Search found 3 matches

by msty
Sat Sep 12, 2020 8:23 pm
Forum: Mod Packs / Libs / Special Interest
Topic: Masotorio. [0.17.45 (anything higher at your own risk)]
Replies: 42
Views: 35528

Re: Masotorio. [0.17.45 (anything higher at your own risk)]

Found another loop. To craft Science 12 you need Diodes -> which require Rare Earth -> which is mined via a building needing Laser turrets -> Laser turrets need Science 12 and Science 13 to unlock. Fixed by reducing requirements for Laser Turrets tech from 1-13 to 1-11 in MoreSciencePacks_0.1.11\pro...
by msty
Tue Sep 08, 2020 8:00 pm
Forum: Mod Packs / Libs / Special Interest
Topic: Masotorio. [0.17.45 (anything higher at your own risk)]
Replies: 42
Views: 35528

Re: Masotorio. [0.17.45 (anything higher at your own risk)]

@PiBar I've encountered your problem as well now :) Fixed it by editing pyhightech_1.2.2\prototypes\recipes\recipes.lua: (I've changed add_unlock at the bottom to "basic-electronics". Used to be nano-tech. Now the recipe is available earlier. RECIPE { type = 'recipe', name = 'paramagnetic-...
by msty
Tue Sep 08, 2020 11:21 am
Forum: Mod Packs / Libs / Special Interest
Topic: Masotorio. [0.17.45 (anything higher at your own risk)]
Replies: 42
Views: 35528

Re: Masotorio. [0.17.45 (anything higher at your own risk)]

Hi Sopel, thank you for this challenging modpack! After more than 100 hours, I’m still enjoying it very much. I also encountered the dependency loop Kuchikucha mentioned in the previous post, which I solved by cheating in 1 laser turret to build the rare earth extractor. I now have chemical science...

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