Search found 23 matches
- Sat Mar 16, 2019 3:20 am
- Forum: Ideas and Suggestions
- Topic: Request/Idea: Train toggle to don't skip disabled stations
- Replies: 18
- Views: 7229
Re: Request/Idea: Train toggle to don't skip disabled stations
Good call on only allowing loading stations to disable. It requires a lot more trains be built but it seems to make everything run much smoother.
- Fri Mar 15, 2019 3:46 pm
- Forum: Ideas and Suggestions
- Topic: Request/Idea: Train toggle to don't skip disabled stations
- Replies: 18
- Views: 7229
Re: Request/Idea: Train toggle to don't skip disabled stations
I don't imagine there is any way to force trains to go wait in the stacker for a station that is disabled? I often have trains waiting in loading stations, even though they are totally full, because the unloading station is disabled. This can cause trains that would load there but have a valid unloa...
- Thu Mar 14, 2019 11:36 pm
- Forum: Ideas and Suggestions
- Topic: Request/Idea: Train toggle to don't skip disabled stations
- Replies: 18
- Views: 7229
Re: Request/Idea: Train toggle to don't skip disabled stations
A station can be wired to something else (in my case it reads a chest). In my smelting area for example I have two chests loading each train wagon so I have the station enabled only if there is 2000 or more plates in each chest, because that means the wagon can be fully filled if a train arrives. If...
- Thu Mar 14, 2019 4:05 am
- Forum: Ideas and Suggestions
- Topic: Request/Idea: Train toggle to don't skip disabled stations
- Replies: 18
- Views: 7229
Re: Request/Idea: Train toggle to don't skip disabled stations
I'm building my first train-based large base right now and I would also like to see something like this as well. It creates a lot of unnecessary traffic on the rails when trains are looping around instead of waiting near the disabled station. I've been trying to figure out some way to prevent this b...
- Fri Mar 08, 2019 9:22 pm
- Forum: Gameplay Help
- Topic: Station disables mid-loading and train leaves before full or empty
- Replies: 2
- Views: 1184
Re: Station disables mid-loading and train leaves before full or empty
I am downloading it now... Hopefully it is fixed. I tried everything to get trains to stay but nothing works.
Edit: It is fixed, thank god lol.
Edit: It is fixed, thank god lol.
- Fri Mar 08, 2019 8:39 pm
- Forum: Gameplay Help
- Topic: Station disables mid-loading and train leaves before full or empty
- Replies: 2
- Views: 1184
Station disables mid-loading and train leaves before full or empty
Is there any way to prevent this? It is really causing a lot of unnecessary traffic because all the trains have to loop back around to another station that isn't disabled. IMO the train should stay there until its wait conditions are completed, even if the station disables in the middle of loading.
- Sun Feb 03, 2019 4:44 am
- Forum: Technical Help
- Topic: Game performance
- Replies: 3
- Views: 1342
Re: Game performance
Wow that's very helpful. To be fair my base is primarily belt based with trains secondary. After seeing that base I will try to make the transition to mostly trains. Thanks!
- Sun Feb 03, 2019 4:40 am
- Forum: General discussion
- Topic: Who brought you to factorio?
- Replies: 30
- Views: 11360
Re: Who brought you to factorio?
I'm pretty sure it was Arumba on YouTube, who I discovered through Quill18's channel. So one or both of them.
- Sat Feb 02, 2019 3:35 pm
- Forum: Technical Help
- Topic: Game performance
- Replies: 3
- Views: 1342
Game performance
Hey all, I am currently working on my base that I want to eventually be a megabase. Current power usage is about 1.5 gw ramping up to about 2 during spikes (no beacon usage) . I am already seeing performance drops down to 45 fps or so when I am zoomed out near large belt areas. My computer is no slo...
- Sat Jan 26, 2019 4:42 pm
- Forum: Gameplay Help
- Topic: Offshore pump volume?
- Replies: 5
- Views: 2181
Re: Offshore pump volume?
Will adding more pumps to a water line that is nearly drained by machines help supply water to everything? I tried adding about three more pumps and that didn't seem to change anything. Would adding 10+ pumps maybe solve it? I still don't fully understand how pipes work. I'm also wondering how reall...
- Thu Jan 24, 2019 1:52 am
- Forum: Technical Help
- Topic: Updating from 0.16 to 0.17
- Replies: 4
- Views: 1637
Re: Updating from 0.16 to 0.17
Ah gotcha. Since technically Factorio is still in beta all the patches are considered experimental? I'm on steam so opting out seems like the best option until mods are updated. Do you know, can I load a game with mods removed that I began the game with? I ask because some of the mods I use may neve...
- Thu Jan 24, 2019 1:24 am
- Forum: Technical Help
- Topic: Updating from 0.16 to 0.17
- Replies: 4
- Views: 1637
Updating from 0.16 to 0.17
Hey all I just started playing Factorio again and I see that 0.17 will be out soon. My question is can I continue my current game after the patch? I have never played through a patch before and I really want to play my current game for a long time to come. I do use a lot of mods so I'm wondering if ...
- Sun Jan 06, 2019 6:26 am
- Forum: General discussion
- Topic: Question regarding trains
- Replies: 8
- Views: 4554
Question regarding trains
Hey all, I looked in the Suggestions forum and, surprisingly, didn't find anything about what I am wondering. Are there plans to implement a bridge or tunnel system with railroads so intersections are minimized? Rail is my favorite thing to build in this game but it would be so much cleaner with bri...
- Sat Jul 15, 2017 2:05 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404044
Re: Bugs & FAQ
Just a question on how infinite ores work: do you actually get more ore by placing more dense miners over infinite ore? I can't tell just from eyeballing it so I'm guessing the answer is no.
- Thu Feb 25, 2016 5:31 am
- Forum: Show your Creations
- Topic: Show us your factory defenses!
- Replies: 11
- Views: 7519
Show us your factory defenses!
I'm curious how everyone sets up their defenses for their factory so show us how you do yours! I find that once my base gets larger but before I have tons of robots everywhere it is a pain when turrets are constantly being damaged and destroyed, especially losing whole stacks of ammo.
- Thu Jan 07, 2016 11:21 pm
- Forum: Gameplay Help
- Topic: Total power production
- Replies: 2
- Views: 9887
Re: Total power production
Well I'm blind! Thanks!
- Thu Jan 07, 2016 12:53 am
- Forum: Gameplay Help
- Topic: Total power production
- Replies: 2
- Views: 9887
Total power production
Is there any way to see your total potential power output? Or even a percentage of your total power that you are using? I just like to know my power production is strained before I start having a major blackout in my factory.
- Tue Jan 05, 2016 2:33 am
- Forum: General discussion
- Topic: Why use trains?
- Replies: 26
- Views: 46095
Re: Why use trains?
Ok riding trains is a great idea. One thing I don't like as my factory gets bigger is how long it takes to get everywhere..
- Mon Jan 04, 2016 8:28 pm
- Forum: General discussion
- Topic: Why use trains?
- Replies: 26
- Views: 46095
Re: Why use trains?
Aha, I hadn't figured that track is much cheaper especially then the faster tracks. Thanks!
- Mon Jan 04, 2016 6:04 pm
- Forum: General discussion
- Topic: Why use trains?
- Replies: 26
- Views: 46095
Why use trains?
Hey all, I'm still relatively new to the game but I guess I don't see the purpose of trains when you can just build belts to connect resources. Usually when you are connecting a distant resource you have nearly infinite space anyway so you could theoretically build like 10 belts if you needed to get...