Search found 31 matches

by Rahbek
Fri Nov 08, 2019 7:24 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 159
Views: 10838

Re: Friday Facts #320 - Color correction

To add my $0.02... Going by the pictures in order of their appearance in the blogpost: 1) I don't outright disagree with the idea that factorio might've been too dark but I don't feel that this is the right way. While there is some instances in which the higher saturation looks "alright" there is qu...
by Rahbek
Tue Mar 05, 2019 3:38 pm
Forum: Pending
Topic: [0.17.5][Mac] wrongly sized button & weird map generation
Replies: 3
Views: 210

Re: [0.17.5] & weird map generation

There's something funky about that seed; it results in various strange coasts at most water levels. Couldn't duplicate the button issue on Linux though. The other coast lines seem in part unusually curved as well but the top right is by far the weirdest one. The button - is my guess - is likely lin...
by Rahbek
Tue Mar 05, 2019 12:34 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.1] OSX - Extra Graphics when zoomed out
Replies: 5
Views: 452

Re: [posila] [0.17.1] OSX - Extra Graphics when zoomed out

This was fixed for me, after I changed texture compression to low in the graphic settings.
by Rahbek
Tue Mar 05, 2019 12:29 pm
Forum: Pending
Topic: [0.17.5][Mac] wrongly sized button & weird map generation
Replies: 3
Views: 210

[0.17.5][Mac] wrongly sized button & weird map generation

Two issues for the price of one! My device (in case relevant): 13" (1440x900) macbook air, A1466 with 8gb and i7, 1) When clicking the preview button in the map generator it enlarges the play button beyond the screen size (see picture) 2) weird formation in the water (top right) of a curved shallow ...
by Rahbek
Fri Mar 01, 2019 11:45 pm
Forum: Campaign / Scenario suggestions
Topic: [0.17.0/0.17.1] Tutorial feedback and thoughts
Replies: 0
Views: 129

[0.17.0/0.17.1] Tutorial feedback and thoughts

please move my other post here if possible :)

viewtopic.php?f=16&t=65513
by Rahbek
Thu Feb 28, 2019 5:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.0] Crash when mining "scrap metal"
Replies: 6
Views: 706

Re: [0.17.0] Crash when mining "scrap metal"

T-A-R wrote:
Thu Feb 28, 2019 2:27 pm
I guess they only look to the latest update. did updating to 17.2 fix the problem for you?
As stated in the first post it happened only once on the very first start after a fresh install with 0.17.0
Worked after even in 0.17.0 and have not played in 0.17.2 yet
by Rahbek
Wed Feb 27, 2019 11:34 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.0] Crash when mining "scrap metal"
Replies: 6
Views: 706

Re: Crash when mining "scrap metal"

T-A-R wrote:
Wed Feb 27, 2019 6:39 pm
OP, please add version number to the title if possible in [square brackets].

I encounter the same playing [0.17.2]:
Thanks!
Was in a rush to post and totally forgot :shock:
by Rahbek
Wed Feb 27, 2019 3:05 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.1] OSX - Extra Graphics when zoomed out
Replies: 5
Views: 452

Re: [0.17.1] OSX - Extra Graphics when zoomed out

Same error here on my MacBook Air from late 2013 (intel HD 5000) Appears some doodats (you spell them that way?) are not displayed properly. The same happens with the belt animation at similar zoom levels flickering weirdly with sprites appearing to have similar black borders (not in screenshot). ht...
by Rahbek
Wed Feb 27, 2019 2:55 pm
Forum: Balancing
Topic: [0.17.0/0.17.1] Tutorial feedback and thoughts
Replies: 0
Views: 217

[0.17.0/0.17.1] Tutorial feedback and thoughts

I hope this is the right place for my collection of thoughts (probably a lot and a bit mixed): First of let me say there is a lot I liked about it, but allow me to focus on the things I want to give some constructive criticism about. I plan on playing a few more times through it but due to my job I ...
by Rahbek
Wed Feb 27, 2019 2:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.0] Crash when mining "scrap metal"
Replies: 6
Views: 706

[0.17.0] Crash when mining "scrap metal"

I had a crash the first time I started the mission, when I was mining the "scrap metal”. Only on the first time attempt - after it seemed to work: The scenario level caused a non-recoverable error. Please report this error to the scenario author. Error while running event level::on_tick (ID 0) LuaEn...
by Rahbek
Sat Jun 30, 2018 5:16 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 21838

Re: Friday Facts #249 - Dead end exploration

I am not sure if this has been previously mentioned as I don't have the time at the moment to read through 6 Pages of comments. However after reading the recent Friday Facts I wanted to point out a problem that I have run into a few times that hasn't been mentioned in the blog and potentially would ...
by Rahbek
Sun May 07, 2017 2:01 pm
Forum: Mods
Topic: [MOD 0.12.12+] Research queue 1.2.6
Replies: 194
Views: 72098

Re: [MOD 0.12.12+] Research queue 1.2.6

Mod completely incompatible with .9 :( See my bug report about [15.7] Crash after disabling listed mods on: "InModsLoadErrorGui::process" It works for me (in 15.9) - I just had to edit a few other mods and add icon_size = 32, to the ones where the icons caused errors. Like so: http://snappyimages.n...
by Rahbek
Sun May 07, 2017 1:56 pm
Forum: Pending
Topic: Graphic Glitches
Replies: 6
Views: 603

Re: Graphic Glitches

Change the graphic settings to: [Graphics quality: normal] [Video memory usage: medium]. I don't think it should be necessary to lower the settings. I was running big factories in 0.15 without issues before. This was the first and last time (so far) that this has happened and it was when I was at a...
by Rahbek
Sat May 06, 2017 9:27 am
Forum: Pending
Topic: Graphic Glitches
Replies: 6
Views: 603

Re: Graphic Glitches

0.000 2017-05-06 10:35:58; Factorio 0.15.9 (build 29504, mac, steam) 0.000 Operating system: Mac OS X 10.12.4 0.000 Program arguments: "/Users/steven/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app" 0.000 Read data path: /Users/steven/Library/Application Support/Steam/steam...
by Rahbek
Sat May 06, 2017 9:19 am
Forum: Pending
Topic: Graphic Glitches
Replies: 6
Views: 603

Graphic Glitches

While a restart fixed it, i figured I might report it since it happened in connection with exiting the map view (a rather new feature): I was in the map view, closed it and then it lagged briefly (0,5 - 1s) before it closed and then this happened: http://snappyimages.nextwavesrl.netdna-cdn.com/img/9...
by Rahbek
Fri May 05, 2017 5:10 pm
Forum: Releases
Topic: Version 0.15.7
Replies: 72
Views: 28274

Re: Version 0.15.7

First of: yay more fixes and changes! However I'd like to give my +1 to two mentiones here. First of while the new belt changes are really nice they have practically little benefit over the previous length for me. As mentioned by robyoublind the main usage of them where max length is relevant would ...
by Rahbek
Wed May 03, 2017 5:18 am
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 151875

Re: [MOD 0.12.x] Autofill

It seems that trains don't get fueled? Is that on purpose or broken maybe? I didn't edit anything in your mod. Edit: nvm someone mentioned the trains already ;) Also could you add support for these two mods: 1) Long Range Turret: https://mods.factorio.com/mods/Yehn/LR_Turret 2) Scattergun Turret ht...
by Rahbek
Sun Apr 30, 2017 12:21 am
Forum: Mods
Topic: [MOD 0.12.12+] Research queue 1.2.6
Replies: 194
Views: 72098

Re: [MOD 0.12.12+] Research queue 1.2.6

First, thanks for the update (whoever that was, mods that go through a number of maintainers are confusing... you know who you are :D) Rahbek, try deleting crop-cache.dat. The release notes mention it, but in the context of "fix"... any dev can tell you that fixes sometimes make things worse. For m...
by Rahbek
Fri Apr 28, 2017 10:48 pm
Forum: General discussion
Topic: Steel vs Electric Furnaces?
Replies: 11
Views: 15324

Re: Steel vs Electric Furnaces?

Don't forget efficiency modules cut down the pollution too. That was really helpful on biter heavy map seeds if you wanted to slow how much you anger them early on with your pollution cloud or delay that next miner expansion just a bit before some key research finished (which with RSO required usual...
by Rahbek
Fri Apr 28, 2017 7:25 pm
Forum: General discussion
Topic: Steel vs Electric Furnaces?
Replies: 11
Views: 15324

Re: Steel vs Electric Furnaces?

Well you mentioned compactness - in that case modules are the way to go tho ;) Since I use production modules + speed beacons in the lategame i like to setup my factory early on for that and just switch out furnaces. I go for electric furnaces quickly and then try to get efficiency modules asap. Als...

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