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- Fri Dec 18, 2015 7:59 pm
- Forum: News
- Topic: Friday Facts #117 - Path Finder Optimisation I
- Replies: 42
- Views: 41485
Re: Friday Facts #117 - Path Finder Optimisation I
Considering the path finding optimization. How about making a gradient map that would guide the biters. When they attack, they always go to the same target, the player base, and that does not move. You could grow a gradient from players structures outwards, for a precise solution. Or simply from the...