Search found 8 matches
- Wed Dec 23, 2015 9:22 pm
- Forum: Off topic
- Topic: Post your PC-Specs!
- Replies: 31
- Views: 34673
Re: Post your PC-Specs!
Desktop Spec: CPU: Intel(R) Core(TM) i5-3570K GPU: Radeon HD 7850 RAM: 8GB Storage: 1TB HDD Laptop Spec: Thinkpad X1 Carbon: The version that they messed everything up on and reverted in the following version CPU: Intel(R) Core(TM) i7-4600U GPU: Integrated RAM: 8GB Storage: 128GB SSD
- Wed Dec 23, 2015 9:50 am
- Forum: News
- Topic: Friday Facts #117 - Path Finder Optimisation I
- Replies: 42
- Views: 43898
Re: Friday Facts #117 - Path Finder Optimisation I
external development (in Python) of the mod portal went silent in the past month So, is this an open project, i see many people who want to help, mostly with PHP / DB stuff, and already having slight problems with versioning on my warehousing mod, I thought i'd ask if anyone can get involved (i hav...
- Tue Dec 22, 2015 10:48 pm
- Forum: Mod and installation managers
- Topic: Factorio Mod Manager 0.2.1
- Replies: 61
- Views: 101429
Re: Factorio Mod Manager 0.1.2
Hey thanks for the kind words. Do you already have something to show? Code perhaps? The next steps I would like to do are to allow the player to choose a savegame he/she wants to play and the manager would figure out what mods are needed to play the save. I will happily accept pull requests if you ...
- Mon Dec 21, 2015 7:13 am
- Forum: Mods
- Topic: [MOD 0.12.x] Coordinates 1.3.0
- Replies: 11
- Views: 23223
Re: [MOD 0.12.x] Coordinates
I have added this functionality, it is with the rest of my pull request now. Could you merge it and repackage the releases? I was too lazy too, but I added the behavior you described.
edit: video of functionality https://www.youtube.com/watch?v=5n_e2p8 ... e=youtu.be
edit: video of functionality https://www.youtube.com/watch?v=5n_e2p8 ... e=youtu.be
- Mon Dec 21, 2015 3:40 am
- Forum: Mods
- Topic: [MOD 0.12.x] Coordinates 1.3.0
- Replies: 11
- Views: 23223
Re: [MOD 0.12.x] Coordinates
Can you explain your code? Thanks VERY much for the update! Does it CHANGE any of the function? Or is it a shorter way to write everything while keeping it the same? Also, I was wondering if maybe you could help me with a feature that I couldn't figure out on my own yet. Do you know how to make it ...
- Mon Dec 21, 2015 12:32 am
- Forum: Modding help
- Topic: Mod Tutorial
- Replies: 18
- Views: 30624
Re: Mod Tutorial
(BTW in my workshops I try always to put in some errors, so that the participants needs to "wake up" and I can see, if they really understand, what they learned). Please never do this. It's annoying when you try to use a workshop as a reference and then this happens. Also you just put unc...
- Mon Dec 21, 2015 12:20 am
- Forum: Mod and installation managers
- Topic: Modding API Documentation
- Replies: 2
- Views: 11145
Modding API Documentation
Where can I find the documentation for the public modding apis? I can't seem to find the official documentation.
- Mon Dec 21, 2015 12:12 am
- Forum: Mods
- Topic: [MOD 0.12.x] Coordinates 1.3.0
- Replies: 11
- Views: 23223
Re: [MOD 0.12.x] Coordinates
Hi I have submitted a pull request for this mod to simplify some of the code.
https://github.com/Gergith/factorio-coo ... mod/pull/1
Thanks for sharing this
https://github.com/Gergith/factorio-coo ... mod/pull/1
Thanks for sharing this