Search found 69 matches
- Tue Oct 01, 2024 3:14 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Flow Routers - UTU balancers without the balance
- Replies: 16
- Views: 12263
Re: Flow Routers - UTU balancers without the balance
What makes compact routers "boring"? Making them smaller means they can be applied to more use-cases. 128x128 balancers are impressive but practically useless.
- Mon Jul 29, 2024 5:16 pm
- Forum: Ideas and Suggestions
- Topic: Please remove the Spidertron screen wobble
- Replies: 49
- Views: 5253
Re: Removing the Spidertron "screen jitter" on moving around.
For me, a fix would require that my camera stops moving immediately (from the point of view of subjective "human time") after I have fully depressed all directional movement keys.
I have no position on what the best way to achieve that would be.
I have no position on what the best way to achieve that would be.
- Fri Jun 14, 2024 4:00 pm
- Forum: Ideas and Suggestions
- Topic: Please remove the Spidertron screen wobble
- Replies: 49
- Views: 5253
Re: Removing the Spidertron "screen jitter" on moving around.
I agree that this is an important accessibility issue affecting users who suffer from motion sickness and maybe other visually driven neurological disorders. For me, it is a usability and quality of life issue. I spend most of my time inside Spidertron, but Spidertron wobbles when stopping. This mov...
- Wed Feb 28, 2024 3:45 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Flow Routers - UTU balancers without the balance
- Replies: 16
- Views: 12263
Re: Flow Routers - UTU balancers without the balance
Could Factorio SAT be used to discover better designs for routers?
- Thu Feb 22, 2024 6:57 pm
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 181
- Views: 74907
Re: UPS optimized 12-beacon smelting - w/minimal circuits
Ah I think I messed up the wiring, try this: 0eNrdXNtu4zYQ/ZVAL32xC/EqKWj7FX0rFoZs01mhtiRQcrrpIv9eUkocX0iTnFmgbYpFgdjWjDiXw+Fc+D1b74+q1007Zo/fs60aNrrpx6Zrs8esbh+adqd00+mH51o3tf38wfzb1s/qsPnrp+HBPNA8tdkiG9q6X47d8kk3W0vpW/ZYsEX2kj2S/HWR1euh2x9HtbS/65v2KXsc9VEtsmbTtUP2+Mf3zBKq9/bZ8aVXhn0zqoOh3NYH+9em63...
- Thu Feb 22, 2024 6:13 pm
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 181
- Views: 74907
Re: UPS optimized 12-beacon smelting - w/minimal circuits
Here is a 2-signal version with 60 beacons. It is almost perfect, it only wastes 3 ticks of activity on the middle inserter. I made a version that takes one full belt just for fun, because I know some users will prefer that even though half belts are better for UPS. I expect this to be worse than y...
- Wed Nov 02, 2022 2:16 pm
- Forum: Gameplay Help
- Topic: Trains get stuck if the destination is disabled and other are full
- Replies: 20
- Views: 9811
Re: [1.1.69] Trains get stuck if the destination is disabled and other are full
will just get rid of the enable/disable entirely for 1.2 (it will be replaced with internally forcing limit to 0). There will be no longer "skip schedule record" behavior. Oh god, please don't do that. Especially not without talking to a lot of rail addicts about it first. I use that feat...
- Fri Oct 28, 2022 3:22 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 404
- Views: 211139
- Fri Apr 15, 2022 5:47 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 404
- Views: 211139
Re: 3 and 4 way intersections
After some additional testing I've thoroughly convinced myself that you are right and this is not a property of buffered intersections at all, but rather it's a consequence of how trains path in factorio more generally. That means this problem, while real, is off topic for this thread. Therefore, I'...
- Tue Apr 12, 2022 7:24 pm
- Forum: Mod portal Discussion
- Topic: I can't upload mods
- Replies: 9
- Views: 3336
Re: I can't upload mods
I am getting 500s today as well. Is it the same problem?vinzenz wrote: βThu Feb 10, 2022 9:10 amSorry about that, I fixed the problem. Please try again.ZwerOxotnik wrote: βWed Feb 09, 2022 3:40 pmI can't update and upload new mods on the mod portal.
I keep getting this:Error: Failed to upload mod: Unknown error. (code: 500)
- Tue Apr 12, 2022 2:00 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 404
- Views: 211139
Re: 3 and 4 way intersections
Based on a little bit of my testing it seems that many buffered intersections out there encourage trains to turn rather than go straight. This may be because of the longer paths inside the intersection from the buffering. Regardless, it leads to high scores on the testbench, where only a single int...
- Mon Apr 11, 2022 1:33 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 404
- Views: 211139
Re: 3 and 4 way intersections
Based on a little bit of my testing it seems that many buffered intersections out there encourage trains to turn rather than go straight. This may be because of the longer paths inside the intersection from the buffering. Regardless, it leads to high scores on the testbench, where only a single inte...
- Fri Apr 01, 2022 3:25 pm
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 181
- Views: 74907
Re: UPS optimized 12-beacon smelting - w/minimal circuits
Can we have a separate category for on-patch smelting? I understand that that is best objectively but it is not really applicable to games using settings closer to default.
- Fri Mar 04, 2022 3:57 pm
- Forum: Gameplay Help
- Topic: Is nuclear power really bad for megabases?
- Replies: 38
- Views: 19315
Re: Is nuclear power really bad for megabases?
Alt-F4 blog has an interesting post on this topic that rekindled my interest.
I'm interested in this reddit post linked off this alt-f4 blog as well.
I'm interested in this reddit post linked off this alt-f4 blog as well.
- Fri Feb 18, 2022 2:55 pm
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 181
- Views: 74907
Re: UPS optimized 12-beacon smelting - w/minimal circuits
Didn't we decide that it's better NOT to include a separate clock mechanism with each smelter array? Rather, we want to use a single clock and link the circuit networks together, right?
- Sun Jan 30, 2022 8:16 pm
- Forum: Assigned
- Topic: [Raiguard] [1.1.53] Mod with broken info.json prevents Factorio from updating any mods
- Replies: 1
- Views: 1445
Re: [1.1.53] Mod with broken info.json prevents Factorio from updating any mods
I deleted the broken distribution from the portal because I wanted to iterate on the mod pack, so I've attached it here.
- Sat Jan 29, 2022 4:36 pm
- Forum: Gameplay Help
- Topic: Is nuclear power really bad for megabases?
- Replies: 38
- Views: 19315
Re: Is nuclear power really bad for megabases?
Nobody is saying that nuclear power infrastructure, including the fuel cell chains to keep it running, isn't more complex than that for solar, but you only have to design once (...disregarding the constant desire to "improve" designs). Solar presents a different challenge, at least partia...
- Sat Jan 29, 2022 4:01 pm
- Forum: Gameplay Help
- Topic: Is nuclear power really bad for megabases?
- Replies: 38
- Views: 19315
Re: Is nuclear power really bad for megabases?
As someone said, it better should be the real base with all the infrastructure. I disagree. This would introduce a variable: a reader might object "well, yeah, but that's what it did with YOUR base, maybe the impact will be different on MY base because of XYZ." I've recently discovered Fa...
- Sat Jan 29, 2022 3:58 pm
- Forum: Gameplay Help
- Topic: Is nuclear power really bad for megabases?
- Replies: 38
- Views: 19315
Re: Is nuclear power really bad for megabases?
Players have different motivation, I'm not sure if it is worth arguing about that. In no way am I arguing that anyone should not use Solar if it suits their purposes. I just CANNOT emphasize this enough. However, I do think that the often-repeated mantra that "if you are building a megabase, y...
- Thu Jan 27, 2022 11:17 pm
- Forum: Assigned
- Topic: [Raiguard] [1.1.53] Mod with broken info.json prevents Factorio from updating any mods
- Replies: 1
- Views: 1445
[Raiguard] [1.1.53] Mod with broken info.json prevents Factorio from updating any mods
I'm working on my own mod pack for convenience and so others can get a look at the mods I'm using when they ask. Version 0.0.1 of this mod is broken, because I entered `base >= ???` as a dependency in info.json, and "???" is not a version. I attempted to fix that in version 0.0.3. Locally,...