Search found 292 matches

by Sander_Bouwhuis
Fri Jun 08, 2018 6:59 pm
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 62265

Re: Friday Facts #245 - Campaign concept

I'm honestly surprised about that. Personally, I find vanilla Skyrim and vanilla Factorio difficult to enjoy. The idea of playing Skyrim without the UI mod is something I wouldn't even do if I got paid to do that. With Factorio there are also a bunch of mods that improve the game tremendously (my op...
by Sander_Bouwhuis
Fri Jun 08, 2018 11:22 am
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 62265

Re: Friday Facts #245 - Campaign concept

Achievement statistics show that only about 11% of players on Steam have ever launched a rocket, which currently means 'won the game'. I am part of this 11% but it was no fun. Launching a rocket is not the same as getting the Steam achievement because you have to do it without mods. I had to play w...
by Sander_Bouwhuis
Fri Jun 08, 2018 8:32 am
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 62265

Re: Friday Facts #245 - Campaign concept

Mods can make some things easier, and some harder. Achievements for vanilla content is quite logical, it helps people can compare what's comparable. I understand, but who plays vanilla? Maybe people on their very first foray into this game? The base game is like, for instance, Skyrim. It requires q...
by Sander_Bouwhuis
Thu Jun 07, 2018 9:04 pm
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 62265

Re: Friday Facts #245 - Campaign concept

I play with a bunch of mods. It's a bit strange the achievements don't unlock though. Two of the mods I use are Bob's mods and Angels' mods with pretty much all the options active. It's completely mad to get anything done. Yet, no achievements are unlocked even though those mods clearly make the gam...
by Sander_Bouwhuis
Thu Jun 07, 2018 8:30 pm
Forum: Releases
Topic: Version 0.16.47
Replies: 69
Views: 34506

Re: Version 0.16.47

I was thinking of this: Every installation of Factorio would generate random string, and this string would be included in the log. Every time you install, the string would be different and there would be no way for us to know who is it related to. But if we saw 10 different crashes with the same ra...
by Sander_Bouwhuis
Wed May 23, 2018 8:10 pm
Forum: Releases
Topic: Version 0.16.45
Replies: 12
Views: 14879

Re: Version 0.16.45

Bilka wrote:
bobingabout wrote:I'm still on 0.16.36 >.>
That's the stable, 0.16.45 is experimental. I'd have thought that you know how that works :P
I think he tries to signify that if you don't want bugs, you should stick to stable versions.
by Sander_Bouwhuis
Wed May 23, 2018 8:08 pm
Forum: Releases
Topic: Version 0.16.44
Replies: 11
Views: 12391

Re: Version 0.16.44

FactorioBot wrote:Allow technology_price_multiplier to be less than 1 by script/scenario only.
Is this the setting where you can specify globally that you need less resources to make things?
I've never changed this myself, but why would this not be allowed lower than 1?
by Sander_Bouwhuis
Mon May 07, 2018 2:35 pm
Forum: News
Topic: Friday Facts #241 - New player experience
Replies: 117
Views: 46937

Re: Friday Facts #241 - New player experience

What would happen if people with different backers.json want to play multi, and a name is chosen for one player's building that is not present in the other one's ? That doesn't matter. You can set any name you want. When you first place something the name is randomly chosen (in this case from the b...
by Sander_Bouwhuis
Mon May 07, 2018 6:48 am
Forum: News
Topic: Friday Facts #241 - New player experience
Replies: 117
Views: 46937

Re: Friday Facts #241 - New player experience

I get why you included the backers.json in the checksum for online play, so if you changed it as people describe here, you'll get a mismatch and can't join. But could you consider letting the game updater work with a custom json file? Even if it'd just overwrite the custom settings or mangle the fi...
by Sander_Bouwhuis
Sun May 06, 2018 6:36 pm
Forum: Releases
Topic: Version 0.16.41
Replies: 28
Views: 22216

Re: Version 0.16.41

If it's that easy, is it possible to add it as a feature in the graphics settings? I think that is very unlikely, because the graphics take up quite a bit of space. The Factorio/data/base/graphics and Factorio/data/core/graphics directories are about 65% of the Factorio installation. On the other h...
by Sander_Bouwhuis
Sun May 06, 2018 12:08 pm
Forum: Releases
Topic: Version 0.16.41
Replies: 28
Views: 22216

Re: Version 0.16.41

Welcome developers, I would like to know how difficult it is to introduce support for the old graphics... I do not know everything but after the introduction of the new graphics I don't feel like playing your game, and switch to the old version where else is ponravilsa graphics, not really want. Be...
by Sander_Bouwhuis
Sun May 06, 2018 12:03 pm
Forum: News
Topic: Friday Facts #241 - New player experience
Replies: 117
Views: 46937

Re: Friday Facts #241 - New player experience

Dev-iL wrote:
Tricorius wrote:I think buildings (and possibly other entities) need an icon alert (like the “no-power” icons) when they are full / “backed-up”.
Are you familiar with the "bottleneck" mod?
Yessssss, this!
This mod is so useful, it should probably be in the base game. I fully recommend this mod!
by Sander_Bouwhuis
Sat May 05, 2018 2:22 pm
Forum: News
Topic: Friday Facts #241 - New player experience
Replies: 117
Views: 46937

Re: Friday Facts #241 - New player experience

Generally, let's not have everything made as simple as possible, eh. It's not about being simple. I play with Bob's mods and Angel's mods, so I really DON'T play simple myself. But, this is about the vanilla game. You can immediately and easily turn it into fuel Mea culpa, I completely forgot about...
by Sander_Bouwhuis
Sat May 05, 2018 2:15 pm
Forum: News
Topic: Friday Facts #241 - New player experience
Replies: 117
Views: 46937

Re: Friday Facts #241 - New player experience

I want these names, I think a lot of them are funny. You don't. This will always be a hotly debated topic because it's mostly a matter of opinions. And the game company's opinion wins. I and many others don't want borderline or overt homophobic taunting etc. in my game, the devs listened to that op...
by Sander_Bouwhuis
Sat May 05, 2018 2:07 pm
Forum: News
Topic: Friday Facts #241 - New player experience
Replies: 117
Views: 46937

Re: Friday Facts #241 - New player experience

The 3 most un-fun things in Factorio: 1. Doing science is NOT fun. Doing science so you can do more science is really boring. I would REALLY like a better motivation for building stuff. Like what? Nectar points? No, it could be anything. Most games have story driven reasons to progress. Currently, ...
by Sander_Bouwhuis
Sat May 05, 2018 1:32 pm
Forum: News
Topic: Friday Facts #241 - New player experience
Replies: 117
Views: 46937

Re: Friday Facts #241 - New player experience

A big problem is with Basic Oil Refining. People can follow the Petroleum path to Plastic easily. It's fun and engaging. But then their refineries stop working because Heavy and Light are backed up and the game really has nothing for them to do with it, except Solid Fuel, which does not appear usef...
by Sander_Bouwhuis
Fri May 04, 2018 6:45 pm
Forum: Releases
Topic: Version 0.16.41
Replies: 28
Views: 22216

Re: Version 0.16.41

Welcome developers, I would like to know how difficult it is to introduce support for the old graphics... I do not know everything but after the introduction of the new graphics I don't feel like playing your game, and switch to the old version where else is ponravilsa graphics, not really want. Be...
by Sander_Bouwhuis
Fri May 04, 2018 6:37 pm
Forum: News
Topic: Friday Facts #241 - New player experience
Replies: 117
Views: 46937

Re: Friday Facts #241 - New player experience

If you want people to not refund the game within 30 minutes because of boredom and confusion, why not start them out with a tiny well-built base? Have some missing things like a row of 3 missing belt pieces, a few missing electricity poles and a few missing inserters. That way, they see how Factorio...
by Sander_Bouwhuis
Sun Apr 29, 2018 12:11 pm
Forum: News
Topic: Friday Facts #240 - Factorio-data & Fast pipe replace
Replies: 35
Views: 19189

Re: Friday Facts #240 - Factorio-data & Fast pipe replace

I don't understand what changed with the prototypes. When I go to the 'Factorio\data\base\prototypes' directory I see them all there. Nothing has changed, except for the fact that they setup an online location where tools can use/reference them directly. Which is great news for people that build of...
by Sander_Bouwhuis
Fri Apr 27, 2018 4:50 pm
Forum: News
Topic: Friday Facts #240 - Factorio-data & Fast pipe replace
Replies: 35
Views: 19189

Re: Friday Facts #240 - Factorio-data & Fast pipe replace

I don't understand what changed with the prototypes. When I go to the 'Factorio\data\base\prototypes' directory I see them all there.

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