Search found 21 matches

by Kuxynator
Sat Jan 30, 2021 12:41 pm
Forum: Resolved Problems and Bugs
Topic: [1.0.0] No sound after switching sound device
Replies: 3
Views: 645

Re: [1.0.0] No sound after switching sound device

Rseding91 wrote: ↑
Mon Sep 28, 2020 5:31 pm
I don't think we intend on working on this.
Did they work on it after all? Could also have been a Windows update.
Well at least the problem no longer exists for some time.
Can be closed for me
by Kuxynator
Sat Jan 30, 2021 12:33 pm
Forum: Won't implement
Topic: info.json factorio_version should support more as one version
Replies: 7
Views: 935

Re: info.json factorio_version should support more as one version

Sorry, but factorio_version is specifically designed to lock a mod into 1 version of the game. I agree, its more easy to look at only one version, but is used only for a filter. und this filter could be redesigned Rather than a load of errors every time we release a new major version it's much clea...
by Kuxynator
Sat Jan 30, 2021 12:18 pm
Forum: Not a bug
Topic: [1.1.0] Blueprint with burner mining drill can't be flipped
Replies: 5
Views: 752

Re: [1.1.0] Blueprint with burner mining drill can't be flipped

The answer is not satisfactory.
If the building cannot be mirrored, it should still be possible to mirror the blueprint, the building can remain as it is, the position can be mirrored.
It is possible with the mod Blueprint Extension, why not mit the base game? ;-)
by Kuxynator
Fri Jan 15, 2021 8:04 am
Forum: Duplicates
Topic: [1.1.10] Crash loading save: "Error ElectricPole.cpp:1356: !hasReachedZeroConnection was not true"
Replies: 2
Views: 281

Re: [1.1.10] Crash loading save: "Error ElectricPole.cpp:1356: !hasReachedZeroConnection was not true"

I can not know that is an duplicate for you, because it is an other error for me.
I did search for the message, but i did found only the other issue.
by Kuxynator
Thu Jan 14, 2021 2:25 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.9] Crash: Error ElectricPole.cpp:1396: Inverse connection to ElectricPole missing.
Replies: 7
Views: 1663

Re: [1.1.9] Crash: Error ElectricPole.cpp:1396: Inverse connection to ElectricPole missing.

28.395 Error ElectricPole.cpp:1356: !hasReachedZeroConnection was not true on loading a saved game with 1.1.8 it still worked 0.001 2021-01-14 15:19:16; Factorio 1.1.9 (build 57646, win64, full) 0.001 Operating system: Windows 10 (version 1909) 0.002 Program arguments: "C:\Program Files\Factori...
by Kuxynator
Fri Jan 01, 2021 5:21 am
Forum: Pending
Topic: [1.1.6] Error CircuitConnector.cpp:378: Trying to disconnect circuit connector in inconsistent state.
Replies: 1
Views: 276

[1.1.6] Error CircuitConnector.cpp:378: Trying to disconnect circuit connector in inconsistent state.

I did try to modify an existing mod. the new mod version is not published because this error. Modification: use a container instead of a logistic-container prototype [Attached: prototypes\requester-chest.lua] [Mod: https://mods.factorio.com/mod/AEAA593E-CC01-490C-BFB5-DE8E5023B5A6] [Cloned from mod:...
by Kuxynator
Fri Dec 18, 2020 4:02 am
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 237206

[MOD 1.1] Orbital Ion Cannon 2.0.0

Republished: https://mods.factorio.com/mod/Kux-OrbitalIonCannon
Changes made only for Factorio 1.1 compatibility
by Kuxynator
Wed Nov 25, 2020 3:36 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.1] game.write_file does not create directory
Replies: 1
Views: 670

[1.1.1] game.write_file does not create directory

: "C:\Program Files\Factorio\1.1.1-experimental\script-output"
105.144 Warning LuaGameScript.cpp:2520: write_file error: canonical: Das System kann die angegebene Datei nicht finden.
If I create the directory "script-output" manually it works.
by Kuxynator
Wed Nov 25, 2020 10:21 am
Forum: Won't implement
Topic: info.json factorio_version should support more as one version
Replies: 7
Views: 935

info.json factorio_version should support more as one version

info.json `factorio_version` should support more as one version. if a mod handles the differences of Factorio 1.0 and 1.1 in code it should not be necessary to publish 2 different mod versions. Example: current I have a mod in version 1.2.3 for Factorio 1.0 for Factorio 1.1 I add a condition `if mod...
by Kuxynator
Tue Nov 24, 2020 6:49 pm
Forum: Modding interface requests
Topic: [1.1.0] LuaControl::get_blueprint_entities
Replies: 2
Views: 401

[1.1.0] LuaControl::get_blueprint_entities

I found a new function `LuaControl::get_blueprint_entities` and also the is_cursor_blueprint() seems to be new. both are not listed in [Version history/1.1.0](https://wiki.factorio.com/Version_history/1.1.0) The function is nice but unfortunately only half the battle. The tiles are not returned with...
by Kuxynator
Tue Nov 24, 2020 6:28 pm
Forum: Not a bug
Topic: [1.1.0] Blueprint with burner mining drill can't be flipped
Replies: 5
Views: 752

[1.1.0] Blueprint with burner mining drill can't be flipped

Blueprint can't be flipped. At least if it contains a burner mining drill. Not tested with alle entities.
With burner furnace, burner inserter, wooden chest, and concrete tiles it works.
https://prnt.sc/vpbkhn
Factorio 1.1.0 experimental
by Kuxynator
Wed Nov 04, 2020 6:58 am
Forum: Duplicates
Topic: LuaPlayer.cursor_stack is "empty"
Replies: 1
Views: 299

LuaPlayer.cursor_stack is "empty"

https://prnt.sc/vd2yiu if a blueprint is selected (from quick bar) which is not in inventory (only in "my blueprints") the cursor_stack contains no information about the book or blueprint. This does not occur if the blueprint/book is copied to inventory. https://prnt.sc/vd33rz Then cursor_...
by Kuxynator
Fri Oct 30, 2020 9:14 pm
Forum: This Forum
Topic: [Forum] Search returns too much results
Replies: 8
Views: 1463

Re: [Forum] Search returns too much results

(with just one "https://"!) with duckduckgo also works. No need to google everything. :-)
Yes of course only one https ;-) And other search engines also work. Google is default on chrome ;-) so this was the first approach
by Kuxynator
Tue Oct 27, 2020 7:56 am
Forum: This Forum
Topic: [Forum] Search returns too much results
Replies: 8
Views: 1463

Re: [Forum] Search returns too much results

"-" should work. No unfortunately not. "no-sound" returns 252 pages with articles containing "sound". This is not helpful. phpbb seems to be not the best choice in this case. ...some time later... For others having the same prob. google does its job "no sound"...
by Kuxynator
Tue Oct 27, 2020 7:37 am
Forum: Ideas and Suggestions
Topic: RCON in Single Player or when hosting a MP game from the GUI
Replies: 11
Views: 2974

Re: RCON in Single Player or when hosting a MP game from the GUI

Some time later...
Is a connection (RCon/SSH etc.) now available in single player mode?
Starting a server and a client on local host to play with only one player only to have a connection is unnecessary effort.
For security reasons this is the same risk as starting in SP with a connection available.
by Kuxynator
Tue Oct 06, 2020 12:28 am
Forum: Implemented mod requests
Topic: Localization: [string-mod-setting-description]
Replies: 3
Views: 891

Re: Localization: [string-mod-setting-description]

ooh, the [string-mod-setting-description] is not implemented? and I wonder why it does not work.
IMHO [string-mod-setting-description] is the logical consequence of [string-mod-setting] and should be implemented.
by Kuxynator
Sun Sep 27, 2020 10:18 am
Forum: Resolved Problems and Bugs
Topic: [1.0.0] No sound after switching sound device
Replies: 3
Views: 645

[1.0.0] No sound after switching sound device

If I switch the sound device in windows (Speaker to Headphones and vice versa) the game has no sound and I have to restart then whole game first.

P.S. could not search for existing entries because "no sound" returns all with "sound" => extra bug report created.

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