Hi,
not 100% sure if this is a bug with Angel's mods. But:
Description: Concrete bricks and reinforced concrete bricks do not overlay leftovers from biter bases, as opposed to vanillar concrete and stones.
Steps to reproduce:
Destroy some biter bases. They will leave some ugly residue
Produce ...
Search found 6 matches
- Tue Sep 29, 2020 9:27 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1599059
- Mon Sep 28, 2020 12:26 pm
- Forum: Bob's mods
- Topic: [1.0.x] Bob's Mods: General Discussion
- Replies: 34
- Views: 22709
Re: [1.0.x] Bob's Mods: General Discussion
Hi,
I just wanted to say that I have been playing with your mods on a server with friends for the past 2 months, and we enjoying them immensively.
Thanks for all your work! We really appreciate it!
I just wanted to say that I have been playing with your mods on a server with friends for the past 2 months, and we enjoying them immensively.
Thanks for all your work! We really appreciate it!
- Thu Sep 24, 2020 8:30 am
- Forum: Bob's mods
- Topic: [1.0] bugs and balance issues.
- Replies: 65
- Views: 32946
Re: [1.0] bugs and balance issues.
I am also here to report plasma turrets. We are fairly late game, and see Leviathans very regulary. We are about 180 hours into our game, evolution is at 0.97 and still one or two plasma turrets MK 1 obliterate everything. I cant imagine the type of enemy that requires a plasma turret MK 2 or higher ...
- Thu Sep 17, 2020 10:15 am
- Forum: Bob's mods
- Topic: [1.0.x] Bob's Mods: General Discussion
- Replies: 34
- Views: 22709
Re: [1.0.x] Bob's Mods: General Discussion
I am thinking about adding bobs enemies to an existing game with most angels + bobs mods. The game has ressource spawner overhaul and regular factorio spawning options enabled, and no angels exploration. I really would like to have more challenging enemies, but I would like to add it without the ...
- Wed Sep 02, 2020 4:52 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1599059
Re: Bugs & FAQ
Okay. Maybe put a more prominent notice in the mod description. I believe the default behavior breaks the default behavior of other mods, like RSO. I have not fully tested it.
I spend a while to find out which mod was disabling the default settings, in order to decide if I can turn it back on ...
I spend a while to find out which mod was disabling the default settings, in order to decide if I can turn it back on ...
- Wed Sep 02, 2020 3:57 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1599059
Re: Bugs & FAQ
Hi,
I noticed that angels refining does disable some default map generation options, all of which are enabled by default.
map_settings.pollution.enabled = false
map_settings.enemy_evolution.enabled = false
map_settings.enemy_expansion.enabled = false
This does not seem intentional, and always ...
I noticed that angels refining does disable some default map generation options, all of which are enabled by default.
map_settings.pollution.enabled = false
map_settings.enemy_evolution.enabled = false
map_settings.enemy_expansion.enabled = false
This does not seem intentional, and always ...