Search found 74 matches

by TheRangerLOL
Wed Dec 02, 2020 12:50 am
Forum: Combinator Creations
Topic: Non-Rampant Drone Reproduction
Replies: 6
Views: 2925

Re: Non-Rampant Drone Reproduction

If that's the case then i can definitely see that being a thing. Are they all stocked with repair packs too? I think I found something that will help modulate the number of repair packs in a given roboport, but i have to do more testing on it first. I wanted to get this lil' ditty out before i delve...
by TheRangerLOL
Tue Dec 01, 2020 9:55 pm
Forum: Combinator Creations
Topic: Non-Rampant Drone Reproduction
Replies: 6
Views: 2925

Re: Non-Rampant Drone Reproduction

Do you often have the problem of a roboport becoming filled to the brim with bots? lol
by TheRangerLOL
Tue Dec 01, 2020 12:40 am
Forum: Combinator Creations
Topic: Non-Rampant Drone Reproduction
Replies: 6
Views: 2925

Non-Rampant Drone Reproduction

Hey guys. So, after a brief search that yielded little, I decided to post this on here. What it is, is a simple yet effective way to get drones to make drones without drone populations exploding out of control. The circuitry is really simple, but it’s also really effective at what it does. As always...
by TheRangerLOL
Tue Oct 13, 2020 2:36 am
Forum: General discussion
Topic: Bots versus Belts
Replies: 49
Views: 14255

Re: Bots versus Belts

Kinda not inline with the theme of Factorio. Having bots suddenly turn against you would be kinda infuriating when you are just trying to expand your factory. There are other games where random events suddenly putting you in a tricky situation are more the norm. I wasn't talking about random events...
by TheRangerLOL
Mon Oct 12, 2020 11:33 pm
Forum: General discussion
Topic: Bots versus Belts
Replies: 49
Views: 14255

Re: Bots versus Belts

Yoyobuae wrote: ↑Mon Oct 12, 2020 11:20 pm The factorio devs would hunt it down to fix the bug. ;)
If that's the case then I'd love to see killer undead robots as a faction. Few games handle rampancy well, and I don't think Factorio can handle the subject with the care it needs.
by TheRangerLOL
Mon Oct 12, 2020 11:12 pm
Forum: General discussion
Topic: Bots versus Belts
Replies: 49
Views: 14255

Re: Bots versus Belts

blazespinnaker wrote: ↑Mon Oct 12, 2020 8:59 pm Robots...
Semi-random thought. What would a robot do if it suddenly discovered that it was malfunctioning?
by TheRangerLOL
Mon Oct 12, 2020 9:41 pm
Forum: General discussion
Topic: Bots versus Belts
Replies: 49
Views: 14255

Re: Bots versus Belts

So perhaps some kinda base that has gone rampant then? Maybe that's why the buggies have a seemingly instinctual fear of your base.
by TheRangerLOL
Mon Oct 12, 2020 7:49 am
Forum: Gameplay Help
Topic: Can I grow grass where the biter bases used to be?
Replies: 11
Views: 4316

Re: Can I grow grass where the biter bases used to be?

Looks like you just might have to accept that you live in a desert
by TheRangerLOL
Sun Oct 11, 2020 10:48 pm
Forum: Gameplay Help
Topic: Can I grow grass where the biter bases used to be?
Replies: 11
Views: 4316

Re: Can I grow grass where the biter bases used to be?

If you want to save a little bit on resources you can use stone bricks instead of concrete if you're just going to pick it up anyways.
by TheRangerLOL
Sun Oct 11, 2020 10:46 pm
Forum: Gameplay Help
Topic: how do I switch between accumulator and steam/coal based machine?
Replies: 42
Views: 29428

Re: how do I switch between accumulator and steam/coal based machine?

Actually you don’t need the combinator for this to work. In that example the combinator is changing the β€œA” signal to β€œGREEN”. Simply eliminate the combinator and set the switch to operate when β€œA” < n (where n is your threshold). Hmm, i guess so huh. I use the green signal for other things so I di...
by TheRangerLOL
Sun Oct 11, 2020 7:54 pm
Forum: General discussion
Topic: Bots versus Belts
Replies: 49
Views: 14255

Re: Bots versus Belts

blazespinnaker wrote: ↑Mon Oct 05, 2020 7:00 pm ...you find out the planet is about to be attacked by killer robots and need to launch a planetary defense in both space and on land.
Why is it always killer undead robots of some kind? >.<
by TheRangerLOL
Sun Oct 11, 2020 7:43 pm
Forum: Gameplay Help
Topic: how do I switch between accumulator and steam/coal based machine?
Replies: 42
Views: 29428

Re: how do I switch between accumulator and steam/coal based machine?

Your copper wires attaching to the power switch is going to be part of what makes this whole thing work. Could be part of what's giving you so much trouble. hmmmm, so something like this? (not sure if you can see it, but there is copper cable connecting from main to switcher) Screenshot (1290)_LI.j...
by TheRangerLOL
Sun Oct 11, 2020 5:03 pm
Forum: Gameplay Help
Topic: how do I switch between accumulator and steam/coal based machine?
Replies: 42
Views: 29428

Re: how do I switch between accumulator and steam/coal based machine?

ahhh bruhh, yeah you can connect the red wire. wtf, last night it wont let me connect it says cable wont reach :lol: Well at least it's working now. I dont understand what you mean. connecting red wire to boiler or something? Don't worry about it, it's not important. power cables? I dont understand...
by TheRangerLOL
Sun Oct 11, 2020 2:54 am
Forum: Gameplay Help
Topic: how do I switch between accumulator and steam/coal based machine?
Replies: 42
Views: 29428

Re: how do I switch between accumulator and steam/coal based machine?

Theikkru wrote: ↑Sun Oct 11, 2020 2:34 am
TheRangerLOL wrote: ↑Sun Oct 11, 2020 1:40 am[...]Btw, my version of factorio doesn't allow you to connect wires to the boiler. What kinda stuff does it let you do when you do connect?
[...]
Boilers are still unwireable in vanilla 1.0. But jeez, what version are you using!? That boiler design is ancient!
32-bit, so 14.23 or something.
by TheRangerLOL
Sun Oct 11, 2020 2:19 am
Forum: Videos
Topic: How C&C Fans Play Factorio
Replies: 7
Views: 3495

Re: How C&C Fans Play Factorio

MEOWMI wrote: ↑Sat Oct 10, 2020 9:03 pm I do like how the roleplaying gives it that extra creative touch.
I like how the Nod belts go faster than the GDI belts.
by TheRangerLOL
Sun Oct 11, 2020 1:53 am
Forum: Gameplay Help
Topic: how do I switch between accumulator and steam/coal based machine?
Replies: 42
Views: 29428

Re: how do I switch between accumulator and steam/coal based machine?

Yoyobuae wrote: ↑Wed Oct 07, 2020 7:52 pm The solution becomes as simple as a single circuit wire:
If you wanted to use the Offshore Pump method, then it's like this...

Accumulator-OffshorePump.png
Accumulator-OffshorePump.png (928.59 KiB) Viewed 5622 times

Just make sure the Accumulator you're using for the signal isn't on the boiler's power grid.
by TheRangerLOL
Sun Oct 11, 2020 1:40 am
Forum: Gameplay Help
Topic: how do I switch between accumulator and steam/coal based machine?
Replies: 42
Views: 29428

Re: how do I switch between accumulator and steam/coal based machine?

I know other people have answered but i'll explain mine a little further in case you were still interested in doing it like this. so, is this correct like this? Screenshot (1265).png So, I almost feel bad that I laughed a little when i saw this picture. You CAN connect the large power poles to each ...
by TheRangerLOL
Sat Oct 10, 2020 7:57 pm
Forum: Videos
Topic: How C&C Fans Play Factorio
Replies: 7
Views: 3495

Re: How C&C Fans Play Factorio

Factorio needs Mammoth tanks
by TheRangerLOL
Sat Oct 10, 2020 7:48 pm
Forum: Gameplay Help
Topic: how do I switch between accumulator and steam/coal based machine?
Replies: 42
Views: 29428

Re: how do I switch between accumulator and steam/coal based machine?

its hard to convey what I really means, I'm not sure I fully understand what you're trying to say either :lol: but basically can I connect the wire from the electric pole that covered the whole area with accumulator to whatever circuit thingy instead of connect accumulator 1 by 1 to circuit network...

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