Wait. We got the first self-replicating factory? So it has come to this.
No seriosly. This is amazing. Should be able in the basegame.
Search found 20 matches
- Fri Feb 17, 2017 10:17 pm
- Forum: News
- Topic: Friday Facts #178 - Minimal mode and Mini-tutorials
- Replies: 43
- Views: 25582
- Sat Oct 01, 2016 1:12 pm
- Forum: General discussion
- Topic: Permanent Biter Defense
- Replies: 32
- Views: 26523
Re: Permanent Biter Defense
Are you sure? I've tried it with the latest version of factorio (v. 14) and Foreman and it seems to work. I suspect you're using Factorio 0.12 because they changed how rails work so there is now a different entity for them which the old version can't import.
- Sat Sep 24, 2016 12:42 pm
- Forum: Balancing
- Topic: Train is too vulnerable versus green alien(Big problem!)
- Replies: 22
- Views: 11314
Re: Train is too vulnerable versus green alien(Big problem!)
Well, I see three solutions to your problem. 1. Play in peaceful-mode If you are annoyed by the combat aspect of the game you can just turn it off. While you still need alien artifacts for research only the biters you attack will be angry. The rest will ignore you as long as they have no contact wit...
- Fri Sep 23, 2016 6:57 pm
- Forum: General discussion
- Topic: Permanent Biter Defense
- Replies: 32
- Views: 26523
Re: Permanent Biter Defense
I'm currently playing a save I call "Apocalypse" in which I use RSO with biter settings maxed out and very low resource settings. The biggest problem is oil at the moment so I build a self-repairing fully laser-powered rail to the next big oil field. I hope this is what you want. I have to...
- Tue Jun 28, 2016 9:37 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0] trains can't reverse
- Replies: 6
- Views: 2853
Re: [0.13.0] trains can't reverse
i can confirm that this is also the case with a double headed train without wagons. A single locomotive is fine.
- Tue Jun 28, 2016 9:32 am
- Forum: General discussion
- Topic: Factorio Science Town Name Needed
- Replies: 9
- Views: 4681
Re: Factorio Science Town Name Needed
Genius Large Aperture Development of Omnipotent Science
or GLADoS for short.
or GLADoS for short.
- Mon Jun 27, 2016 6:45 pm
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 204890
Re: Version 0.13.0
Guys, I've just launched a fish into space. This is a great day for mankind.
- Mon Jun 27, 2016 6:38 pm
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 204890
Re: Version 0.13.0
That's what i'm planning to do, as long as i don't get distracte... oh the update's finished!Time for a video!
Gentlemen, time me!
- Mon Jun 27, 2016 6:36 pm
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 204890
Re: Version 0.13.0
Thats so awesome >.>
- Mon Jun 27, 2016 6:31 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 148842
Re: Version 0.12.35
Ok there was another change to the steamdb. this might be it guys!
- Thu Apr 21, 2016 10:46 am
- Forum: General discussion
- Topic: Robo ports
- Replies: 9
- Views: 4376
Re: Robo ports
Wait, you're actually using all 8 ports of a roboport? Are you sure you need all of those ports? In my experience you don't need more than 5 stacks of construction robots in the whole factory. But when you really want to sort the robots you could set up an inserter which takes out all of the robots ...
- Fri Apr 01, 2016 8:05 pm
- Forum: News
- Topic: Friday Facts #132 - Side Project
- Replies: 118
- Views: 71004
Re: Friday Facts #132 - Side Project
Oh man, I can't wait to play factorio on my nokia... or my gameboy... or my Z3
- Wed Mar 30, 2016 9:11 am
- Forum: General discussion
- Topic: Illegal copies and youtube
- Replies: 55
- Views: 24580
Re: Illegal copies and youtube
Well, I like what the devs of "Game Dev Tycoon" have done. They made a modified copy of the game and uploaded it on a popular torrent site. The "modification" was that after some time your ingame game would be pirated ingame. People started complaining about how they get no money...
- Wed Mar 30, 2016 8:42 am
- Forum: General discussion
- Topic: Access normal installation files after steam purchase
- Replies: 5
- Views: 2240
Re: Access normal installation files after steam purchase
Well the version of the website should be the the same as the steam version so I assume that you already have the files :D Just check out C:\Program Files\Steam\SteamApps\ (or C:\Program Files(x86)\Steam\SteamApps\ if you're on 64-bit) There you will (hopefully) find the factorio folder. No need to ...
- Tue Mar 29, 2016 7:34 pm
- Forum: General discussion
- Topic: Access normal installation files after steam purchase
- Replies: 5
- Views: 2240
Re: Access normal installation files after steam purchase
The devs made the server file downloadable for everybody, you can get it on their homepage (it's this little link under the giant yellow button labelled "Try demo") Also have this link if you're too lazy to click your way through the page: https://www.factorio.com/download-headless/stable ...
- Tue Mar 29, 2016 7:25 pm
- Forum: General discussion
- Topic: Factorio development explained in gifs
- Replies: 131
- Views: 329829
Re: Factorio development explained in gifs
When they announce a new feature in the FFFs
- Tue Mar 29, 2016 6:37 pm
- Forum: Gameplay Help
- Topic: strange power draw from seperate electric networks
- Replies: 4
- Views: 2172
Re: strange power draw from seperate electric networks
Interesting, if we could figure out how the prioritising works we could have seperated networks for our factorys, so if the main supply falls there is still the "core" network for the serious stuff (don't know what, maybe ammo-production?). I also ask myself what happens with accumulators....
- Tue Mar 29, 2016 4:40 pm
- Forum: Gameplay Help
- Topic: strange power draw from seperate electric networks
- Replies: 4
- Views: 2172
Re: strange power draw from seperate electric networks
Hm, that's indeed strange. I've never seen this before. Could you post some images of the setup and the electric network GUI (which you can access by clicking on a power pole). And what exactly do you mean with 2 seperated networks? Do you have two power poles per solar panel which aren't connected?
- Tue Mar 29, 2016 4:33 pm
- Forum: Ideas and Suggestions
- Topic: Electricity!!!!!
- Replies: 4
- Views: 2534
Re: Electricity!!!!!
But you can get electricity from Oil! You can turn any sort of oil into Solid Fuel ( https://wiki.factorio.com/index.php?title=Solid_fuel ) Then you can put it into a boiler just like coal. BTW I think it's more efficient to transform the heavy oil to light oil before making solid fuel out of it. Bu...
- Mon Feb 29, 2016 6:32 pm
- Forum: General discussion
- Topic: Performance comparison for CPUs
- Replies: 68
- Views: 53971
Re: Performance comparison for different computer setups
Factorio Version: 0.12.24 (Steam/Standalone) Specs: OS: 64-bit Gentoo 4.1.15 CPU: FX 8350 GPU: R9 290 (Sapphire Vapor-x) RAM: 8G 1600 Mhz Storage: 250G SSD (Crucial BX100) I've compared the Steam and the standalone version of the games and it's interesting how the steam version is like 500 UPS slowe...