Search found 3 matches
- Tue Oct 20, 2020 2:48 am
- Forum: Pending
- Topic: [Oxyd] [Linux/Mac] non-blocking save crashes
- Replies: 35
- Views: 12988
Re: [Oxyd] [Linux/Mac] non-blocking save crashes
The problem is people reporting issues to us and taking developer time when there are no reproduction steps or ability for us to debug/fix the issues. It's just a time sink.
I think in my case it's just a collision between the auto-save mechanic in the game and a systemd timer that is ...
- Fri Sep 25, 2020 5:30 am
- Forum: Pending
- Topic: [Oxyd] [Linux/Mac] non-blocking save crashes
- Replies: 35
- Views: 12988
Re: [Oxyd] [Linux/Mac] non-blocking save crashes
We will fix it by removing the non-blocking save feature, it is just trouble that works only on linux and is not worth it.
That's a big shame, I really loved that feature for multiple reasons. It allows for saving the game without interrupting the player, hence not interfering with playability ...
- Thu Sep 24, 2020 7:14 am
- Forum: Pending
- Topic: [Oxyd] [Linux/Mac] non-blocking save crashes
- Replies: 35
- Views: 12988
[1.0.0] Non blocking save hangs
Hello,
I'm running factorio 1.0.0 on a dedicated debian 10 machine and it seems the server is stuck in or after saving the world. I have to add that I'm using the experimental feature non_blocking_saving and I'm fully aware that it being experimental means that I can't expect any support for ...
I'm running factorio 1.0.0 on a dedicated debian 10 machine and it seems the server is stuck in or after saving the world. I have to add that I'm using the experimental feature non_blocking_saving and I'm fully aware that it being experimental means that I can't expect any support for ...