Search found 3 matches

by ferromagus
Tue Oct 20, 2020 2:48 am
Forum: Pending
Topic: [Oxyd] [Linux/Mac] non-blocking save crashes
Replies: 35
Views: 12988

Re: [Oxyd] [Linux/Mac] non-blocking save crashes


The problem is people reporting issues to us and taking developer time when there are no reproduction steps or ability for us to debug/fix the issues. It's just a time sink.


I think in my case it's just a collision between the auto-save mechanic in the game and a systemd timer that is ...
by ferromagus
Fri Sep 25, 2020 5:30 am
Forum: Pending
Topic: [Oxyd] [Linux/Mac] non-blocking save crashes
Replies: 35
Views: 12988

Re: [Oxyd] [Linux/Mac] non-blocking save crashes


We will fix it by removing the non-blocking save feature, it is just trouble that works only on linux and is not worth it.


That's a big shame, I really loved that feature for multiple reasons. It allows for saving the game without interrupting the player, hence not interfering with playability ...
by ferromagus
Thu Sep 24, 2020 7:14 am
Forum: Pending
Topic: [Oxyd] [Linux/Mac] non-blocking save crashes
Replies: 35
Views: 12988

[1.0.0] Non blocking save hangs

Hello,

I'm running factorio 1.0.0 on a dedicated debian 10 machine and it seems the server is stuck in or after saving the world. I have to add that I'm using the experimental feature non_blocking_saving and I'm fully aware that it being experimental means that I can't expect any support for ...

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