Settings:
Flat character GUI is off
All mouse buttons 4/5 are cleared
Mouse button 4 or 5 is set to open char screen
Expected:
Pressing the same Mouse button 4 or 5 again to close the menu if it's already open.
Actual:
Nothing happens
Search found 18 matches
- Sat Nov 02, 2024 9:29 am
- Forum: Duplicates
- Topic: [2.0.13] Character GUI cannot be closed by pressing mouse button again
- Replies: 1
- Views: 85
- Sun Jun 05, 2022 9:03 am
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 317064
Re: [MOD 0.18] Robot Army. v0.4.4
Got an error: The mod Robot Army (0.4.16) caused a non-recoverable error. Please report this error to the mod author. Error while running event robotarmy::on_player_alt_selected_area (ID 52) LuaUnitGroup API call when LuaUnitGroup was invalid. stack traceback: [C]: in function '__index' __robotarmy_...
- Wed Jan 27, 2021 9:34 pm
- Forum: Not a bug
- Topic: [1.1.18] Insert circuit not updating
- Replies: 5
- Views: 2033
Re: [1.1.18] Insert circuit not updating
I think that's the wrong one. I'm not near the computer to check. It should be the inserter on the left side, bottom slot, next to the exoskeleton assembler. The insert puts it into a yellow chest. I did a cut/paste of the two inserters and storage chest, and it worked as intended.
- Tue Jan 26, 2021 5:59 pm
- Forum: Not a bug
- Topic: [1.1.18] Insert circuit not updating
- Replies: 5
- Views: 2033
Re: [1.1.18] Insert circuit not updating
I fixed it by removing the inserter, & remaking the condition. At that point it worked as intended. If you do a "blueprint cut" & paste it back down in the exact same place, it starts working correctly. The condition is "exoskeleton under 2" to activate the inserter and t...
- Tue Jan 26, 2021 1:57 pm
- Forum: Not a bug
- Topic: [1.1.18] Insert circuit not updating
- Replies: 5
- Views: 2033
[1.1.18] Insert circuit not updating
insert is stuck. assembler has exoskeletons in it but lower left stack inserter won't move item. if removed & replaced, it works correctly.
- Sat Jan 23, 2021 10:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.1.14] Error in supply challenge scenario on losing round
- Replies: 5
- Views: 2966
Re: [Klonan] [1.1.14] Error in supply challenge scenario on losing round
Sweet lord, you guys are fast. Under 90 minutes from report to fix, on a Saturday night no less!
- Sat Jan 23, 2021 7:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.1.14] Error in supply challenge scenario on losing round
- Replies: 5
- Views: 2966
Re: [Klonan] [1.1.14] Error in supply challenge scenario on losing round
Copy. If you have issues, ping me please & we'll recreate it
- Sat Jan 23, 2021 7:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.1.14] Error in supply challenge scenario on losing round
- Replies: 5
- Views: 2966
Re: [Klonan] [1.1.14] Error in supply challenge scenario on losing round
Hey Klonan, do you want me to try and grab a save file for this? My friend is back online and we can try to replicated it.
- Sat Jan 23, 2021 7:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.13] using spidertron remote near train station selects station.
- Replies: 3
- Views: 2655
Re: [kovarex] [1.1.13] using spidertron remote near train station selects station.
kovarex, you're not alone. I actually can't play games without this style.
- Sat Jan 23, 2021 7:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.1.14] Error in supply challenge scenario on losing round
- Replies: 5
- Views: 2966
[Klonan] [1.1.14] Error in supply challenge scenario on losing round
Playing on Steam with 1 friend. Game crashes on supply challenge scenario after losing the iron plate/gear challenge (not sure which wave that is). Was unable to grab a save file and have attached a log file. At least I think it is the correct one. We kept losing that challenge and it kept crashing....
- Thu Sep 10, 2020 7:15 am
- Forum: Combinator Creations
- Topic: Functional Factorio: a recursive approach to lean/just-in-time manufacturing
- Replies: 4
- Views: 5051
Re: Functional Factorio: a recursive approach to lean/just-in-time manufacturing
This looks really cool! Also, weird question, but what did you use to make the flowchart? It looks really well done.
- Fri Nov 25, 2016 1:37 pm
- Forum: Ideas and Suggestions
- Topic: Allow trains themselves to be named
- Replies: 2
- Views: 1272
Allow trains themselves to be named
Recently I tried to do a completely trained based "city-block" design and got lost with all the different trains I had going. I found it hard to track which train went where based on the stops. I think it would have been much easier to name the train directly instead of trying to get the u...
- Tue Jul 15, 2014 11:43 pm
- Forum: Ideas and Suggestions
- Topic: Mobile miners / Bucket Wheel Excavator / Open cut mining
- Replies: 4
- Views: 2826
Bucket Wheel Excavator (A Late Game Mobile Mining System)
joined into this thread, cause identical. -- ssilk ------------------------ Basically the title says it all. A late game system that would allow "mobile" mining like you see with surface mining. What it should do is allow deposits of ore to be mining by this thing over a larger area, bigg...
- Thu May 01, 2014 2:46 am
- Forum: Mods
- Topic: [MOD 0.17.xx] TimeButtons v0.3.7
- Replies: 101
- Views: 119853
Re: [MOD 0.9.x] TimeButtons v0.0.8
This looks very useful but I'm getting an error "Path __TimeButons__/resources/GUI/50x120.png does not match any mod." I don't know what i'm doing wrong here. Any help would be appreciated. Thanks!
- Wed Apr 30, 2014 1:21 am
- Forum: Show your Creations
- Topic: Visit skruu base !
- Replies: 15
- Views: 13853
Re: Visit skruu base !
How does one accelerate using the console?
- Sat Apr 19, 2014 12:34 pm
- Forum: Not a bug
- Topic: [0.9.8] lazy bots
- Replies: 9
- Views: 4946
Re: [0.9.8] lazy bots
All
This sounds exactly like the issue I was seeing where in the supply network, you would see items being stored instead of being delivered to the requester chest.
This sounds exactly like the issue I was seeing where in the supply network, you would see items being stored instead of being delivered to the requester chest.
- Thu Apr 10, 2014 11:22 am
- Forum: General discussion
- Topic: Most Efficient Steam EngineLayout?
- Replies: 16
- Views: 11349
Most Efficient Steam EngineLayout?
Hi all
I am wondering what the most efficient layout would be using steam? I've read it is 3 pumps into ~20 boilers into 12 engines but it was really old info...
Thanks!
I am wondering what the most efficient layout would be using steam? I've read it is 3 pumps into ~20 boilers into 12 engines but it was really old info...
Thanks!
- Sat Mar 29, 2014 7:24 pm
- Forum: Pending
- Topic: [0.9.6] Logistics System Not Moving Correctly
- Replies: 2
- Views: 3479
[0.9.6] Logistics System Not Moving Correctly
Hi all Running 0.9.6 and I noticed that the logistics bots are not moving product like I think they should. I have a fairly dense assembler area with chest requesting items. I've notice that many items are not being delivered to the requester chest but are still in storage, and that multiple (10+) b...