Search found 37 matches

by Rahbek
Wed Nov 13, 2024 5:14 pm
Forum: Won't fix.
Topic: [2.0.15] Biters expand beyond cliff
Replies: 8
Views: 1572

Re: [2.0.15] ]Biter Expansion and Cliffs


If you read the referenced FFF, it talks about how cliffs were not very useful in 1.1 because they had gaps that you had to defend, which implies 2.0 continuous cliffs would not have to be covered in turrets.


Thats how I interpreted it aswell, hence my dissapointement. For me at least they are ...
by Rahbek
Mon Nov 11, 2024 3:40 pm
Forum: Won't fix.
Topic: [2.0.15] Biters expand beyond cliff
Replies: 8
Views: 1572

Re: [2.0.15] ]Biter Expansion and Cliffs


Thanks for the report. I don't consider this to be worth changing. Cliffs are not a guarantee of protection.





Cliffs are not a guarantee of protection.


So what about all that stuff about making cliffs more useful for defense in FFF-401?


That's fine, I can live with that, but ...
by Rahbek
Sun Nov 10, 2024 6:04 am
Forum: Won't fix.
Topic: [2.0.15] Biters expand beyond cliff
Replies: 8
Views: 1572

[2.0.15] Biters expand beyond cliff

Biters can build a nest that grows to both sides of a cliff, circumventing their defensive function.
I did run into the same issue and forgot to take a screenshot, so I am sharing someone else's reddit post on the same issue. The picture is taken from there:
https://www.reddit.com/r/factorio ...
by Rahbek
Tue Oct 29, 2024 7:04 pm
Forum: Releases
Topic: Version 2.0.12
Replies: 21
Views: 12180

Re: Version 2.0.12

i think F5 directly toggles the grid - easy to toggle it on by accident and then being confused by it :))
by Rahbek
Sat Jun 13, 2020 3:52 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 87482

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

Usually I comment here to add my feedback and criticism - this time I just wanna say that both changes are great :) Looking forward to use them both!
Especially the Beacon now feels like it fits exactly with its purpose both in game as well as in the way it is displayed without visual clutter. Love ...
by Rahbek
Fri Jan 31, 2020 8:35 pm
Forum: News
Topic: Friday Facts #332 - More sounds & Map color tweaks
Replies: 53
Views: 26010

Re: Friday Facts #332 - More sounds & Map color tweaks

I got 3 things I want to leave here as feedback. Now while this is mostly negative feedback that doesn't mean you haven't been doing an amazing job with the game so far, but I feel a bit unhappy about the changes mentioned in the dev blog and for that reason want to share my thoughts. So let me ...
by Rahbek
Fri Nov 08, 2019 7:24 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 88953

Re: Friday Facts #320 - Color correction

To add my $0.02...

Going by the pictures in order of their appearance in the blogpost:

1) I don't outright disagree with the idea that factorio might've been too dark but I don't feel that this is the right way.
While there is some instances in which the higher saturation looks "alright" there is ...
by Rahbek
Tue Mar 05, 2019 3:38 pm
Forum: Pending
Topic: [0.17.5][Mac] wrongly sized button & weird map generation
Replies: 3
Views: 1518

Re: [0.17.5] & weird map generation


There's something funky about that seed; it results in various strange coasts at most water levels.

Couldn't duplicate the button issue on Linux though.


The other coast lines seem in part unusually curved as well but the top right is by far the weirdest one.

The button - is my guess - is ...
by Rahbek
Tue Mar 05, 2019 12:34 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.1] OSX - Extra Graphics when zoomed out
Replies: 5
Views: 2571

Re: [posila] [0.17.1] OSX - Extra Graphics when zoomed out

This was fixed for me, after I changed texture compression to low in the graphic settings.
by Rahbek
Tue Mar 05, 2019 12:29 pm
Forum: Pending
Topic: [0.17.5][Mac] wrongly sized button & weird map generation
Replies: 3
Views: 1518

[0.17.5][Mac] wrongly sized button & weird map generation

Two issues for the price of one!
My device (in case relevant): 13" (1440x900) macbook air, A1466 with 8gb and i7,

1)
When clicking the preview button in the map generator it enlarges the play button beyond the screen size (see picture)

2)
weird formation in the water (top right) of a curved ...
by Rahbek
Fri Mar 01, 2019 11:45 pm
Forum: Campaign / Scenario suggestions
Topic: [0.17.0/0.17.1] Tutorial feedback and thoughts
Replies: 0
Views: 1018

[0.17.0/0.17.1] Tutorial feedback and thoughts

please move my other post here if possible :)

viewtopic.php?f=16&t=65513
by Rahbek
Thu Feb 28, 2019 5:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.0] Crash when mining "scrap metal"
Replies: 6
Views: 4341

Re: [0.17.0] Crash when mining "scrap metal"

T-A-R wrote: Thu Feb 28, 2019 2:27 pm I guess they only look to the latest update. did updating to 17.2 fix the problem for you?
As stated in the first post it happened only once on the very first start after a fresh install with 0.17.0
Worked after even in 0.17.0 and have not played in 0.17.2 yet
by Rahbek
Wed Feb 27, 2019 11:34 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.0] Crash when mining "scrap metal"
Replies: 6
Views: 4341

Re: Crash when mining "scrap metal"

T-A-R wrote: Wed Feb 27, 2019 6:39 pm OP, please add version number to the title if possible in [square brackets].

I encounter the same playing [0.17.2]:
Thanks!
Was in a rush to post and totally forgot :shock:
by Rahbek
Wed Feb 27, 2019 3:05 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.1] OSX - Extra Graphics when zoomed out
Replies: 5
Views: 2571

Re: [0.17.1] OSX - Extra Graphics when zoomed out

Same error here on my MacBook Air from late 2013 (intel HD 5000)
Appears some doodats (you spell them that way?) are not displayed properly.
The same happens with the belt animation at similar zoom levels flickering weirdly with sprites appearing to have similar black borders (not in screenshot ...
by Rahbek
Wed Feb 27, 2019 2:55 pm
Forum: Balancing
Topic: [0.17.0/0.17.1] Tutorial feedback and thoughts
Replies: 0
Views: 1145

[0.17.0/0.17.1] Tutorial feedback and thoughts

I hope this is the right place for my collection of thoughts (probably a lot and a bit mixed):


First of let me say there is a lot I liked about it, but allow me to focus on the things I want to give some constructive criticism about. I plan on playing a few more times through it but due to my job ...
by Rahbek
Wed Feb 27, 2019 2:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.0] Crash when mining "scrap metal"
Replies: 6
Views: 4341

[0.17.0] Crash when mining "scrap metal"

I had a crash the first time I started the mission, when I was mining the "scrap metal”.
Only on the first time attempt - after it seemed to work:

The scenario level caused a non-recoverable error.
Please report this error to the scenario author.

Error while running event level::on_tick (ID 0 ...
by Rahbek
Sat Jun 30, 2018 5:16 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 84059

Re: Friday Facts #249 - Dead end exploration

I am not sure if this has been previously mentioned as I don't have the time at the moment to read through 6 Pages of comments.
However after reading the recent Friday Facts I wanted to point out a problem that I have run into a few times that hasn't been mentioned in the blog and potentially would ...
by Rahbek
Sun May 07, 2017 2:01 pm
Forum: Mods
Topic: [MOD 0.12.12+] Research queue 1.2.6
Replies: 194
Views: 132555

Re: [MOD 0.12.12+] Research queue 1.2.6

Mod completely incompatible with .9 :(

See my bug report about [15.7] Crash after disabling listed mods on: "InModsLoadErrorGui::process"

It works for me (in 15.9) - I just had to edit a few other mods and add icon_size = 32,
to the ones where the icons caused errors.

Like so:
http ...
by Rahbek
Sun May 07, 2017 1:56 pm
Forum: Pending
Topic: Graphic Glitches
Replies: 6
Views: 2713

Re: Graphic Glitches

Change the graphic settings to: [Graphics quality: normal] [Video memory usage: medium].

I don't think it should be necessary to lower the settings. I was running big factories in 0.15 without issues before.
This was the first and last time (so far) that this has happened and it was when I was at ...
by Rahbek
Sat May 06, 2017 9:27 am
Forum: Pending
Topic: Graphic Glitches
Replies: 6
Views: 2713

Re: Graphic Glitches

0.000 2017-05-06 10:35:58; Factorio 0.15.9 (build 29504, mac, steam)
0.000 Operating system: Mac OS X 10.12.4
0.000 Program arguments: "/Users/steven/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app"
0.000 Read data path: /Users/steven/Library/Application Support/Steam ...

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