Search found 5 matches

by Yeol
Fri Jun 14, 2024 6:36 pm
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 91
Views: 17610

Re: Friday Facts #415 - Fix, Improve, Optimize

Ah, multithreading. One of the three events of the asynchronous programming triathlon. The other two being GPU programming and distributed systems. Out of curiosity, what was the fix? I'm guessing enforcing an ordering on the generated chunks, since if it was a missing synchronization primitive you'...
by Yeol
Sun Jun 02, 2024 7:16 pm
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 119
Views: 25593

Re: Friday Facts #413 - Gleba

Congratulations on making a planet this alien and unsettling. I'm not setting one foot on that slimeball until I've made sure it's safe.

By which I mean using the True Nukes mod to deploy however many megatons of thermonuclear hellfire it takes to cleanse a wide area down to the bedrock.
by Yeol
Sat Jan 02, 2016 8:29 pm
Forum: News
Topic: Friday Facts #118 - Improving productivity
Replies: 24
Views: 33397

Re: Friday Facts #118 - Improving productivity

Happy to see you guys using Fastbuild to improve your compilation times! Franta's a cool dude. :mrgreen: Seconding this post. I suggested using Fastbuild a little while back when the compilation issues were mentioned, but I wasn't sure how easy it'd be to get help for it. Nice to see that Franta is...
by Yeol
Sun Dec 06, 2015 5:49 pm
Forum: News
Topic: Friday Facts #115 - The power switch
Replies: 66
Views: 56834

Re: Friday Facts #115 - The power switch

Thank you for the info, it looks interesting, I actually stumbled across fastbuild some time ago, but I didn't have the time to fiddle with it long enough to make it work. Now when I inspected the page, I states that it can be integrated with visual studio, but I couldn't find a step by step way ho...
by Yeol
Sun Dec 06, 2015 6:17 am
Forum: News
Topic: Friday Facts #115 - The power switch
Replies: 66
Views: 56834

Re: Friday Facts #115 - The power switch

I've worked on projects that used in-house equivalents to the STL before, mostly to get around bad STL implementations on some platforms. If you're really only using a very small subset of the STL or boost, they can be fine, but sooner or later you need something that's not in your "STL-lite&qu...

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