Search found 446 matches

by blazespinnaker
Thu May 20, 2021 1:07 am
Forum: General discussion
Topic: [QoL] Get rid of false I/O with liquids
Replies: 3
Views: 483

Re: [QoL] Get rid of false I/O with liquids

I am unsure why this must be fixed every time over additional mods or with X recipes to fit for a nice production chain but it causes every time headaches to me. What I mean? Yes, that the outputs, even in vanilla from the Refinery are not equal to the chemical plant which isn't solved by simply ro...
by blazespinnaker
Tue May 18, 2021 9:05 am
Forum: General discussion
Topic: Wave Defense - Who Plays?
Replies: 6
Views: 864

Re: Wave Defense - Who Plays?

It'd be really cool if we had a scenario sub forum on Factorio.

We've posted about wave defense here - https://www.speedrun.com/factorio/thread/xg6w1

In case you find, as I do, the videos too time consuming to watch.
by blazespinnaker
Tue Apr 27, 2021 6:01 pm
Forum: Multiplayer
Topic: RocketRush PvP anyone?
Replies: 0
Views: 198

RocketRush PvP anyone?

Imported blueprints allowed, but no exploits :p Attacking the other player is definitely allowed. Any settings welcomed, though prefer no mods. US time zones
by blazespinnaker
Sat Apr 24, 2021 12:39 pm
Forum: General discussion
Topic: Complexity analysis of factorio resources
Replies: 6
Views: 663

Re: Complexity analysis of factorio resources

Zowie. No, not at all, but respect for the effort.

Something in browser I think would be appropriate here. There is only some small value to this list, and it's going to be rather subjective.
by blazespinnaker
Sat Apr 24, 2021 12:10 pm
Forum: General discussion
Topic: Complexity analysis of factorio resources
Replies: 6
Views: 663

Re: Complexity analysis of factorio resources

There are different ways of doing the scoring I suppose. For example, both ore and oil just take one step (miner or pumpjack), but clearly oil is harder to get. How much harder, is map dependent and subjective to skills. Advanced oil also has complexity issues with buffering and pipe layout. Visuali...
by blazespinnaker
Fri Apr 23, 2021 6:08 pm
Forum: General discussion
Topic: Is using other people’s blueprints cheating?
Replies: 29
Views: 4762

Re: Is using other people’s blueprints cheating?

It mostly depends on how you enjoy the game. Some considers factorio a puzzle game where you work on individual little problems so they detest blueprinting, which I respect. But I strongly disagree on the opinions that blueprinting " breaks the spirit of the game ". Factorio is a game abo...
by blazespinnaker
Fri Apr 23, 2021 6:00 pm
Forum: General discussion
Topic: Complexity analysis of factorio resources
Replies: 6
Views: 663

Complexity analysis of factorio resources

Was wondering if anyone has done this. Fairly easy to do, just add up complexity of the total build chain of a resource, but if someone has already got it done, nicely laid out, love to re-use it.

Dave? :)
by blazespinnaker
Wed Apr 21, 2021 7:53 pm
Forum: Ideas and Suggestions
Topic: Ghost placement in map mode
Replies: 10
Views: 516

Re: Ghost placement in map mode

That would likely be very very confusing to muscle memory. I've never seen a UX mechanic like that in any other software, and likely for good reason.
by blazespinnaker
Mon Apr 19, 2021 11:37 pm
Forum: Ideas and Suggestions
Topic: Copy-paste modules (in addition to settings)
Replies: 22
Views: 10120

Re: Copy-paste modules (in addition to settings)

The key words for me is - "I would like that to apply to adding modules." Adding modules is a huge hassle, even after robots, because you can't copy-paste them in similar to other settings. You have deconstruct the entity first, and then paste in a whole new blueprint of assembler + module...
by blazespinnaker
Mon Apr 19, 2021 11:28 pm
Forum: Frequently Suggested / Link Collections
Topic: Improvements for the Construction-Phase (Handling of Blueprints / Ghosts / Copy / Pre-Configuration)
Replies: 5
Views: 2387

Re: Improvements for the Construction-Phase (Handling of Blueprints / Ghosts / Copy / Pre-Configuration)

Talk about burying the lead! IMHO - Really needs to a better curated list of frequently suggested features. Having read the suggestions forum, there are no more than 10 *specific* frequently made points made by veteran players, the rest are just vague desires for more mechanics by folks new to the g...
by blazespinnaker
Mon Apr 19, 2021 11:06 pm
Forum: Ideas and Suggestions
Topic: Make biter aiming harder to trick
Replies: 10
Views: 579

Re: Make biter aiming harder to trick

I'll skip the commentary as it's offtopic from the main point, except to say it really is more convenient to use artillery islands. Try it out!

As for the original suggestion, that really only gets you so far. Try taking out a large biter base with that :) This is why there are acid splashes.
by blazespinnaker
Mon Apr 19, 2021 11:00 pm
Forum: Ideas and Suggestions
Topic: Ghost placement in map mode
Replies: 10
Views: 516

Re: Ghost placement in map mode

Just a headsup, I've been using switched controls (build ghost is now left mouse, build is shift left mouse button) for the last few days. This issue used to annoy the heck out of me, but it's completely gone away now that I've reversed the controls. Might be something you want to wait until you're ...
by blazespinnaker
Mon Apr 19, 2021 10:54 pm
Forum: Ideas and Suggestions
Topic: Hotkey to replace existing structures with blueprint
Replies: 60
Views: 8014

Re: Hotkey to replace existing structures with blueprint

I'm sure there is a good reason! However, it'd be nice to know it wasn't just overlooked and some acknowledgement that is a clearly highly desirable feature that is very much consistent with the games capabilities.
by blazespinnaker
Sat Apr 17, 2021 4:35 pm
Forum: General discussion
Topic: Complete the game in 8 hours achievement - time for a change?
Replies: 16
Views: 10814

Re: Complete the game in 8 hours achievement - time for a change?

If you're having troubles with this, I very highly recommend co-op mode! Lots of fun. I joined a group blindly just off a random reddit post and first time, we did it under 3 hours. The record is 73 minutes I believe. I made it my job to put in all the power poles and belts as I really had no idea w...
by blazespinnaker
Sat Apr 17, 2021 4:13 pm
Forum: Ideas and Suggestions
Topic: Hotkey to replace existing structures with blueprint
Replies: 60
Views: 8014

Re: Hotkey to replace existing structures with blueprint

Given the traffic and how obvious the feature is, it'd be nice at least to get feedback as to why it wasn't implemented.
by blazespinnaker
Sat Apr 17, 2021 4:10 pm
Forum: Ideas and Suggestions
Topic: Ghost placement in map mode
Replies: 10
Views: 516

Re: Ghost placement in map mode

You can just change it via keybinds, which I will start doing.. Perhaps that is what jodokus meant by 'reverse controls'.
by blazespinnaker
Sat Apr 17, 2021 4:02 pm
Forum: Ideas and Suggestions
Topic: Make biter aiming harder to trick
Replies: 10
Views: 579

Re: Make biter aiming harder to trick

Yeah, hopefully enemy AI will improve. There is a lot of well thought out PvE mechanics in Factorio, between all the weapons and mobs. A lot of invested time and energy. It's a shame to just give up on it like they seem to have. In particular, artillery on islands with logistics chest is pretty much...
by blazespinnaker
Sat Apr 17, 2021 3:57 pm
Forum: Ideas and Suggestions
Topic: Editing in map view
Replies: 12
Views: 1035

Re: Aligning illogical differences between copying and building of entities

Yeah, it's a bit silly TBH, but you can click paste most configurations in map view. Just need to remember to do it, I guess. The only one that is a true hassle with no good workaround is adding modules to assemblers. Except maybe a mod, which may or may not work between versions. That one is partic...
by blazespinnaker
Sat Apr 17, 2021 3:39 pm
Forum: Ideas and Suggestions
Topic: Brownout icon / Low power icon / Low power warning
Replies: 49
Views: 6018

Re: Brownout icon / Low power icon / Low power warning

To summarize the discussion, tho it seems rather obvious to me, but I guess others are having difficulties. Folks would like an icon indicating low power, but others I guess think that's too much of a gimme. (Added note: pipes have flashing, so it would be consistent) New players may mistake low pow...

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