Search found 18 matches
- Thu Mar 20, 2014 8:23 am
- Forum: Mods
- Topic: [MOD 0.17.xx] TimeButtons v0.3.7
- Replies: 101
- Views: 119864
Re: [MOD 0.9.x] TimeButtons v0.0.8
I'd just like to thank you for the update, your mod has been working perfectly!
- Tue Mar 18, 2014 10:35 pm
- Forum: Show your Creations
- Topic: Logistics Smart Storage System
- Replies: 4
- Views: 10429
Re: Logistics Smart Storage System
Wow, what a great system! I stopped my last game short due to this very reason, the chaos I faced once my robots reached the hundreds. I no longer knew what on earth was going on! So, this time I've started again, planning ahead. Thank you for giving me some extra organisation to add to my factory l...
- Tue Mar 18, 2014 10:27 pm
- Forum: Show your Creations
- Topic: logistics & blueprints
- Replies: 3
- Views: 8213
Re: logistics & blueprints
Hey, great setup! Thanks for sharing. I will implement and test this and let you know how I go. Like yourself, I am always looking for a standardized, efficient design. I have gained speed in early game and am working out my mid-game efficiency. I stopped my last game when I got to the logistics sys...
- Tue Mar 18, 2014 10:11 pm
- Forum: Off topic
- Topic: Deterministic vs. Non-deterministic
- Replies: 8
- Views: 7659
Re: Deterministic vs. Non-deterministic
I remember writing an essay about determinism vs free will back in undergraduate philosophy. I was wondering if this would steer in that direction. I have always taken the view, from my observation of life that both exist in parallel. The most important factor for a human, or the 'end-user' is the '...
- Tue Mar 18, 2014 10:00 pm
- Forum: General discussion
- Topic: Punished for lowering difficulty!
- Replies: 7
- Views: 4099
Re: Punished for lowering difficulty!
this is third island posted last time. Its not the first I can tell you for sure. Is even more, much more :). At least this one isnt in bug reports. :D Yeah I just thought it was quite humorous! Well it is easier... You cannot be eaten by biters anymore :D That's for sure. I win! Look, I even have ...
- Tue Mar 18, 2014 5:07 pm
- Forum: General discussion
- Topic: Punished for lowering difficulty!
- Replies: 7
- Views: 4099
Punished for lowering difficulty!
I have lost count of how many times I have started a new game. Being confronted with technological frontiers I am greatly unfamiliar with, I lose control of my base, both is keeping up with supply:demand as well as future planning. This time around I thought, "Well you know what, you deserve an...
- Tue Mar 18, 2014 4:25 pm
- Forum: Mods
- Topic: [MOD 0.17.xx] TimeButtons v0.3.7
- Replies: 101
- Views: 119864
Re: [MOD 0.9.x] TimeButtons v0.0.7
Heya! I've just started to use this mod and can I say, after starting a new game in Factorio several times, aiming for greater efficiency each time, this mod is such a time-saver! I have just run into an issue though. I am running Factorio 0.9.3 with TimeButtons 0.0.7 and I cannot save my game. I h...
- Tue Mar 18, 2014 3:39 pm
- Forum: Mods
- Topic: [MOD 0.17.xx] TimeButtons v0.3.7
- Replies: 101
- Views: 119864
Re: [MOD 0.9.x] TimeButtons v0.0.7
Heya! I've just started to use this mod and can I say, after starting a new game in Factorio several times, aiming for greater efficiency each time, this mod is such a time-saver! I have just run into an issue though. I am running Factorio 0.9.3 with TimeButtons 0.0.7 and I cannot save my game. I ha...
- Sat Mar 15, 2014 2:37 pm
- Forum: Wiki Talk
- Topic: Wiki: Current and future
- Replies: 27
- Views: 33721
Re: Wiki: Current and future
i would be happy to help with how to put some words in to english. im from australia so we only speak english here unless we study another subject at school. but i can help put it into understandable words for the masses if you wish I'm from Oz also! Currently living in the UK! I'll do my best to g...
- Sat Mar 15, 2014 10:51 am
- Forum: Wiki Talk
- Topic: Wiki: Current and future
- Replies: 27
- Views: 33721
Re: Wiki: Current and future
The scripts from above work best in the command-line. For the rest you need to look into the code. Cube's loader class needs the directories of the core and base and other modules-directories as parameter. You should do "lua recipe-graph.lua" from the command line. Or mark it executable t...
- Fri Mar 14, 2014 11:48 pm
- Forum: Releases
- Topic: Version 0.9.3
- Replies: 21
- Views: 24228
Re: Version 0.9.3
I can't wait to test this! Thank you for your sheer AWESOMEness and showing us that games can be great again!!
- Fri Mar 14, 2014 6:46 pm
- Forum: Wiki Talk
- Topic: Wiki: Current and future
- Replies: 27
- Views: 33721
Re: Wiki: Current and future
Hey guys, sorry I am a complete newbie regarding coding, I am halfway through my first programming course, I chose to start with Python as I am working towards web development, next I will do Java and JavaScript :lol: I just wanted to ask how I would execute these extractors you guys have provided. ...
- Fri Mar 14, 2014 5:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.2 - x64 & x86] Crash Loading All Games
- Replies: 2
- Views: 1844
Re: [0.9.2 - x64 & x86] Crash Loading All Games
Hello, I can confirm, that the save is loadable in 0.9.3, so you can just wait for it to be released (should be soon). Thanks very much that will be great. I was hoping it wasn't something I did. No worries at all, I will take the time to practise my early-game. Thank you for your prompt reply! :)
- Fri Mar 14, 2014 1:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.2 - x64 & x86] Crash Loading All Games
- Replies: 2
- Views: 1844
[0.9.2 - x64 & x86] Crash Loading All Games
Hey guys, I have begun running into some issues regarding loading my games. I can no longer load anything without the game crashing. I have read that there exists a bug where loading a 0.9.1 game with the 0.9.2 client will cause this crash but this is not the case for me as I have been using 0.9.2. ...
- Fri Mar 14, 2014 12:06 pm
- Forum: 1 / 0 magic
- Topic: [0.9.2 x64 build] Severe memory leak causing stutter?
- Replies: 19
- Views: 12475
Re: [0.9.2 x64 build] Severe memory leak causing stutter?
I can confirm that I am suffering from the same FPS issues. At first I thought it was just my old laptop but the game runs perfectly 80% of the time. Every now and again, the FPS will drop to a stutter, but only if I move. If I stop moving everything seems to run at full speed again. Keep up the go...
- Fri Mar 14, 2014 1:16 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9.2] Can't reseach automobilism (campaign)
- Replies: 7
- Views: 4614
Re: [0.9.2] Can't reseach automobilism (campaign)
if i'm correct, its fixable by updating $FACTORIO_HOME$/data/base/campaigns/beta/level-01/control.lua, adding technologies["engine"].enabled = true after this line local technologies = game.player.force.technologies It fixed it for me, but you still have to restart the campaign Thank you!...
- Fri Mar 14, 2014 1:15 am
- Forum: 1 / 0 magic
- Topic: [0.9.2 x64 build] Severe memory leak causing stutter?
- Replies: 19
- Views: 12475
Re: [0.9.2 x64 build] Severe memory leak causing stutter?
I can confirm that I am suffering from the same FPS issues. At first I thought it was just my old laptop but the game runs perfectly 80% of the time. Every now and again, the FPS will drop to a stutter, but only if I move. If I stop moving everything seems to run at full speed again. Keep up the goo...
- Thu Mar 13, 2014 10:18 pm
- Forum: General discussion
- Topic: This game is amazing.
- Replies: 4
- Views: 3236
Re: This game is amazing.
Heya! Well this is great, I wanted to create a new post saying pretty much what you have summed up! I am so glad indie developers are having such success today. I have rarely had the chance to enjoy games as I did growing up and I can honestly say this is the right direction for a game: gameplay. To...