Search found 9 matches

by ILMTitan
Mon Jan 04, 2016 4:20 am
Forum: Mods
Topic: [MOD 0.12.20] Wrench
Replies: 5
Views: 18290

Re: [MOD 0.12.20] Wrench

That does indeed work for my purposes. Thank you.

I needed it because my entity actually has two hidden entities that are just extra flowboxes. I can ignore your event on those other entites and only trigger on the main one. I also don't see a use for your entity tracking with what I am doing.
by ILMTitan
Sun Jan 03, 2016 9:00 am
Forum: Modding help
Topic: Custom GUI on entity selection
Replies: 1
Views: 6652

Re: Custom GUI on entity selection

Ended up using Wrench
by ILMTitan
Sun Jan 03, 2016 8:50 am
Forum: Mods
Topic: [MOD 0.12.20] Wrench
Replies: 5
Views: 18290

Re: [MOD 0.12.20] Wrench

I created a pull request. Overflow-Valve has three entities in the same location, so your code was simply rejecting it. The given changes would fix that.
by ILMTitan
Sun Jan 03, 2016 7:04 am
Forum: Mods
Topic: [MOD 0.12.20] Wrench
Replies: 5
Views: 18290

Re: [MOD 0.12.20] Wrench

I was literally about to start coding this same solution for my Overflow Valve. I will try it out.
by ILMTitan
Wed Dec 23, 2015 6:46 pm
Forum: Mods
Topic: [MOD 0.12.20] Overflow Valve
Replies: 6
Views: 16750

Re: [MOD 0.12.20] Overflow Valve

You don't have to connect it to a circuit network. You just plop it down, and when one side gets full enough, it allows flow.
by ILMTitan
Wed Dec 23, 2015 3:08 am
Forum: Modding help
Topic: Custom GUI on entity selection
Replies: 1
Views: 6652

Custom GUI on entity selection

I have a custom entity. It is currently defined as a storage-tank, but it could probably be anything with a fluidbox. I want the player to be able to select it and bring up a custom GUI allowing them to change two numbers that would relate to that specific entity only. I could pop up the GUI when th...
by ILMTitan
Tue Dec 22, 2015 5:27 pm
Forum: Mods
Topic: [MOD 0.12.20] Overflow Valve
Replies: 6
Views: 16750

Re: [MOD 0.12.20] Overflow Valve

Thanks. Updated the repository to fix the (dumb) error.
by ILMTitan
Tue Dec 22, 2015 5:20 am
Forum: Mods
Topic: [MOD 0.12.20] Overflow Valve
Replies: 6
Views: 16750

[MOD 0.12.20] Overflow Valve

Type: Mod Name: Overflow Valve Description: Adds an Overflow Valve which prevents fluid from passing through until one side is 90% full. License: MIT License Version: 0.0.1 Tested-With-Factorio-Version: 0.12.20 Website: https://github.com/ILMTitan/Overflow-Valve This mod allow players to prioritize ...
by ILMTitan
Sat Dec 19, 2015 5:03 pm
Forum: News
Topic: Friday Facts #117 - Path Finder Optimisation I
Replies: 42
Views: 43887

Re: Friday Facts #117 - Path Finder Optimisation I

One way to fix the long paths problem is to simply have water absorb more pollution. Right now it can be annoying to have to walk around a big lake to eliminate a problematic biter base. Water absorbing more pollution would help with both that gameplay annoyance and the reverse biter pathing perform...

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