That does indeed work for my purposes. Thank you.
I needed it because my entity actually has two hidden entities that are just extra flowboxes. I can ignore your event on those other entites and only trigger on the main one. I also don't see a use for your entity tracking with what I am doing.
Search found 9 matches
- Mon Jan 04, 2016 4:20 am
- Forum: Mods
- Topic: [MOD 0.12.20] Wrench
- Replies: 5
- Views: 18290
- Sun Jan 03, 2016 9:00 am
- Forum: Modding help
- Topic: Custom GUI on entity selection
- Replies: 1
- Views: 6652
Re: Custom GUI on entity selection
Ended up using Wrench
- Sun Jan 03, 2016 8:50 am
- Forum: Mods
- Topic: [MOD 0.12.20] Wrench
- Replies: 5
- Views: 18290
Re: [MOD 0.12.20] Wrench
I created a pull request. Overflow-Valve has three entities in the same location, so your code was simply rejecting it. The given changes would fix that.
- Sun Jan 03, 2016 7:04 am
- Forum: Mods
- Topic: [MOD 0.12.20] Wrench
- Replies: 5
- Views: 18290
Re: [MOD 0.12.20] Wrench
I was literally about to start coding this same solution for my Overflow Valve. I will try it out.
- Wed Dec 23, 2015 6:46 pm
- Forum: Mods
- Topic: [MOD 0.12.20] Overflow Valve
- Replies: 6
- Views: 16750
Re: [MOD 0.12.20] Overflow Valve
You don't have to connect it to a circuit network. You just plop it down, and when one side gets full enough, it allows flow.
- Wed Dec 23, 2015 3:08 am
- Forum: Modding help
- Topic: Custom GUI on entity selection
- Replies: 1
- Views: 6652
Custom GUI on entity selection
I have a custom entity. It is currently defined as a storage-tank, but it could probably be anything with a fluidbox. I want the player to be able to select it and bring up a custom GUI allowing them to change two numbers that would relate to that specific entity only. I could pop up the GUI when th...
- Tue Dec 22, 2015 5:27 pm
- Forum: Mods
- Topic: [MOD 0.12.20] Overflow Valve
- Replies: 6
- Views: 16750
Re: [MOD 0.12.20] Overflow Valve
Thanks. Updated the repository to fix the (dumb) error.
- Tue Dec 22, 2015 5:20 am
- Forum: Mods
- Topic: [MOD 0.12.20] Overflow Valve
- Replies: 6
- Views: 16750
[MOD 0.12.20] Overflow Valve
Type: Mod Name: Overflow Valve Description: Adds an Overflow Valve which prevents fluid from passing through until one side is 90% full. License: MIT License Version: 0.0.1 Tested-With-Factorio-Version: 0.12.20 Website: https://github.com/ILMTitan/Overflow-Valve This mod allow players to prioritize ...
- Sat Dec 19, 2015 5:03 pm
- Forum: News
- Topic: Friday Facts #117 - Path Finder Optimisation I
- Replies: 42
- Views: 43887
Re: Friday Facts #117 - Path Finder Optimisation I
One way to fix the long paths problem is to simply have water absorb more pollution. Right now it can be annoying to have to walk around a big lake to eliminate a problematic biter base. Water absorbing more pollution would help with both that gameplay annoyance and the reverse biter pathing perform...