Search found 10 matches

by ostlandr
Wed Oct 14, 2020 7:40 pm
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 99610

Re: Version 1.0.0

My bases tend to grow organically (read: horrible spaghetti) and I always incorporate the terrain into my base defenses. Cliffs are unbreachable walls, and lakes are uncrossable moats. If you like, one could use the "Waterfill" mod to actually create moats. As to bots flying over enemy bas...
by ostlandr
Mon Oct 05, 2020 1:40 am
Forum: Bob's mods
Topic: Stuck- how di I get brine? -SOLVED
Replies: 1
Views: 1517

Stuck- how di I get brine? -SOLVED

Figured it out- Salt Water Electrolysis. Put the salt and pure water into an electrolyzer.

Started a new game. Need to make Chlorine for plastic production. FNEI says I can make brine in a chemical plant from salt and pure water, but the recipe doesn't come up. What do I need to unlock?
by ostlandr
Wed Sep 09, 2020 4:27 pm
Forum: General discussion
Topic: What happens after 1.0 release?
Replies: 34
Views: 13919

Re: What next after Factorio?

I know a lot of folks really enjoy building elaborate train networks in Factorio, myself included. I'm thinking of a game that would use the Factorio engine, where villages, towns and cities spawn on a dynamically generated map, along with the resources they demand. The player would need to build r...
by ostlandr
Mon Sep 07, 2020 4:38 pm
Forum: General discussion
Topic: I can't beat it...
Replies: 99
Views: 27040

Re: I can't beat it...

Wow, and I have enough trouble with biters on the regular settings. :) I hadn't played Factorio in a while, then started back with 0.18. Biters got smarter and tougher. I actually "lost" my first game of Factorio- was playing with regular resources with biters on aggressive, and ended up e...
by ostlandr
Mon Sep 07, 2020 3:53 pm
Forum: General discussion
Topic: What happens after 1.0 release?
Replies: 34
Views: 13919

What next after Factorio?

Now that 1.0 is out, hopefully the Devs can relax a little. If they're looking for a new game to develop, I'd like to make a suggestion: Trains. I know a lot of folks really enjoy building elaborate train networks in Factorio, myself included. I'm thinking of a game that would use the Factorio engin...
by ostlandr
Mon Sep 07, 2020 2:04 pm
Forum: Bob's mods
Topic: Patreon
Replies: 15
Views: 11307

Re: Patreon

Late to the party, but joined your Patreon. I could go on for pages about how much I enjoy your mods. I had gotten burned out on vanilla Factorio. You've accomplished the equivalent of developing Factorio 2 all on your own, and I'd gladly pay for that. For years I've been amazed at how many content ...
by ostlandr
Sun Sep 06, 2020 6:12 pm
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 99610

Re: Version 1.0.0

I'll bet those eight legs were a bear to animate.
by ostlandr
Sun Sep 06, 2020 1:45 am
Forum: General discussion
Topic: [POLL] Left- or Right- hand rails and roads?
Replies: 24
Views: 8229

Re: [POLL] Left- or Right- hand rails and roads?

I'm fine with Right/Right. I am using the Asphalt Roads mod. Haven't actually built a two-lane road yet except for a short decorative stretch. Highways would only be really useful in a big multiplayer game and/or with AAI Programmable Vehicles. The hauler tops out at over 90 km/h on pavement; it's a...
by ostlandr
Sun Sep 06, 2020 1:30 am
Forum: General discussion
Topic: Reuse, Repurpose, Recycle tips and tricks
Replies: 7
Views: 2269

Re: Reuse, Repurpose, Recycle tips and tricks

I think every Factorio player has a chest(s) with random junk in it. I usually put the first one near the first offshore pump so I can remember where it is. Once you have logi bots, then junk just accumulates all over in random storage chests. (Which reminds me I need to clean out my basement.) :P T...
by ostlandr
Sat Sep 05, 2020 5:03 pm
Forum: Bob's mods
Topic: [0.18] Please post bugs and balance issues here.
Replies: 185
Views: 50377

Re: [0.18] Please post bugs and balance issues here.

Hello! On my first playthrough with these wonderful mods. Thank you so much! Possible balance issue: As has been mentioned by some, there is an initial surplus of Sodium Hydroxide. But now that I'm in a later stage of the game and need massive quantities of aluminum, alumina production is constraine...

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