: 7229

Re: Request/Idea: Train toggle to don't skip disabled stations

Good call on only allowing loading stations to disable. It requires a lot more trains be built but it seems to make everything run much smoother.
by Morlow
Fri Mar 15, 2019 3:46 pm
Forum: Ideas and Suggestions
Topic: Request/Idea: Train toggle to don't skip disabled stations
Replies: 18
Views: 7229

Re: Request/Idea: Train toggle to don't skip disabled stations

I don't imagine there is any way to force trains to go wait in the stacker for a station that is disabled? I often have trains waiting in loading stations, even though they are totally full, because the unloading station is disabled. This can cause trains that would load there but have a valid unloa...
by Morlow
Thu Mar 14, 2019 11:36 pm
Forum: Ideas and Suggestions
Topic: Request/Idea: Train toggle to don't skip disabled stations
Replies: 18
Views: 7229

Re: Request/Idea: Train toggle to don't skip disabled stations

A station can be wired to something else (in my case it reads a chest). In my smelting area for example I have two chests loading each train wagon so I have the station enabled only if there is 2000 or more plates in each chest, because that means the wagon can be fully filled if a train arrives. If...
by Morlow
Thu Mar 14, 2019 4:05 am
Forum: Ideas and Suggestions
Topic: Request/Idea: Train toggle to don't skip disabled stations
Replies: 18
Views: 7229

Re: Request/Idea: Train toggle to don't skip disabled stations

I'm building my first train-based large base right now and I would also like to see something like this as well. It creates a lot of unnecessary traffic on the rails when trains are looping around instead of waiting near the disabled station. I've been trying to figure out some way to prevent this b...
by Morlow
Fri Mar 08, 2019 9:22 pm
Forum: Gameplay Help
Topic: Station disables mid-loading and train leaves before full or empty
Replies: 2
Views: 1184

Re: Station disables mid-loading and train leaves before full or empty

I am downloading it now... Hopefully it is fixed. I tried everything to get trains to stay but nothing works.

Edit: It is fixed, thank god lol.
by Morlow
Fri Mar 08, 2019 8:39 pm
Forum: Gameplay Help
Topic: Station disables mid-loading and train leaves before full or empty
Replies: 2
Views: 1184

Station disables mid-loading and train leaves before full or empty

Is there any way to prevent this? It is really causing a lot of unnecessary traffic because all the trains have to loop back around to another station that isn't disabled. IMO the train should stay there until its wait conditions are completed, even if the station disables in the middle of loading.
by Morlow
Sun Feb 03, 2019 4:44 am
Forum: Technical Help
Topic: Game performance
Replies: 3
Views: 1342

Re: Game performance

Wow that's very helpful. To be fair my base is primarily belt based with trains secondary. After seeing that base I will try to make the transition to mostly trains. Thanks!
by Morlow
Sun Feb 03, 2019 4:40 am
Forum: General discussion
Topic: Who brought you to factorio?
Replies: 30
Views: 11360

Re: Who brought you to factorio?

I'm pretty sure it was Arumba on YouTube, who I discovered through Quill18's channel. So one or both of them.
by Morlow
Sat Feb 02, 2019 3:35 pm
Forum: Technical Help
Topic: Game performance
Replies: 3
Views: 1342

Game performance

Hey all, I am currently working on my base that I want to eventually be a megabase. Current power usage is about 1.5 gw ramping up to about 2 during spikes (no beacon usage) . I am already seeing performance drops down to 45 fps or so when I am zoomed out near large belt areas. My computer is no slo...
by Morlow
Sat Jan 26, 2019 4:42 pm
Forum: Gameplay Help
Topic: Offshore pump volume?
Replies: 5
Views: 2181

Re: Offshore pump volume?

Will adding more pumps to a water line that is nearly drained by machines help supply water to everything? I tried adding about three more pumps and that didn't seem to change anything. Would adding 10+ pumps maybe solve it? I still don't fully understand how pipes work. I'm also wondering how reall...
by Morlow
Thu Jan 24, 2019 1:52 am
Forum: Technical Help
Topic: Updating from 0.16 to 0.17
Replies: 4
Views: 1637

Re: Updating from 0.16 to 0.17

Ah gotcha. Since technically Factorio is still in beta all the patches are considered experimental? I'm on steam so opting out seems like the best option until mods are updated. Do you know, can I load a game with mods removed that I began the game with? I ask because some of the mods I use may neve...
by Morlow
Thu Jan 24, 2019 1:24 am
Forum: Technical Help
Topic: Updating from 0.16 to 0.17
Replies: 4
Views: 1637

Updating from 0.16 to 0.17

Hey all I just started playing Factorio again and I see that 0.17 will be out soon. My question is can I continue my current game after the patch? I have never played through a patch before and I really want to play my current game for a long time to come. I do use a lot of mods so I'm wondering if ...
by Morlow
Sun Jan 06, 2019 6:26 am
Forum: General discussion
Topic: Question regarding trains
Replies: 8
Views: 4554

Question regarding trains

Hey all, I looked in the Suggestions forum and, surprisingly, didn't find anything about what I am wondering. Are there plans to implement a bridge or tunnel system with railroads so intersections are minimized? Rail is my favorite thing to build in this game but it would be so much cleaner with bri...
by Morlow
Sat Jul 15, 2017 2:05 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1404044

Re: Bugs & FAQ

Just a question on how infinite ores work: do you actually get more ore by placing more dense miners over infinite ore? I can't tell just from eyeballing it so I'm guessing the answer is no.
by Morlow
Thu Feb 25, 2016 5:31 am
Forum: Show your Creations
Topic: Show us your factory defenses!
Replies: 11
Views: 7519

Show us your factory defenses!

I'm curious how everyone sets up their defenses for their factory so show us how you do yours! I find that once my base gets larger but before I have tons of robots everywhere it is a pain when turrets are constantly being damaged and destroyed, especially losing whole stacks of ammo.
by Morlow
Thu Jan 07, 2016 11:21 pm
Forum: Gameplay Help
Topic: Total power production
Replies: 2
Views: 9887

Re: Total power production

Well I'm blind! Thanks!
by Morlow
Thu Jan 07, 2016 12:53 am
Forum: Gameplay Help
Topic: Total power production
Replies: 2
Views: 9887

Total power production

Is there any way to see your total potential power output? Or even a percentage of your total power that you are using? I just like to know my power production is strained before I start having a major blackout in my factory.
by Morlow
Tue Jan 05, 2016 2:33 am
Forum: General discussion
Topic: Why use trains?
Replies: 26
Views: 46095

Re: Why use trains?

Ok riding trains is a great idea. One thing I don't like as my factory gets bigger is how long it takes to get everywhere..
by Morlow
Mon Jan 04, 2016 8:28 pm
Forum: General discussion
Topic: Why use trains?
Replies: 26
Views: 46095

Re: Why use trains?

Aha, I hadn't figured that track is much cheaper especially then the faster tracks. Thanks!
by Morlow
Mon Jan 04, 2016 6:04 pm
Forum: General discussion
Topic: Why use trains?
Replies: 26
Views: 46095

Why use trains?

Hey all, I'm still relatively new to the game but I guess I don't see the purpose of trains when you can just build belts to connect resources. Usually when you are connecting a distant resource you have nearly infinite space anyway so you could theoretically build like 10 belts if you needed to get...

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