Is it possible to cool 4 connected reactors with ECCS with core temp>900 and no load (no boilers) ?
Even with auto-SCRAMing at 950C they manage to melt pretty fast, what am I doing wrong?
Setup: https://i.imgur.com/j82a4zb.jpg Pretty much same results with 1 cooling tower.
Pumps water into reactor ...
Search found 5 matches
- Sat Jul 20, 2019 5:07 pm
- Forum: Mods
- Topic: [MOD 0.16] Realistic Reactors
- Replies: 220
- Views: 127870
- Fri Apr 28, 2017 11:41 pm
- Forum: Modding interface requests
- Topic: Allow negative values on evolution factors
- Replies: 1
- Views: 1490
Re: Allow negative values on evolution factors
/c game.map_settings.enemy_evolution.destroy_factor = 1 * (-1) works for me. Change "1" to any desired number.
http://i.imgur.com/vIQ7TEw.png
fired some nukes everywhere.
In 0.14 did
data.raw["map-settings"]["map-settings"]["enemy_evolution"].destroy_factor = data.raw["map-settings"]["map ...
http://i.imgur.com/vIQ7TEw.png
fired some nukes everywhere.
In 0.14 did
data.raw["map-settings"]["map-settings"]["enemy_evolution"].destroy_factor = data.raw["map-settings"]["map ...
- Sun Nov 20, 2016 10:03 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1796636
Re: Development and Discussion
Is there a way to disable spawning certain ores from Refining mod?
I dont have bob's ores but there is still bobmonium ore I can do nothing with.
Or they need special refining plant and give just normal ores?
I dont have bob's ores but there is still bobmonium ore I can do nothing with.
Or they need special refining plant and give just normal ores?
- Tue May 03, 2016 1:46 pm
- Forum: Mods
- Topic: [MOD 0.12.29] Enhanced Biter AI
- Replies: 2
- Views: 3193
Re: [MOD 0.12.29] Enhanced Biter AI
I like idea of this mod , always wanted biters do something strategic about placing their bases.
Have you tested it in mupliplayer for desync issues?
Have you tested it in mupliplayer for desync issues?
- Sat Dec 12, 2015 8:29 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
- Replies: 179
- Views: 124139
Re: MOD [0.12.20+] Misanthrope 0.1.2 -- Better Biter Mechanics
Getting crash when trying to cut any tree.
http://i.imgur.com/ajJzhSj.png
Factorio 12.20 x32
Only mods active - base evogui and misanthrope 0.1.2
00:00:00: Seeding initial region queue
00:00:00: No enemy regions found.
00:00:00: Setting expansion state to: Peaceful
00:00:00: Max Expansion state ...
http://i.imgur.com/ajJzhSj.png
Factorio 12.20 x32
Only mods active - base evogui and misanthrope 0.1.2
00:00:00: Seeding initial region queue
00:00:00: No enemy regions found.
00:00:00: Setting expansion state to: Peaceful
00:00:00: Max Expansion state ...