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by y.petremann
Thu Jun 25, 2020 5:46 pm
Forum: Not a bug
Topic: [0.18.33] Custom input are gone wild
Replies: 1
Views: 138

[0.18.33] Custom input are gone wild

Custom input seems to trigger to other inputs like entering a car. How to reproduce : - install a fresh factorio version - Install a mod that use custom-input like informatron - load or create a game - put a car - finally enter the car by pressing "return" - with informatron the popup open, same for...
by y.petremann
Fri Jun 19, 2020 10:49 am
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 7829

Re: Friday Facts #352 - New website

Whooohoo, I'm on a hype train ... would the lua-api docs get better styles too ?
by y.petremann
Wed Jun 17, 2020 4:21 pm
Forum: Modding help
Topic: How to get entity by unit_number ?
Replies: 3
Views: 61

Re: How to get entity by unit_number ?

Would it be possible to add a method for that because having x mods maintaining their own list of "thousands" of entities can be a little problematic ...

I think that like get_entity_by_tag we should have
LuaGameScript
get_entity_by_unit_number(unit_number) → LuaEntity
by y.petremann
Wed Jun 17, 2020 4:09 pm
Forum: Modding help
Topic: How to get entity by unit_number ?
Replies: 3
Views: 61

How to get entity by unit_number ?

So I've registered on a lot of entities and when destroyed I would like to retrieve the entity corresponding to the unit_number, here for the example I print it's name but I do more complex task. --[[ function to write local get_entity _from_unit_number(unit_number) return entity end --]] local func...
by y.petremann
Fri Dec 13, 2019 5:13 pm
Forum: News
Topic: Friday Facts #325 - New Explosions and Particles
Replies: 54
Views: 7949

Re: Friday Facts #325 - New Explosions and Particles

I feel like that : - bitter should have a trail of purple blood when we are shooting at them (each bullet make their corpse loose blood) - construction like rails should explode less (arc being lower, nearest of the construction and less elements) - shooting particles (like on roboport) should be mo...
by y.petremann
Tue Nov 26, 2019 12:11 am
Forum: Ideas and Suggestions
Topic: [GUI update] Accumulator should indicate charge level on GUI
Replies: 2
Views: 218

[GUI update] Accumulator should indicate charge level on GUI

Based on the mockups on the GFX wiki, I've seen that the Heat exchanger have a bar indicating his temperature. On this idea I think that Accumulators should indicate their charge level.
by y.petremann
Fri May 10, 2019 6:08 pm
Forum: News
Topic: Friday Facts #294 - Blog thoughts & Lua documentation improvements
Replies: 48
Views: 7557

Re: Friday Facts #294 - Blog thoughts & Lua documentation improvements

What is Factorio lacking about his Documentation is proper Prototype Documentation ... Would be great to have one
by y.petremann
Tue Apr 16, 2019 9:58 pm
Forum: Modding discussion
Topic: Somethings not (or hidden) in doc but you need to know
Replies: 41
Views: 10108

Re: Somethings not (or hidden) in doc but you need to know

About gui names, eradicator method is quite good for the mod itself, but it doesn't prevent other mods not protected by this method to fall in this trap ... An example is that I have two mods ModA (mine) and ModB (by any dev) defining each an interface with a cancel Button So with eradicator methods...
by y.petremann
Fri Mar 15, 2019 9:28 pm
Forum: Ideas and Suggestions
Topic: Auto research queue
Replies: 27
Views: 2658

Add dependency in reseach queue

TL;DR Being able to see research that can fit the research tree with their dependencies and quickly adding them with their dependencies. Now Actually with the research queue available, when we append a research, any research that could be researched after is displayed in orange and can be appended ...
by y.petremann
Fri Oct 26, 2018 6:55 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 72128

Re: Friday Facts #266 - Cleanup of mechanics

Regarding Assembling Machine, I think that ingredient limit should be kept as an optional thing for mods.
by y.petremann
Mon Aug 27, 2018 10:26 pm
Forum: Ideas and Suggestions
Topic: Safe mode when factorio handle a crash
Replies: 0
Views: 300

Safe mode when factorio handle a crash

When factorio start and a crash occur, instead of just having the options to disable mods, we should have the possibility if possible to change settings and to disable individual mods, it could be . This would be really interesting because it would permit to change back that setting that fucked ever...
by y.petremann
Fri Jul 20, 2018 11:43 am
Forum: News
Topic: Friday Facts #252 - Sound design & Map editor
Replies: 93
Views: 20370

Re: Friday Facts #252 - Sound design & Map editor

For my part, I would be glad to have two functionnality about the editor :
1) being able to run the editor without pausing the game, so the player on the editor could be a sort of GameMaster.
2) Player would get notified that somebody used the editor command, so it couldn't be done unotified.
by y.petremann
Fri Feb 16, 2018 10:10 am
Forum: Ideas and Suggestions
Topic: A new belt and tracking system.
Replies: 4
Views: 931

Re: A new belt and tracking system.

I think the idea of covered highway belt is a good idea for many reason : Rendering is optimised since there is no more animation needed and items to render, permitting more FPS Those highway belts would forbid insertion or pickup from inserters, still loaders, splitters and side belts would still b...
by y.petremann
Tue Feb 13, 2018 9:41 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 717
Views: 69835

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Alkumist wrote:change the look of splitters to fit the new graphics style? :D
Seriously .. no ... I think this is sufficient and good looking, but I think splitter don't need a redesign ...
by y.petremann
Sun Feb 11, 2018 3:23 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 717
Views: 69835

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Added an option in Compact Loaders 1.2.3 to restyle underground belts with the Deadlock Technologies aesthetic. By default, this is turned off - you have to go into Mod Settings and enable it. As a side effect, if you are using Bob's Logistics in high resolution mode, the tier 4 and 5 underneathies...
by y.petremann
Sat Feb 10, 2018 9:08 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 717
Views: 69835

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

[*]you should add some sort of grain or rust to have the kind of detail factorio have. They do have a little, but remember I only started learning Blender this week. Sorry didn't know [*]Also I think that the size of loaders should be exactly equivalent to their transport belt to ground siblings. T...
by y.petremann
Sat Feb 10, 2018 6:17 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 717
Views: 69835

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Version 1.4.0 (beltbox) & 1.2.0 (loaders) - graphics updated with original 3D models, not pixel art hacked together from bits of vanilla sprites. Comparison of the change : Screenshot_4.png Screenshot_2.png Actually your models are gorgeous, but : you should add some sort of grain or rust to have t...
by y.petremann
Sat Feb 10, 2018 4:01 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 858
Views: 238060

Re: [MOD 0.14] AAI Programmable Vehicles

On mods.factorio.com : Miners stops working if inventory is filtered and can no longer insert "rocket-part" where it could mine something it can insert in his inventory. I think you should make some function to prepare the mining, then testing if this is possible to place the ressources mined, and ...
by y.petremann
Thu Feb 08, 2018 5:50 pm
Forum: Duplicates
Topic: [0.16.22] Crash when removing splitter after modded loader
Replies: 3
Views: 573

Re: [0.16.22] Crash when removing splitter after modded loader

Deadlock989 wrote:Great. Thanks for super-speedy response.
Only post if necessary but got those crash on other directions (splitter and loader going down like on the image)
Screenshot_1.png
Screenshot_1.png (53.51 KiB) Viewed 542 times

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