Search found 18 matches

by Nebabon
Sat Nov 02, 2024 9:29 am
Forum: Duplicates
Topic: [2.0.13] Character GUI cannot be closed by pressing mouse button again
Replies: 1
Views: 85

[2.0.13] Character GUI cannot be closed by pressing mouse button again

Settings:

Flat character GUI is off
All mouse buttons 4/5 are cleared
Mouse button 4 or 5 is set to open char screen

Expected:

Pressing the same Mouse button 4 or 5 again to close the menu if it's already open.

Actual:

Nothing happens
by Nebabon
Sun Jun 05, 2022 9:03 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 317064

Re: [MOD 0.18] Robot Army. v0.4.4

Got an error: The mod Robot Army (0.4.16) caused a non-recoverable error. Please report this error to the mod author. Error while running event robotarmy::on_player_alt_selected_area (ID 52) LuaUnitGroup API call when LuaUnitGroup was invalid. stack traceback: [C]: in function '__index' __robotarmy_...
by Nebabon
Wed Jan 27, 2021 9:34 pm
Forum: Not a bug
Topic: [1.1.18] Insert circuit not updating
Replies: 5
Views: 2033

Re: [1.1.18] Insert circuit not updating

I think that's the wrong one. I'm not near the computer to check. It should be the inserter on the left side, bottom slot, next to the exoskeleton assembler. The insert puts it into a yellow chest. I did a cut/paste of the two inserters and storage chest, and it worked as intended.
by Nebabon
Tue Jan 26, 2021 5:59 pm
Forum: Not a bug
Topic: [1.1.18] Insert circuit not updating
Replies: 5
Views: 2033

Re: [1.1.18] Insert circuit not updating

I fixed it by removing the inserter, & remaking the condition. At that point it worked as intended. If you do a "blueprint cut" & paste it back down in the exact same place, it starts working correctly. The condition is "exoskeleton under 2" to activate the inserter and t...
by Nebabon
Tue Jan 26, 2021 1:57 pm
Forum: Not a bug
Topic: [1.1.18] Insert circuit not updating
Replies: 5
Views: 2033

[1.1.18] Insert circuit not updating

insert is stuck. assembler has exoskeletons in it but lower left stack inserter won't move item. if removed & replaced, it works correctly.
factorio-current.log
(21.24 KiB) Downloaded 133 times
by Nebabon
Sat Jan 23, 2021 10:59 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [1.1.14] Error in supply challenge scenario on losing round
Replies: 5
Views: 2966

Re: [Klonan] [1.1.14] Error in supply challenge scenario on losing round

Sweet lord, you guys are fast. Under 90 minutes from report to fix, on a Saturday night no less!
by Nebabon
Sat Jan 23, 2021 7:56 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [1.1.14] Error in supply challenge scenario on losing round
Replies: 5
Views: 2966

Re: [Klonan] [1.1.14] Error in supply challenge scenario on losing round

Copy. If you have issues, ping me please & we'll recreate it
by Nebabon
Sat Jan 23, 2021 7:41 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [1.1.14] Error in supply challenge scenario on losing round
Replies: 5
Views: 2966

Re: [Klonan] [1.1.14] Error in supply challenge scenario on losing round

Hey Klonan, do you want me to try and grab a save file for this? My friend is back online and we can try to replicated it.
by Nebabon
Sat Jan 23, 2021 7:22 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.13] using spidertron remote near train station selects station.
Replies: 3
Views: 2655

Re: [kovarex] [1.1.13] using spidertron remote near train station selects station.

kovarex, you're not alone. I actually can't play games without this style.
by Nebabon
Sat Jan 23, 2021 7:13 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [1.1.14] Error in supply challenge scenario on losing round
Replies: 5
Views: 2966

[Klonan] [1.1.14] Error in supply challenge scenario on losing round

Playing on Steam with 1 friend. Game crashes on supply challenge scenario after losing the iron plate/gear challenge (not sure which wave that is). Was unable to grab a save file and have attached a log file. At least I think it is the correct one. We kept losing that challenge and it kept crashing....
by Nebabon
Thu Sep 10, 2020 7:15 am
Forum: Combinator Creations
Topic: Functional Factorio: a recursive approach to lean/just-in-time manufacturing
Replies: 4
Views: 5051

Re: Functional Factorio: a recursive approach to lean/just-in-time manufacturing

This looks really cool! Also, weird question, but what did you use to make the flowchart? It looks really well done.
by Nebabon
Fri Nov 25, 2016 1:37 pm
Forum: Ideas and Suggestions
Topic: Allow trains themselves to be named
Replies: 2
Views: 1272

Allow trains themselves to be named

Recently I tried to do a completely trained based "city-block" design and got lost with all the different trains I had going. I found it hard to track which train went where based on the stops. I think it would have been much easier to name the train directly instead of trying to get the u...
by Nebabon
Tue Jul 15, 2014 11:43 pm
Forum: Ideas and Suggestions
Topic: Mobile miners / Bucket Wheel Excavator / Open cut mining
Replies: 4
Views: 2826

Bucket Wheel Excavator (A Late Game Mobile Mining System)

joined into this thread, cause identical. -- ssilk ------------------------ Basically the title says it all. A late game system that would allow "mobile" mining like you see with surface mining. What it should do is allow deposits of ore to be mining by this thing over a larger area, bigg...
by Nebabon
Thu May 01, 2014 2:46 am
Forum: Mods
Topic: [MOD 0.17.xx] TimeButtons v0.3.7
Replies: 101
Views: 119853

Re: [MOD 0.9.x] TimeButtons v0.0.8

This looks very useful but I'm getting an error "Path __TimeButons__/resources/GUI/50x120.png does not match any mod." I don't know what i'm doing wrong here. Any help would be appreciated. Thanks!
by Nebabon
Wed Apr 30, 2014 1:21 am
Forum: Show your Creations
Topic: Visit skruu base !
Replies: 15
Views: 13853

Re: Visit skruu base !

How does one accelerate using the console?
by Nebabon
Sat Apr 19, 2014 12:34 pm
Forum: Not a bug
Topic: [0.9.8] lazy bots
Replies: 9
Views: 4946

Re: [0.9.8] lazy bots

All

This sounds exactly like the issue I was seeing where in the supply network, you would see items being stored instead of being delivered to the requester chest.
by Nebabon
Thu Apr 10, 2014 11:22 am
Forum: General discussion
Topic: Most Efficient Steam EngineLayout?
Replies: 16
Views: 11349

Most Efficient Steam EngineLayout?

Hi all

I am wondering what the most efficient layout would be using steam? I've read it is 3 pumps into ~20 boilers into 12 engines but it was really old info...

Thanks!
by Nebabon
Sat Mar 29, 2014 7:24 pm
Forum: Pending
Topic: [0.9.6] Logistics System Not Moving Correctly
Replies: 2
Views: 3479

[0.9.6] Logistics System Not Moving Correctly

Hi all Running 0.9.6 and I noticed that the logistics bots are not moving product like I think they should. I have a fairly dense assembler area with chest requesting items. I've notice that many items are not being delivered to the requester chest but are still in storage, and that multiple (10+) b...

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