Search found 589 matches

by blazespinnaker
Wed Oct 19, 2022 10:03 pm
Forum: General discussion
Topic: Why are containers UPS problems?
Replies: 7
Views: 859

Re: Why are containers UPS problems?

All I know is that this is not the first time I've seen this come up on these forums and I have seen dev responses saying that containers are optimized and that so far all of the instances of "but look at this, this case is slow!" have been cases of modified containers with hundreds of sl...
by blazespinnaker
Wed Oct 19, 2022 1:36 pm
Forum: General discussion
Topic: Why are containers UPS problems?
Replies: 7
Views: 859

Re: Why are containers UPS problems?

As a programmer myself, I think it's very easy to look from the outside and think "it should just work, right?". And I've stepped it that trap a lot, because code is more complicated and not as simple as it seems. Yeah, sometimes it's possible, but is it a good idea? I always try to guage...
by blazespinnaker
Wed Oct 19, 2022 6:57 am
Forum: General discussion
Topic: Why are containers UPS problems?
Replies: 7
Views: 859

Why are containers UPS problems?

I was reading somewhere the following. Not sure if it's accurate: In: every slot checked with the first to see if there's room, stopping at the limit if there is one. Out: Every slot (limit doesn't matter, you can manually put stuff in the red/limited slots) checked to see if there's something that ...
by blazespinnaker
Sat Oct 15, 2022 1:14 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 236
Views: 34967

Re: Optimization idea: abstraction

So, I've talked to some different folks about this. At the end of the day, it's a mod. A great mod, but will always be a mod. Factorio is a game, not a science, and while abstraction for some of us sounds like a huge amount of fun, for the vast majority it's more chore than game playing. Abstraction...
by blazespinnaker
Thu Oct 13, 2022 7:14 am
Forum: General discussion
Topic: Pipe throughput measurements
Replies: 49
Views: 3902

Re: Pipe throughput measurements

+1 for longer pipes. They help with throughput issues, they're very cool looking, add new puzzles to the game, and easier to tear down / place with bots.
by blazespinnaker
Tue Oct 11, 2022 12:14 pm
Forum: General discussion
Topic: why prod modules are important
Replies: 155
Views: 7359

Re: why prod modules are important

It sort of depends, pollution is only part of the equation. Factory footprint is important as well because larger, sprawling bases are tricky to defend, especially when biters have been amped up due to settings or mods.
by blazespinnaker
Mon Oct 10, 2022 9:00 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: (SPOILERS!) Space Exploration 0.5 / 1,360 spm / mining 616 / 6.7k hours
Replies: 60
Views: 4580

Re: (SPOILERS!) Space Exploration 0.5 / 1,360 spm / mining 616 / 6.7k hours

May take a bit longer than originally planned. I built a lot of stuff around the space elevator :(
by blazespinnaker
Mon Oct 10, 2022 3:58 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: (SPOILERS!) Space Exploration 0.5 / 1,360 spm / mining 616 / 6.7k hours
Replies: 60
Views: 4580

Re: (SPOILERS!) Space Exploration 0.5 / 1,360 spm / mining 616 / 6.7k hours

Yeah, I avoided using spaceships as much as possible, except for moving naq around and the DSS generating stuff. They felt buggy and were definitely UPS killers. And no worries, I expect nothing of no one :) Just idle chatter. Discord in general is a very bad idea, imho. Slack for work makes sense, ...
by blazespinnaker
Mon Oct 10, 2022 3:42 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: (SPOILERS!) Space Exploration 0.5 / 1,360 spm / mining 616 / 6.7k hours
Replies: 60
Views: 4580

Re: (SPOILERS!) Space Exploration 0.5 / 1,360 spm / mining 616 / 6.7k hours

Already the train transport between nauvis and norbit has been replaced by a 0.6 elevator. This eliminates the frequent and depressing lag caused by the spaceship elevator used in 0.5 and makes the game progress much more comfortable. I'm seeing the opposite, unless by spaceship elevator you actual...
by blazespinnaker
Mon Oct 10, 2022 3:32 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: (SPOILERS!) Space Exploration 0.5 / 1,360 spm / mining 616 / 6.7k hours
Replies: 60
Views: 4580

Re: (SPOILERS!) Space Exploration 0.5 / 1,360 spm / mining 616 / 6.7k hours

I may not fully understand your method. Is it different from the generally well-known method of force-feeding, where some type of recipes are executed when there is more of a certain greek ? And my concern is that the method may not produce high spm and many arcospheres are needed. No, and lol, I w...
by blazespinnaker
Mon Oct 10, 2022 8:30 am
Forum: General discussion
Topic: Lore and its lack in Factorio.
Replies: 4
Views: 516

Re: Lore and its lack in Factorio.

I think its good that there is no real mission. No HQ that gives you the next task to do. The tech tree is more than enough to guide the player through the game. The back story does not really matter. You end up on a planet, there is no contact to where ever you came from. Help is not expected. You...
by blazespinnaker
Sat Oct 08, 2022 11:08 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 429
Views: 146695

Re: Parrallel processing in games & applications

And that is probably the biggest misconception of why most multithreading code shows no improvements. There's a misconception. Multithreading does exist (belts, one of the biggest mainstays of the game). The choice seemed to be to do it tactically rather than architecturally. My guess is that it wa...
by blazespinnaker
Sat Oct 08, 2022 11:58 am
Forum: General discussion
Topic: Lore and its lack in Factorio.
Replies: 4
Views: 516

Lore and its lack in Factorio.

One of the curious things about Factorio is the general lack of lore. We have a basic subplot (crash land on the planet) but beyond that, Wube made the obviously conscious decision not to spend too much effort on story. There was a good reason for that, I guess, so as to let the players and mod auth...
by blazespinnaker
Sat Oct 08, 2022 10:37 am
Forum: General discussion
Topic: Defending your base is just to easy!
Replies: 123
Views: 23676

Re: Defending your base is just to easy!

Apologies to the dead horses, but I thought this was both fun and illustrative. I also really can't speak enough of this mod and it's a true travesty - imho - it's not getting the attention it deserves. But, it must be what the mod author wants, so I guess I really can't complain. Still, a shame - I...
by blazespinnaker
Mon Sep 19, 2022 3:39 pm
Forum: General discussion
Topic: Defending your base is just to easy!
Replies: 123
Views: 23676

Re: Defending your base is just to easy!

"required to make marathon deathworld easier" come on man... it's just a game. I mean, really, is that what this is about? Lol.. ok, I admit I was wrong. I should have said unless you're willing to use efficiency modules, it's going to be harder. Though to be fair, given the base that he p...
by blazespinnaker
Mon Sep 19, 2022 3:26 pm
Forum: General discussion
Topic: Defending your base is just to easy!
Replies: 123
Views: 23676

Re: Defending your base is just to easy!

Honestly mmmpi, I think I see what you're trying to say, and they're good points. EM3 is painfully expensive. I hope you'll take a moment and see my side.
by blazespinnaker
Mon Sep 19, 2022 3:22 pm
Forum: General discussion
Topic: Defending your base is just to easy!
Replies: 123
Views: 23676

Re: Defending your base is just to easy!

Here's a simple build.. a miner with a pm3, 2 beacons. filled with em3 -60%, filled with em1, +10%? Yeah, I get that em3 is quite a bit more expensive and maybe wube should do something about that, but eventually it'll pay off. And maybe that's the real argument here.. the pay off time on em3 is pai...
by blazespinnaker
Mon Sep 19, 2022 1:23 pm
Forum: General discussion
Topic: Defending your base is just to easy!
Replies: 123
Views: 23676

Re: Defending your base is just to easy!

Just Want to add, that 3 eff1 in miners and assembler's(esp. assembler3 with 4 modules slots) are the way to go. eff2 could be used in pumpjacks and electric furnaces to max them out, because they only have 2 slots, but it's already quite questionable. 1 eff2 is lot more expensive than 3 eff1. (2 e...
by blazespinnaker
Sat Sep 17, 2022 5:30 am
Forum: General discussion
Topic: Defending your base is just to easy!
Replies: 123
Views: 23676

Re: Defending your base is just to easy!

mmmPI it's all good. You make a lot of very interesting points. Again, I encourage you to try it out. It's great fun

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