Search found 4 matches
- Sat Oct 13, 2018 8:48 am
- Forum: News
- Topic: Friday Facts #264 - Texture streaming
- Replies: 108
- Views: 49358
Re: Friday Facts #264 - Texture streaming
I imagine you thought of all these, but: 1. From the overdraw image it looks like you're drawing your sprites as quads, regardless of their shape. You could try fitting a more complex polygon to each frame of animation in order to have a tighter fitting mesh in order to not draw quite so many fully ...
- Sat Jan 06, 2018 1:22 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 395907
Re: Friday Facts #224 - Bots versus belts
Flying logistics bots are boring, I don't use them except for resupply and I would not mourn their death. I'd be okay with logistic bots if they ran on a belt-sized rail network, though.
- Sun Nov 27, 2016 9:13 am
- Forum: News
- Topic: Friday Facts #166 - Combat Revisit
- Replies: 158
- Views: 70970
Re: Friday Facts #166 - Combat Revisit
I don't mind the biters as an occasional thing to deal with, but I do think that as the game progresses from crafting/survival to logistical challenges and factories the solutions you use to deal with biters should progress likewise. Clearing a biter field should also be similar to setting up a mini...
- Sat Dec 19, 2015 10:20 pm
- Forum: News
- Topic: Friday Facts #117 - Path Finder Optimisation I
- Replies: 42
- Views: 43849
Re: Friday Facts #117 - Path Finder Optimisation I
Considering the path finding optimization. How about making a gradient map that would guide the biters. When they attack, they always go to the same target, the player base, and that does not move. You could grow a gradient from players structures outwards, for a precise solution. Or simply from th...