Search found 665 matches
- Thu Dec 21, 2023 11:10 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 172
- Views: 50806
Re: Friday Facts #387 - Swimming in lava
Voiding into lava... wow. So much awful. Oh well. Lot of great material here for mods. Using lava as a mining resource is a neat idea. And certainly not as bad as a flying factory between planets. "these items ended up in a situation where they only slowed down progression" Uhh heh. That's...
- Sun Nov 12, 2023 9:00 am
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 331
- Views: 63269
Re: Friday Facts #384 - Combinators 2.0
should have been a code combinator. just cut to the chase
- Thu Nov 09, 2023 9:35 am
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 173
- Views: 38947
Re: Friday Facts #383 - Super force building
Or will it.. dunh dunh dunhhhhSalaryLupin wrote: ↑Wed Nov 08, 2023 10:53 pmIf we can lay down water tiles, it would mean complete liberation from bugs, as they cannot cross water...
- Wed Nov 08, 2023 11:36 am
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 173
- Views: 38947
Re: Friday Facts #383 - Super force building
This will change blueprint speed runs massively, as we can now do incremental blueprints without any manual adjusting between prints.
- Sat Oct 28, 2023 10:06 am
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 46995
Re: Friday Facts #382 - Logistic groups
Realism is a poor argument, but I find immersion is hugely important. They mean mostly the same thing, but I'd say lack of immersion is a poor argument as well or at least a symptom rather than the root cause. The root cause is consistency. It's conceptual integrity. Inconsistency and cognitive dis...
- Thu Oct 26, 2023 6:13 am
- Forum: General discussion
- Topic: DLC Early Access / Beta / any other means for being among first enjoyers?
- Replies: 10
- Views: 2701
Re: DLC Early Access / Beta / any other means for being among first enjoyers?
They already have beta testers I believe, or at least alpha ones, but what I'm quite curious about is what the makeup of that set of testers was. Are they all factorio players? Or is kovarex looking at feedback from folks outside the base? Growing the base is one thing, but I'm not sure about trying...
- Thu Oct 26, 2023 6:00 am
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 13366
Re: Quality level names poll
This is a great thread and it's largely the point people are trying to make without making it too directly. If you build this thing and it develops an audience which has a commonly understood perception of how things are constructed (not just your thing, but the domain your thing is built in), and s...
- Thu Oct 26, 2023 5:16 am
- Forum: General discussion
- Topic: Biter mining
- Replies: 2
- Views: 988
Re: Biter mining
Lulz. One of the interesting about more biter mechanics and a lot of the mods in general, and it was a conversation I was having, is that they aren't always 'realistic', but rather fairly arbitrary. One of the interesting things about Factorio is how it works within the boundaries of known systems, ...
- Wed Oct 25, 2023 3:54 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 53304
Re: Friday Facts #381 - Space Platforms
Sounds like they twisted themselves in knots to avoid combinators. I get it, combinators are not just complex, they're also 'weird'. The latter could have been fixed, the former probably not. For people who want complexity the answer is obvious - SE. It's perfectly fine to design the game around th...
- Tue Oct 24, 2023 7:27 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 53304
Re: Friday Facts #381 - Space Platforms
I feel what you mean with quality, it certainly feels like a candy crush mechanic, Nooooooo, quality is the opposite. quality is the biggest factorio like thing so far. Very excited about quality. I've been trying to simulate it via creative mod. It's all opinions here for sure, without a doubt. Bu...
- Tue Oct 24, 2023 9:57 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 53304
Re: Friday Facts #381 - Space Platforms
Sorry, but the only things that are close to reality in Factorio is that some sort of guns, cars and trains exist. Pretty much everything else is completely unrealistic. Absolutely, but quality and elevated trains added to the suspension of disbelief and the atmosphere of Factior. Factories flying ...
- Tue Oct 24, 2023 9:28 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 53304
Re: Friday Facts #381 - Space Platforms
I'm not sure, but I think the white belts are faster? But it's a fair point for sure, simply repeating them is not ideal. Space belts, yes, but with some new mechanics would be good. All new assemblers with new mechanics as well. Isn't that part of the point - new mechanics? But new mechanics aren't...
- Tue Oct 24, 2023 7:57 am
- Forum: General discussion
- Topic: 100x Research Increase Review (first 80 hours)
- Replies: 3
- Views: 1818
Re: 100x Research Increase Review (first 80 hours)
I think this would be doable, but yeah, you'd have to have to go very heavy on green modules and zero out biter spreading and/or biter evolution. Unless you are a very talented speed runner, biter evolution would get ahead of your ability to deal with them. Spreading might be OK, but you'd really ne...
- Tue Oct 24, 2023 7:49 am
- Forum: General discussion
- Topic: Biter mining
- Replies: 2
- Views: 988
Biter mining
This sounds like the most awesome fun thing ever. Saw it on reddit: https://www.reddit.com/r/factorio/comments/17dv00k/comment/k5zhyqh The AAI Rangers aggro the biters (not sure if it's just because they're active vehicles, or if they pollute, or if it's due to the built-in radar), who run into the ...
- Tue Oct 24, 2023 7:09 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 53304
Re: Friday Facts #381 - Space Platforms
A lot of folks is asking how the items stick to the space-belts. Isn't it obvious? Glue, duh! We will have to catch some new animal, turn its hoofs into glue and use it to builds belts on the platforms. Yeah, there should have been a new type of belt for space. All new assemblers too. It sort of fe...
- Mon Oct 23, 2023 5:19 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 53304
Re: Friday Facts #381 - Space Platforms
[Moderated by Koub : Response to a moderated comment]
- Mon Oct 23, 2023 2:39 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 53304
Re: Friday Facts #381 - Space Platforms
So, ok - space debris is fine, it makes sense. You don't want to build up mass on the platform because of fuel costs during deceleration. It's not really added space debris because you're taking existing asteroids and mining them. The infinite asteroid supply however is questionable. Also the mining...
- Mon Oct 23, 2023 2:31 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 53304
Re: Friday Facts #381 - Space Platforms
[Moderated by Koub : Off topic, I will not let yet another a flame war start]
- Mon Oct 23, 2023 2:25 am
- Forum: General discussion
- Topic: Anyone else got hyped enough about space age that they had to dive into space exploration?
- Replies: 17
- Views: 5155
Re: Anyone else got hyped enough about space age that they had to dive into space exploration?
"It is not complicated, but tedious"
The fundamental problem is the entire (and very large) fan base is on the discord, so all you get on the forums here are the naysayers.
The fundamental problem is the entire (and very large) fan base is on the discord, so all you get on the forums here are the naysayers.
- Sat Oct 21, 2023 1:57 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 53304
Re: Friday Facts #381 - Space Platforms
I think this really captures the spirit of what makes SE fun, when you first get to space, and amplifies it. I am also cautiosly optimistic, that it seems that kovarex feels similar to how I feel, on what is not fun in SE. The gameplay of this was designed by me, kovarex and v453000 together. It's ...