Search found 292 matches
- Fri Jun 08, 2018 6:59 pm
- Forum: News
- Topic: Friday Facts #245 - Campaign concept
- Replies: 167
- Views: 62265
Re: Friday Facts #245 - Campaign concept
I'm honestly surprised about that. Personally, I find vanilla Skyrim and vanilla Factorio difficult to enjoy. The idea of playing Skyrim without the UI mod is something I wouldn't even do if I got paid to do that. With Factorio there are also a bunch of mods that improve the game tremendously (my op...
- Fri Jun 08, 2018 11:22 am
- Forum: News
- Topic: Friday Facts #245 - Campaign concept
- Replies: 167
- Views: 62265
Re: Friday Facts #245 - Campaign concept
Achievement statistics show that only about 11% of players on Steam have ever launched a rocket, which currently means 'won the game'. I am part of this 11% but it was no fun. Launching a rocket is not the same as getting the Steam achievement because you have to do it without mods. I had to play w...
- Fri Jun 08, 2018 8:32 am
- Forum: News
- Topic: Friday Facts #245 - Campaign concept
- Replies: 167
- Views: 62265
Re: Friday Facts #245 - Campaign concept
Mods can make some things easier, and some harder. Achievements for vanilla content is quite logical, it helps people can compare what's comparable. I understand, but who plays vanilla? Maybe people on their very first foray into this game? The base game is like, for instance, Skyrim. It requires q...
- Thu Jun 07, 2018 9:04 pm
- Forum: News
- Topic: Friday Facts #245 - Campaign concept
- Replies: 167
- Views: 62265
Re: Friday Facts #245 - Campaign concept
I play with a bunch of mods. It's a bit strange the achievements don't unlock though. Two of the mods I use are Bob's mods and Angels' mods with pretty much all the options active. It's completely mad to get anything done. Yet, no achievements are unlocked even though those mods clearly make the gam...
- Thu Jun 07, 2018 8:30 pm
- Forum: Releases
- Topic: Version 0.16.47
- Replies: 69
- Views: 34506
Re: Version 0.16.47
I was thinking of this: Every installation of Factorio would generate random string, and this string would be included in the log. Every time you install, the string would be different and there would be no way for us to know who is it related to. But if we saw 10 different crashes with the same ra...
- Wed May 23, 2018 8:10 pm
- Forum: Releases
- Topic: Version 0.16.45
- Replies: 12
- Views: 14879
Re: Version 0.16.45
I think he tries to signify that if you don't want bugs, you should stick to stable versions.Bilka wrote:That's the stable, 0.16.45 is experimental. I'd have thought that you know how that worksbobingabout wrote:I'm still on 0.16.36 >.>
- Wed May 23, 2018 8:08 pm
- Forum: Releases
- Topic: Version 0.16.44
- Replies: 11
- Views: 12391
Re: Version 0.16.44
Is this the setting where you can specify globally that you need less resources to make things?FactorioBot wrote:Allow technology_price_multiplier to be less than 1 by script/scenario only.
I've never changed this myself, but why would this not be allowed lower than 1?
- Mon May 07, 2018 2:35 pm
- Forum: News
- Topic: Friday Facts #241 - New player experience
- Replies: 117
- Views: 46937
Re: Friday Facts #241 - New player experience
What would happen if people with different backers.json want to play multi, and a name is chosen for one player's building that is not present in the other one's ? That doesn't matter. You can set any name you want. When you first place something the name is randomly chosen (in this case from the b...
- Mon May 07, 2018 6:48 am
- Forum: News
- Topic: Friday Facts #241 - New player experience
- Replies: 117
- Views: 46937
Re: Friday Facts #241 - New player experience
I get why you included the backers.json in the checksum for online play, so if you changed it as people describe here, you'll get a mismatch and can't join. But could you consider letting the game updater work with a custom json file? Even if it'd just overwrite the custom settings or mangle the fi...
- Sun May 06, 2018 6:36 pm
- Forum: Releases
- Topic: Version 0.16.41
- Replies: 28
- Views: 22216
Re: Version 0.16.41
If it's that easy, is it possible to add it as a feature in the graphics settings? I think that is very unlikely, because the graphics take up quite a bit of space. The Factorio/data/base/graphics and Factorio/data/core/graphics directories are about 65% of the Factorio installation. On the other h...
- Sun May 06, 2018 12:08 pm
- Forum: Releases
- Topic: Version 0.16.41
- Replies: 28
- Views: 22216
Re: Version 0.16.41
Welcome developers, I would like to know how difficult it is to introduce support for the old graphics... I do not know everything but after the introduction of the new graphics I don't feel like playing your game, and switch to the old version where else is ponravilsa graphics, not really want. Be...
- Sun May 06, 2018 12:03 pm
- Forum: News
- Topic: Friday Facts #241 - New player experience
- Replies: 117
- Views: 46937
Re: Friday Facts #241 - New player experience
Yessssss, this!Dev-iL wrote:Are you familiar with the "bottleneck" mod?Tricorius wrote:I think buildings (and possibly other entities) need an icon alert (like the “no-power” icons) when they are full / “backed-up”.
This mod is so useful, it should probably be in the base game. I fully recommend this mod!
- Sat May 05, 2018 2:22 pm
- Forum: News
- Topic: Friday Facts #241 - New player experience
- Replies: 117
- Views: 46937
Re: Friday Facts #241 - New player experience
Generally, let's not have everything made as simple as possible, eh. It's not about being simple. I play with Bob's mods and Angel's mods, so I really DON'T play simple myself. But, this is about the vanilla game. You can immediately and easily turn it into fuel Mea culpa, I completely forgot about...
- Sat May 05, 2018 2:15 pm
- Forum: News
- Topic: Friday Facts #241 - New player experience
- Replies: 117
- Views: 46937
Re: Friday Facts #241 - New player experience
I want these names, I think a lot of them are funny. You don't. This will always be a hotly debated topic because it's mostly a matter of opinions. And the game company's opinion wins. I and many others don't want borderline or overt homophobic taunting etc. in my game, the devs listened to that op...
- Sat May 05, 2018 2:07 pm
- Forum: News
- Topic: Friday Facts #241 - New player experience
- Replies: 117
- Views: 46937
Re: Friday Facts #241 - New player experience
The 3 most un-fun things in Factorio: 1. Doing science is NOT fun. Doing science so you can do more science is really boring. I would REALLY like a better motivation for building stuff. Like what? Nectar points? No, it could be anything. Most games have story driven reasons to progress. Currently, ...
- Sat May 05, 2018 1:32 pm
- Forum: News
- Topic: Friday Facts #241 - New player experience
- Replies: 117
- Views: 46937
Re: Friday Facts #241 - New player experience
A big problem is with Basic Oil Refining. People can follow the Petroleum path to Plastic easily. It's fun and engaging. But then their refineries stop working because Heavy and Light are backed up and the game really has nothing for them to do with it, except Solid Fuel, which does not appear usef...
- Fri May 04, 2018 6:45 pm
- Forum: Releases
- Topic: Version 0.16.41
- Replies: 28
- Views: 22216
Re: Version 0.16.41
Welcome developers, I would like to know how difficult it is to introduce support for the old graphics... I do not know everything but after the introduction of the new graphics I don't feel like playing your game, and switch to the old version where else is ponravilsa graphics, not really want. Be...
- Fri May 04, 2018 6:37 pm
- Forum: News
- Topic: Friday Facts #241 - New player experience
- Replies: 117
- Views: 46937
Re: Friday Facts #241 - New player experience
If you want people to not refund the game within 30 minutes because of boredom and confusion, why not start them out with a tiny well-built base? Have some missing things like a row of 3 missing belt pieces, a few missing electricity poles and a few missing inserters. That way, they see how Factorio...
- Sun Apr 29, 2018 12:11 pm
- Forum: News
- Topic: Friday Facts #240 - Factorio-data & Fast pipe replace
- Replies: 35
- Views: 19189
Re: Friday Facts #240 - Factorio-data & Fast pipe replace
I don't understand what changed with the prototypes. When I go to the 'Factorio\data\base\prototypes' directory I see them all there. Nothing has changed, except for the fact that they setup an online location where tools can use/reference them directly. Which is great news for people that build of...
- Fri Apr 27, 2018 4:50 pm
- Forum: News
- Topic: Friday Facts #240 - Factorio-data & Fast pipe replace
- Replies: 35
- Views: 19189
Re: Friday Facts #240 - Factorio-data & Fast pipe replace
I don't understand what changed with the prototypes. When I go to the 'Factorio\data\base\prototypes' directory I see them all there.