Although I've completed the mini-tutorial, the "New Tips" window stays on screen.
When accessing the list of "Tips and tricks", the only button available is "Replay tutorial", I can't mark it as read β see attachment.
factorio-tips.png
Replaying the tutorial doesn't make the notification ...
Search found 10 matches
- Sun Nov 29, 2020 9:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.2] "New tips" window still shown despite completing mini-tutorial
- Replies: 5
- Views: 4230
- Tue Mar 10, 2020 3:10 pm
- Forum: Ideas and Suggestions
- Topic: Show train visualization in both directions
- Replies: 5
- Views: 2938
Re: Show train visualization in both directions
From what I understand, the goal is to easily place a signal "3 cars after the previous one" (for instance when separating trains in a waiting lane).
Currently, you have to hover over the previous signal, see where the third white box ends, and quickly put down a signal there. Then, hover over that ...
Currently, you have to hover over the previous signal, see where the third white box ends, and quickly put down a signal there. Then, hover over that ...
- Fri Mar 06, 2020 4:48 pm
- Forum: News
- Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
- Replies: 74
- Views: 36508
Re: Friday Facts #337 - Statistics GUI and Mod Debugger
Seeing the new statistics windows for electricity, I was suprised to see the same figure in satisfaction (100%=37.8GW) and production (37.8GW = 95%?) with different bar widths β but obviously one is "37.8GW satisfied out of 37.8GW requested" while the other is "37.8GW used out of a max of 40GW".
I ...
I ...
- Sat Jul 27, 2019 11:32 am
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 374449
Re: Friday Facts #305 - The Oil Changes
Maybe reserve the pipes even in the basic recipe?
I've seen this suggestion a couple of times, but I've got a hard time figuring out a good way to do it :/
The issue: a refinery is just like any other assembler / chem plant from the game point of view; they would have to find a way to lock ...
- Fri Jul 26, 2019 3:48 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 374449
Re: Friday Facts #305 - The Oil Changes
The real question that should be addressed is "how do we teach new users about the multiple-output thing?", and to phrase the question that way points to the answers: 1) An interactive tutorial at some point which walks people through "refinery with one output consumed will lock up, refinery with ...
- Sat Sep 24, 2016 11:52 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1589940
Re: Bugs & FAQ
I noticed a couple of possible bugs with angel's refining (without bob's):
- The recipes for level 3 floatation cell / leaching plant use level 1 floatation cell / leaching plant, instead of the level 2; whereas a lever 4 crusher/sorter would use a level 3 crusher/sorter, and a level 3 crusher ...
- The recipes for level 3 floatation cell / leaching plant use level 1 floatation cell / leaching plant, instead of the level 2; whereas a lever 4 crusher/sorter would use a level 3 crusher/sorter, and a level 3 crusher ...
- Sat Aug 13, 2016 10:04 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13] Key bindings using parenleft key won't load properly
- Replies: 6
- Views: 4930
Re: [0.13] Key bindings using parenleft key won't load properly
Awesome!!
Thanks a lot, you're all amazing
Thanks a lot, you're all amazing

- Tue Aug 09, 2016 6:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13] Key bindings using parenleft key won't load properly
- Replies: 6
- Views: 4930
Re: [0.13] Key bindings using parenleft key won't load properly
I'm running Gentoo, with a 4.1.12 kernel, using X 1.17.4; and running the standalone (non-steam) version of the game.
The keyboard is set through xorg.conf; but changing it with "setxkbmap fr" leads to the same results.
A xev snapshot of a keypress gives:
% xev -event keyboard
Outer window is ...
The keyboard is set through xorg.conf; but changing it with "setxkbmap fr" leads to the same results.
A xev snapshot of a keypress gives:
% xev -event keyboard
Outer window is ...
- Mon Aug 08, 2016 8:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13] Key bindings using parenleft key won't load properly
- Replies: 6
- Views: 4930
Re: [0.13] Key bindings using parenleft key won't load properly
Not on an azerty keyboard: the '(' is the normal key; 'SHIFT' is required to get a '5' β hence the layout I use.Loewchen wrote:Doesn't parenleft already require the shift key to be pressed to type it?
- Mon Aug 08, 2016 7:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13] Key bindings using parenleft key won't load properly
- Replies: 6
- Views: 4930
[0.13] Key bindings using parenleft key won't load properly
In the "controls" tab, I have defined the key bindings for Quickbar 5 to "parenleft" and Quickbar 10 to "SHIFT + parenleft".
Whenever I start the game, these key binding do not work; however, if I go to the "controls" settings tab, the bindings are properly displayed; if I manually set those ...
Whenever I start the game, these key binding do not work; however, if I go to the "controls" settings tab, the bindings are properly displayed; if I manually set those ...