Search found 9 matches

by vorku
Tue Mar 10, 2020 3:10 pm
Forum: Ideas and Suggestions
Topic: Show train visualization in both directions
Replies: 5
Views: 210

Re: Show train visualization in both directions

From what I understand, the goal is to easily place a signal "3 cars after the previous one" (for instance when separating trains in a waiting lane). Currently, you have to hover over the previous signal, see where the third white box ends, and quickly put down a signal there. Then, hover over that ...
by vorku
Fri Mar 06, 2020 4:48 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 7583

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

Seeing the new statistics windows for electricity, I was suprised to see the same figure in satisfaction (100%=37.8GW) and production (37.8GW = 95%?) with different bar widths — but obviously one is "37.8GW satisfied out of 37.8GW requested" while the other is "37.8GW used out of a max of 40GW". I f...
by vorku
Sat Jul 27, 2019 11:32 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 67575

Re: Friday Facts #305 - The Oil Changes

Maybe reserve the pipes even in the basic recipe? I've seen this suggestion a couple of times, but I've got a hard time figuring out a good way to do it :/ The issue: a refinery is just like any other assembler / chem plant from the game point of view; they would have to find a way to lock those in...
by vorku
Fri Jul 26, 2019 3:48 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 67575

Re: Friday Facts #305 - The Oil Changes

The real question that should be addressed is "how do we teach new users about the multiple-output thing?", and to phrase the question that way points to the answers: 1) An interactive tutorial at some point which walks people through "refinery with one output consumed will lock up, refinery with a...
by vorku
Sat Sep 24, 2016 11:52 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3063
Views: 389176

Re: Bugs & FAQ

I noticed a couple of possible bugs with angel's refining (without bob's): - The recipes for level 3 floatation cell / leaching plant use level 1 floatation cell / leaching plant, instead of the level 2; whereas a lever 4 crusher/sorter would use a level 3 crusher/sorter, and a level 3 crusher/sorte...
by vorku
Sat Aug 13, 2016 10:04 am
Forum: Resolved Problems and Bugs
Topic: [0.13] Key bindings using parenleft key won't load properly
Replies: 6
Views: 1570

Re: [0.13] Key bindings using parenleft key won't load properly

Awesome!!

Thanks a lot, you're all amazing :)
by vorku
Tue Aug 09, 2016 6:14 pm
Forum: Resolved Problems and Bugs
Topic: [0.13] Key bindings using parenleft key won't load properly
Replies: 6
Views: 1570

Re: [0.13] Key bindings using parenleft key won't load properly

I'm running Gentoo, with a 4.1.12 kernel, using X 1.17.4; and running the standalone (non-steam) version of the game. The keyboard is set through xorg.conf; but changing it with "setxkbmap fr" leads to the same results. A xev snapshot of a keypress gives: % xev -event keyboard Outer window is 0x4e00...
by vorku
Mon Aug 08, 2016 8:39 pm
Forum: Resolved Problems and Bugs
Topic: [0.13] Key bindings using parenleft key won't load properly
Replies: 6
Views: 1570

Re: [0.13] Key bindings using parenleft key won't load properly

Loewchen wrote:Doesn't parenleft already require the shift key to be pressed to type it?
Not on an azerty keyboard: the '(' is the normal key; 'SHIFT' is required to get a '5' — hence the layout I use.
by vorku
Mon Aug 08, 2016 7:06 pm
Forum: Resolved Problems and Bugs
Topic: [0.13] Key bindings using parenleft key won't load properly
Replies: 6
Views: 1570

[0.13] Key bindings using parenleft key won't load properly

In the "controls" tab, I have defined the key bindings for Quickbar 5 to "parenleft" and Quickbar 10 to "SHIFT + parenleft". Whenever I start the game, these key binding do not work; however, if I go to the "controls" settings tab, the bindings are properly displayed; if I manually set those shortcu...

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