Search found 66 matches

by causa-sui
Wed Feb 28, 2024 3:45 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Flow Routers - UTU balancers without the balance
Replies: 12
Views: 7991

Re: Flow Routers - UTU balancers without the balance

Could Factorio SAT be used to discover better designs for routers?
by causa-sui
Thu Feb 22, 2024 6:57 pm
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 181
Views: 56605

Re: UPS optimized 12-beacon smelting - w/minimal circuits

Ah I think I messed up the wiring, try this: 0eNrdXNtu4zYQ/ZVAL32xC/EqKWj7FX0rFoZs01mhtiRQcrrpIv9eUkocX0iTnFmgbYpFgdjWjDiXw+Fc+D1b74+q1007Zo/fs60aNrrpx6Zrs8esbh+adqd00+mH51o3tf38wfzb1s/qsPnrp+HBPNA8tdkiG9q6X47d8kk3W0vpW/ZYsEX2kj2S/HWR1euh2x9HtbS/65v2KXsc9VEtsmbTtUP2+Mf3zBKq9/bZ8aVXhn0zqoOh3NYH+9em63...
by causa-sui
Thu Feb 22, 2024 6:13 pm
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 181
Views: 56605

Re: UPS optimized 12-beacon smelting - w/minimal circuits

Here is a 2-signal version with 60 beacons. It is almost perfect, it only wastes 3 ticks of activity on the middle inserter. I made a version that takes one full belt just for fun, because I know some users will prefer that even though half belts are better for UPS. I expect this to be worse than y...
by causa-sui
Wed Nov 02, 2022 2:16 pm
Forum: Gameplay Help
Topic: Trains get stuck if the destination is disabled and other are full
Replies: 20
Views: 7307

Re: [1.1.69] Trains get stuck if the destination is disabled and other are full

will just get rid of the enable/disable entirely for 1.2 (it will be replaced with internally forcing limit to 0). There will be no longer "skip schedule record" behavior. Oh god, please don't do that. Especially not without talking to a lot of rail addicts about it first. I use that feat...
by causa-sui
Fri Oct 28, 2022 3:22 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 299
Views: 154165

Re: 3 and 4 way intersections

Tallywort wrote: ↑
Tue Oct 18, 2022 12:28 pm
And IIRC Lane swaps tend to be bad as they lead to trains blocking both lanes for little gain.
This matches my experience. Trains feel free to switch lanes without any awareness of what is behind them, which causes a loss of throughput for no benefit.
by causa-sui
Fri Apr 15, 2022 5:47 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 299
Views: 154165

Re: 3 and 4 way intersections

After some additional testing I've thoroughly convinced myself that you are right and this is not a property of buffered intersections at all, but rather it's a consequence of how trains path in factorio more generally. That means this problem, while real, is off topic for this thread. Therefore, I'...
by causa-sui
Tue Apr 12, 2022 7:24 pm
Forum: Mod portal Discussion
Topic: I can't upload mods
Replies: 9
Views: 2741

Re: I can't upload mods

vinzenz wrote: ↑
Thu Feb 10, 2022 9:10 am
ZwerOxotnik wrote: ↑
Wed Feb 09, 2022 3:40 pm
I can't update and upload new mods on the mod portal.
I keep getting this:
Error: Failed to upload mod: Unknown error. (code: 500)
Sorry about that, I fixed the problem. Please try again.
I am getting 500s today as well. Is it the same problem?
by causa-sui
Tue Apr 12, 2022 2:00 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 299
Views: 154165

Re: 3 and 4 way intersections

Based on a little bit of my testing it seems that many buffered intersections out there encourage trains to turn rather than go straight. This may be because of the longer paths inside the intersection from the buffering. Regardless, it leads to high scores on the testbench, where only a single int...
by causa-sui
Mon Apr 11, 2022 1:33 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 299
Views: 154165

Re: 3 and 4 way intersections

Based on a little bit of my testing it seems that many buffered intersections out there encourage trains to turn rather than go straight. This may be because of the longer paths inside the intersection from the buffering. Regardless, it leads to high scores on the testbench, where only a single inte...
by causa-sui
Fri Apr 01, 2022 3:25 pm
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 181
Views: 56605

Re: UPS optimized 12-beacon smelting - w/minimal circuits

Can we have a separate category for on-patch smelting? I understand that that is best objectively but it is not really applicable to games using settings closer to default.
by causa-sui
Fri Mar 04, 2022 3:57 pm
Forum: Energy Production
Topic: Is nuclear power really bad for megabases?
Replies: 38
Views: 15203

Re: Is nuclear power really bad for megabases?

Alt-F4 blog has an interesting post on this topic that rekindled my interest.

I'm interested in this reddit post linked off this alt-f4 blog as well.
by causa-sui
Fri Feb 18, 2022 2:55 pm
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 181
Views: 56605

Re: UPS optimized 12-beacon smelting - w/minimal circuits

Didn't we decide that it's better NOT to include a separate clock mechanism with each smelter array? Rather, we want to use a single clock and link the circuit networks together, right?
by causa-sui
Sun Jan 30, 2022 8:16 pm
Forum: Bug Reports
Topic: [1.1.53] Mod with broken info.json prevents Factorio from updating any mods
Replies: 1
Views: 1185

Re: [1.1.53] Mod with broken info.json prevents Factorio from updating any mods

I deleted the broken distribution from the portal because I wanted to iterate on the mod pack, so I've attached it here.
by causa-sui
Sat Jan 29, 2022 4:36 pm
Forum: Energy Production
Topic: Is nuclear power really bad for megabases?
Replies: 38
Views: 15203

Re: Is nuclear power really bad for megabases?

Nobody is saying that nuclear power infrastructure, including the fuel cell chains to keep it running, isn't more complex than that for solar, but you only have to design once (...disregarding the constant desire to "improve" designs). Solar presents a different challenge, at least partia...
by causa-sui
Sat Jan 29, 2022 4:01 pm
Forum: Energy Production
Topic: Is nuclear power really bad for megabases?
Replies: 38
Views: 15203

Re: Is nuclear power really bad for megabases?

As someone said, it better should be the real base with all the infrastructure. I disagree. This would introduce a variable: a reader might object "well, yeah, but that's what it did with YOUR base, maybe the impact will be different on MY base because of XYZ." I've recently discovered Fa...
by causa-sui
Sat Jan 29, 2022 3:58 pm
Forum: Energy Production
Topic: Is nuclear power really bad for megabases?
Replies: 38
Views: 15203

Re: Is nuclear power really bad for megabases?

Players have different motivation, I'm not sure if it is worth arguing about that. In no way am I arguing that anyone should not use Solar if it suits their purposes. I just CANNOT emphasize this enough. However, I do think that the often-repeated mantra that "if you are building a megabase, y...
by causa-sui
Thu Jan 27, 2022 11:17 pm
Forum: Bug Reports
Topic: [1.1.53] Mod with broken info.json prevents Factorio from updating any mods
Replies: 1
Views: 1185

[1.1.53] Mod with broken info.json prevents Factorio from updating any mods

I'm working on my own mod pack for convenience and so others can get a look at the mods I'm using when they ask. Version 0.0.1 of this mod is broken, because I entered `base >= ???` as a dependency in info.json, and "???" is not a version. I attempted to fix that in version 0.0.3. Locally,...
by causa-sui
Thu Jan 27, 2022 4:56 pm
Forum: Energy Production
Topic: Is nuclear power really bad for megabases?
Replies: 38
Views: 15203

Re: Is nuclear power really bad for megabases?

To clarify, I am not challenging the fact that Solar is O(1) while Nuclear is at best O(n), and so the UPS impact of Solar will always be negligible. Solar will ALWAYS outperform Nuclear at any quantity of output, and the bigger the output, the bigger the performance gap will be. However, Nuclear is...
by causa-sui
Wed Jan 26, 2022 11:51 pm
Forum: Energy Production
Topic: Is nuclear power really bad for megabases?
Replies: 38
Views: 15203

Is nuclear power really bad for megabases?

Conventional wisdom is that big bases need to use solar power, because nuclear power needs to move steam and heat around, and fluid calculations are expensive -- whereas a solar array of unlimited size only requires a single calculation. In "Big O" terms, Nuclear is at best O(n) while Sola...
by causa-sui
Tue Jan 25, 2022 11:22 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: UPS-optimized green circuits benchmarking
Replies: 10
Views: 5786

Re: UPS-optimized green circuits benchmarking

Interesting. Removing the roboports helped? Even with no bots in them?

I could probably make a python script that would parse the benchmark outputs into csv, if you would find that easier.

Go to advanced search