Found another loop. To craft Science 12 you need Diodes -> which require Rare Earth -> which is mined via a building needing Laser turrets -> Laser turrets need Science 12 and Science 13 to unlock.
Fixed by reducing requirements for Laser Turrets tech from 1-13 to 1-11 in MoreSciencePacks_0.1.11 ...
Search found 3 matches
- Sat Sep 12, 2020 8:23 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: Masotorio. [0.17.45 (anything higher at your own risk)]
- Replies: 42
- Views: 41521
- Tue Sep 08, 2020 8:00 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: Masotorio. [0.17.45 (anything higher at your own risk)]
- Replies: 42
- Views: 41521
Re: Masotorio. [0.17.45 (anything higher at your own risk)]
@PiBar I've encountered your problem as well now :)
Fixed it by editing pyhightech_1.2.2\prototypes\recipes\recipes.lua:
(I've changed add_unlock at the bottom to "basic-electronics". Used to be nano-tech. Now the recipe is available earlier.
RECIPE {
type = 'recipe',
name = 'paramagnetic ...
Fixed it by editing pyhightech_1.2.2\prototypes\recipes\recipes.lua:
(I've changed add_unlock at the bottom to "basic-electronics". Used to be nano-tech. Now the recipe is available earlier.
RECIPE {
type = 'recipe',
name = 'paramagnetic ...
- Tue Sep 08, 2020 11:21 am
- Forum: Mod Packs / Libs / Special Interest
- Topic: Masotorio. [0.17.45 (anything higher at your own risk)]
- Replies: 42
- Views: 41521
Re: Masotorio. [0.17.45 (anything higher at your own risk)]
Hi Sopel, thank you for this challenging modpack! After more than 100 hours, Iβm still enjoying it very much.
I also encountered the dependency loop Kuchikucha mentioned in the previous post, which I solved by cheating in 1 laser turret to build the rare earth extractor. I now have chemical ...