Search found 15 matches

by causa-sui
Sat Jan 02, 2021 3:47 am
Forum: Ideas and Suggestions
Topic: Grid snapping for deconstruction planner
Replies: 4
Views: 176

Re: Grid snapping for deconstruction planner

+1. Every session I'm placing grid-aligned blueprints just because I deleted an adjacent piece and accidentally cut too close to the bone. There are many ways to achieve this, but one option might be to provide something like a ctrl-shift-click with a blueprint that inverts the blueprint behavior, i...
by causa-sui
Wed Dec 16, 2020 12:50 am
Forum: Show your Creations
Topic: regarding my blueprints and other neat things
Replies: 10
Views: 1453

Re: regarding my blueprints and other neat things

Might the circuit logic for the smelter w/ stops be simplified in 1.1?
by causa-sui
Tue Dec 15, 2020 6:22 pm
Forum: Show your Creations
Topic: regarding my blueprints and other neat things
Replies: 10
Views: 1453

Re: regarding my blueprints and other neat things

I also made some variants of your base grid that have absolute alignment and landfill 0eNrtnU1z3MiWnv8KgxHegX2R75uJRGo3YztuXNsLx1144TsdHfyoZpeHYtHFYs/IN/TfB0VVUZQqIeYDT8T0gqtuSQcHQJ6PFyDzOfj7+dXd0+phu77f/XK12fzz+Ye/f/2bx/MPf3v1x/2/Pd5fPlzsNhe32/XN/s//ev4hFHXnn57/+7k7v7x63Nw97VYXe8uH9f3t+Yfd9mnVna+vN...
by causa-sui
Mon Dec 14, 2020 8:23 pm
Forum: Duplicates
Topic: [1.1.5] Crash to desktop on loading save game
Replies: 4
Views: 625

Re: [1.1.5] Crash to desktop on loading save game

Confirmed this is working again in 1.1.6. Thank you 8-)
by causa-sui
Mon Dec 14, 2020 1:37 am
Forum: Show your Creations
Topic: regarding my blueprints and other neat things
Replies: 10
Views: 1453

Re: regarding my blueprints and other neat things

but i couldn't help myself but to fiddle around :roll: : Ah, nice. Yeah, I try to keep the entry undergrounds "inside" the beacons when doing these 13-tile type things, and it was bugging me with this one that I didn't see an easy way to pack them in one more tile. The answer was right in front of ...
by causa-sui
Sun Dec 13, 2020 4:58 am
Forum: Show your Creations
Topic: regarding my blueprints and other neat things
Replies: 10
Views: 1453

Re: regarding my blueprints and other neat things

I made a small change to extend the red circuit blueprint to make plastic onsite. Since I use a lot of coal liquefaction to make petroleum gas this has served me well in a few places. I'm interested in constructive criticism. 0eNq9XNtu2zgQ/RVBz3Yh3ql8xmLfFkEhy4wjrCxpJTlttsi/L2U3theWzJlh3ac2iX3mwjnDI...
by causa-sui
Tue Dec 08, 2020 2:49 am
Forum: Duplicates
Topic: [1.1.5] Crash to desktop on loading save game
Replies: 4
Views: 625

Re: [1.1.5] Crash to desktop on loading save game

By the way, if there's any indication about whether this save can be recovered or not, I'd love to know. I'll start over if I have to, but... if I have to, then, the sooner the better :lol:
by causa-sui
Tue Dec 08, 2020 1:44 am
Forum: Duplicates
Topic: [1.1.5] Crash to desktop on loading save game
Replies: 4
Views: 625

[1.1.5] Crash to desktop on loading save game

- What did you do? Tried to load a save in single player. (link below) - What happened? Crash to desktop with a message asking me to make a bug report. - What did you expect to happen instead? Factorio - Does it happen always, once, or sometimes? I've tried a few times with disabling a few mods but ...
by causa-sui
Sat Dec 05, 2020 5:21 pm
Forum: General discussion
Topic: Anyone use barrels?
Replies: 62
Views: 3750

Re: Anyone use barrels?

Yoyobuae wrote:
Thu Nov 26, 2020 6:28 pm
EDIT: Nevermind, I've just found a more optimized fluid wagon unloading setup which empties it in 0.7 seconds.
Uhhh, care to share?
by causa-sui
Sat Dec 05, 2020 1:52 am
Forum: Duplicates
Topic: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo)
Replies: 9
Views: 630

[Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo)

With map editor enabled/creative mode dragging power poles over other entities when an autosave occurred, followed by a hard lock and a crash with a message asking me to make a bug report. Here I am. Log file attached. I can provide a save but it seems too big to attach in the forum.
by causa-sui
Mon Nov 30, 2020 6:11 am
Forum: Not a bug
Topic: [1.1.2] Increasing the in-game time scale also increases the rate of auto-saving when paused
Replies: 3
Views: 157

Re: [1.1.2] Increasing the in-game time scale also increases the rate of auto-saving when paused

Maybe this is a feature request then. It can be annoying when the purpose of increasing the time scale is to test things, e.g. if a blueprint will deadlock after a long time.
by causa-sui
Sun Nov 29, 2020 11:35 pm
Forum: Not a bug
Topic: [1.1.2] Increasing the in-game time scale also increases the rate of auto-saving when paused
Replies: 3
Views: 157

[1.1.2] Increasing the in-game time scale also increases the rate of auto-saving when paused

Testing this in 1.1.2.

To reproduce:

- Open a factorio game
- Type /editor in the console
- Click on "Time"
- Increase timescale to 64x
- Depress the "pause" button

Watch as you get many auto-saves in (relatively) quick succession.
by causa-sui
Sat Sep 12, 2020 4:29 am
Forum: Pending
Topic: [Klonan] [1.0.0] Can't meet tutorial truck storage requirement after truck is destroyed and rebuilt
Replies: 1
Views: 175

[Klonan] [1.0.0] Can't meet tutorial truck storage requirement after truck is destroyed and rebuilt

I'm playing the tutorial level where I learn how to make rail schedules. I started the level with the truck I built previously, but I got the truck destroyed in an encounter with some zerglings, and rebuilt it. Now that I have successfully scheduled rail deliveries I am tasked with loading up the tr...

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