Thanks! Yeah, I suspected it had something to do with that. Just couldn't figure out the math.
Turns out I had completely overlooked the fact that a similiar "issue" with non-integer pulses per item also exists in 0.16.51 where it's 4+1/2 pulses per item on red belts. Never used belt gates on ...
Search found 2 matches
- Wed Sep 23, 2020 5:49 pm
- Forum: Gameplay Help
- Topic: [1.0.0] Belt gates - Pulses per item changed to 2+2/3?
- Replies: 2
- Views: 865
- Tue Sep 22, 2020 6:27 pm
- Forum: Gameplay Help
- Topic: [1.0.0] Belt gates - Pulses per item changed to 2+2/3?
- Replies: 2
- Views: 865
[1.0.0] Belt gates - Pulses per item changed to 2+2/3?
Hi evryone!
First post and recently upgraded from 0.16.51 to 1.0.0 and found an issue with some of my circuits. I'd be very suprised if this hasn't been discussed before but my search-fu must be weak. I can't find any posts on this subject.
Anyone know if this is per design or a bug?
I've got ...
First post and recently upgraded from 0.16.51 to 1.0.0 and found an issue with some of my circuits. I'd be very suprised if this hasn't been discussed before but my search-fu must be weak. I can't find any posts on this subject.
Anyone know if this is per design or a bug?
I've got ...