See title.
See picture.
Can even start deleting platform from here.
To recreate.
Place mine.
Place Biter.
Wait.
BOOM.
Observe hole!
Search found 6 matches
- Thu Dec 05, 2024 7:22 pm
- Forum: Won't fix.
- Topic: [2.0.24] Mines can create holes in space platform
- Replies: 13
- Views: 3311
- Thu Nov 21, 2024 12:59 am
- Forum: Duplicates
- Topic: [2.0.19] Performance Degradation when looking at 15K+ spaceship inventory
- Replies: 3
- Views: 524
Re: [2.0.19] Performance Degradation when looking at 15K+ spaceship inventory
https://drive.google.com/file/d/1sxxG9u ... sp=sharing
there you go
Edit: The save file was older than the report ^^. Updated it with a fresh one from today
there you go

Edit: The save file was older than the report ^^. Updated it with a fresh one from today

- Mon Nov 18, 2024 3:41 pm
- Forum: Duplicates
- Topic: [2.0.19] Performance Degradation when looking at 15K+ spaceship inventory
- Replies: 3
- Views: 524
[2.0.19] Performance Degradation when looking at 15K+ spaceship inventory
This is only a minor issue. And I only noticed it recently.
I have noticed a significant performance drop when looking at a spaceship inventory that might be a bit .... big :D.
To be exact when looking at the "show-time-usage" in F4 I can see that "Gui render preparation" rises significantly when ...
I have noticed a significant performance drop when looking at a spaceship inventory that might be a bit .... big :D.
To be exact when looking at the "show-time-usage" in F4 I can see that "Gui render preparation" rises significantly when ...
- Mon Sep 04, 2023 10:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.1.89] Minimap gets zoomed in/out when it should not
- Replies: 1
- Views: 704
[Klonan] [1.1.89] Minimap gets zoomed in/out when it should not
Summary
This is about the minimap being in a super zoomed in/out state at normal-ish UI scaling levels. I did find this topic that touches the same topic but I am not sure if it was correctly understood. Also this is not really a critical bug, but definitely some weird behavior, since you can get ...
This is about the minimap being in a super zoomed in/out state at normal-ish UI scaling levels. I did find this topic that touches the same topic but I am not sure if it was correctly understood. Also this is not really a critical bug, but definitely some weird behavior, since you can get ...
- Fri Sep 25, 2020 1:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.0.0] Modded Multiplayer Server Failed Successfully
- Replies: 1
- Views: 2899
[Rseding91] [1.0.0] Modded Multiplayer Server Failed Successfully
One one of my server I noticed that it would not restart if somebody crashed it with mods. After checking the logs it seems that factorio exits with a status success on a multiplayer error.
I've attached a log file of such an occurrence.
It's a minor bug and I can work around it myself, but it ...
I've attached a log file of such an occurrence.
It's a minor bug and I can work around it myself, but it ...
- Mon Sep 07, 2020 8:33 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.0.0] Replay breaks with multiplayer commands
- Replies: 1
- Views: 3004
[kovarex] [1.0.0] Replay breaks with multiplayer commands
Hey there, I have hosted a nice 300 people Server on the weekend and wanted to make a timelapse replay out of the replay. Sadly the replay desyncs as soon as a multiplayer command has been used. I raised the question on the Factorio discord and Boskid came to the same conclusion. Here an extract ...