Hey. Can we recover old blueprint save files and integrate the content into a new blueprint save file?
I have 3 Versions from below factorio 1.0, above 1.0 and factio 2.0.
It's bad that i won't have old save game files. only the blueprint save files (thanks to sync with onedrive ;-) ).
Best Regards ...
Search found 18 matches
- Mon Dec 30, 2024 12:30 pm
- Forum: Technical Help
- Topic: Last hope: blueprint library recovery from save file. (v1.1.9+)
- Replies: 26
- Views: 26247
- Thu Jan 14, 2021 7:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.11] Can't place ghost outside of normal placement range
- Replies: 12
- Views: 8383
Re: [1.1.11] Can't place ghost outside of normal placement range
I have this bug too. Tested with underground pipes.
- Thu Jan 14, 2021 10:51 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.9] Crash loading savegame, Error CircuitConnector.cpp:655: neighbour != nullptr was not true
- Replies: 13
- Views: 8783
Re: [1.1.9] Crash loading savegame, Error CircuitConnector.cpp:655: neighbour != nullptr was not true
Same here. Tried to join a Server which hosted a saved game.
The last lines of the Error Log
c:\cygwin64\tmp\factorio-build-ijrzsv\src\scenario\parallelscenarioloader.cpp (161): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726 ...
The last lines of the Error Log
c:\cygwin64\tmp\factorio-build-ijrzsv\src\scenario\parallelscenarioloader.cpp (161): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726 ...
- Thu Jan 14, 2021 10:48 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.6] Blueprint shakes in Chat window
- Replies: 3
- Views: 2988
- Mon Dec 21, 2020 8:44 pm
- Forum: Duplicates
- Topic: [1.1.6] Marking a server as a favourite marks several servers as favourite
- Replies: 1
- Views: 1562
[1.1.6] Marking a server as a favourite marks several servers as favourite
Hi.
For unknown reason i can't mark one server as a favourite server. If i try the game marks several servers as my favourite. Tested with redmew server.
I attached some screenshots.
If i try to mark the "Redmew - Terra Danger Ores" Server as my favourite it marks several Redmew Servers as my ...
For unknown reason i can't mark one server as a favourite server. If i try the game marks several servers as my favourite. Tested with redmew server.
I attached some screenshots.
If i try to mark the "Redmew - Terra Danger Ores" Server as my favourite it marks several Redmew Servers as my ...
- Sat Dec 19, 2020 8:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.6] Blueprint shakes in Chat window
- Replies: 3
- Views: 2988
[kovarex] [1.1.6] Blueprint shakes in Chat window
Hi. For unknown reason this blueprint shakes in the preview, if posted in chat.
Here is the code:
0eNqlWtlu4zAM/Bc/u4XuI7+yKBY93K6B1AkcZ7FFkX9f5wDawmJCcZ56hkNS4nBE6bN5Wu+77dgPU7P6bPrnzbBrVr8+m13/Njyuj7+bPrZds2r6qXtv2mZ4fD/+1P3bjt1ud7fbrvtp6sbm0Db98NL9a1b60LI/Po2Pw267Gae7p249fTNiGEaeN ...
Here is the code:
0eNqlWtlu4zAM/Bc/u4XuI7+yKBY93K6B1AkcZ7FFkX9f5wDawmJCcZ56hkNS4nBE6bN5Wu+77dgPU7P6bPrnzbBrVr8+m13/Njyuj7+bPrZds2r6qXtv2mZ4fD/+1P3bjt1ud7fbrvtp6sbm0Db98NL9a1b60LI/Po2Pw267Gae7p249fTNiGEaeN ...
- Wed Nov 25, 2020 8:53 pm
- Forum: Not a bug
- Topic: [1.1.1]Only elec. Miners show the status lamp?
- Replies: 5
- Views: 1980
Re: [1.1.1]Only elec. Miners show the status lamp?
Can i help with that? My gf is a good emoji painter. She have several customers on twitch.AmericanPatriot wrote: Wed Nov 25, 2020 8:40 pmMaybe: we were promised an assembler redesign a while ago.Livedeath wrote: Wed Nov 25, 2020 8:37 pm Hey. So the other units needs "new" or "refurbished" graphics for lamp signaling?
Thank you
Best Regards, Livedeath
- Wed Nov 25, 2020 8:43 pm
- Forum: Duplicates
- Topic: [1.1.1] Chat jumps if miningbar shows up
- Replies: 2
- Views: 1739
[1.1.1] Chat jumps if miningbar shows up
Hey.
I don't know if someone posted this "bug" but i explored today a strange behaviour of the chat.
If i cutting a tree the whole chat jumps one line up.
Is this by purpose?
For info i use 1920x1200 resolution. Maybe this helps?
Best Regards, Livedeath
I don't know if someone posted this "bug" but i explored today a strange behaviour of the chat.
If i cutting a tree the whole chat jumps one line up.
Is this by purpose?
For info i use 1920x1200 resolution. Maybe this helps?
Best Regards, Livedeath
- Wed Nov 25, 2020 8:37 pm
- Forum: Not a bug
- Topic: [1.1.1]Only elec. Miners show the status lamp?
- Replies: 5
- Views: 1980
Re: [1.1.1]Only elec. Miners show the status lamp?
Hey. So the other units needs "new" or "refurbished" graphics for lamp signaling?
Thank you
Best Regards, Livedeath
Thank you

Best Regards, Livedeath
- Wed Nov 25, 2020 8:36 pm
- Forum: Minor issues
- Topic: [1.1.1]Electric Miners show wrong status lamp color
- Replies: 8
- Views: 3542
Re: [1.1.1]Electric Miners show wrong status lamp color
I know that traffic lights in my country are blinking yellow if they are out of order.
So maybe "slow" blinking or fading yellow lights on electric miners would signaling low power?
What do you think?
So maybe "slow" blinking or fading yellow lights on electric miners would signaling low power?
What do you think?
- Wed Nov 25, 2020 5:44 pm
- Forum: Minor issues
- Topic: [1.1.1]Electric Miners show wrong status lamp color
- Replies: 8
- Views: 3542
[1.1.1]Electric Miners show wrong status lamp color
Hey. I see that the status lamp color on electric miners shows mostly the wrong color.
And/or the status itself uses the wrong color.
See for yourself.
Best Regars, Livedeath
And/or the status itself uses the wrong color.
See for yourself.
Best Regars, Livedeath
- Wed Nov 25, 2020 5:40 pm
- Forum: Not a bug
- Topic: [1.1.1]Only elec. Miners show the status lamp?
- Replies: 5
- Views: 1980
[1.1.1]Only elec. Miners show the status lamp?
Heya.
Maybe you forgot to draw some status lamps on the other buildings too?
I see the status lamp only on electric miners so far.
I attached 3 Images. One with elec miners and status lamps. And 2 with a fab and refinery / chem fab where a status lamp is missing.
Best Regards, Livedeath
Maybe you forgot to draw some status lamps on the other buildings too?
I see the status lamp only on electric miners so far.
I attached 3 Images. One with elec miners and status lamps. And 2 with a fab and refinery / chem fab where a status lamp is missing.
Best Regards, Livedeath
- Wed Nov 25, 2020 5:31 pm
- Forum: Desyncs with mods
- Topic: [1.0.0] Desync with Mods
- Replies: 2
- Views: 2418
Re: [1.0.0] Desync with Mods
Yeah. After 2 months without a reply i tought i kill the file on my gdrive.
And we have soon 1.1. So let's see if that maybe fixed the bug accidently?
Best Regards, Livedeath
And we have soon 1.1. So let's see if that maybe fixed the bug accidently?
Best Regards, Livedeath
- Wed Nov 25, 2020 5:28 pm
- Forum: Outdated/Not implemented
- Topic: counting combinators?
- Replies: 4
- Views: 2408
Re: counting combinators?
Hey. Thanks for the help. 

- Sun Nov 15, 2020 6:00 pm
- Forum: Ideas and Suggestions
- Topic: Get Variables from furnaces?
- Replies: 1
- Views: 904
Get Variables from furnaces?
Hey.
Can we get 3 variables, current amount of input ressource, type of input ressource and amount of output ressource from furnaces?
That would be building making logics with easier.
Like variable I is for amount of input ressources, O for amount of output ressources and variable R the specific ...
Can we get 3 variables, current amount of input ressource, type of input ressource and amount of output ressource from furnaces?
That would be building making logics with easier.
Like variable I is for amount of input ressources, O for amount of output ressources and variable R the specific ...
- Sun Nov 15, 2020 5:49 pm
- Forum: Outdated/Not implemented
- Topic: counting combinators?
- Replies: 4
- Views: 2408
counting combinators?
Hey there.
Can we have a counting combinator?
i want to count the amount of an inserter held in 10 cycles to start a program.
Currently i work with many combinators to solve this. but it uses much space.
1 combinator with a purpose for counting only would solve this problem.
Best Regards,
Livedeath
Can we have a counting combinator?
i want to count the amount of an inserter held in 10 cycles to start a program.
Currently i work with many combinators to solve this. but it uses much space.
1 combinator with a purpose for counting only would solve this problem.
Best Regards,
Livedeath
- Sat Sep 26, 2020 12:13 pm
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 240
- Views: 191072
Re: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database
I had to ban ichlebeenten due to griefing and cursing everyone.
And Lumatan01 to griefing on my server.
Sad that this happend.
And Lumatan01 to griefing on my server.
Sad that this happend.
- Wed Sep 02, 2020 9:22 am
- Forum: Desyncs with mods
- Topic: [1.0.0] Desync with Mods
- Replies: 2
- Views: 2418
[1.0.0] Desync with Mods
Hi. I tried today to join a server with mods where 9 people were online.
But i can't connect due to desync. In the serverbrowser i had a 220ms Ping, so i think that's enough to play.
I tried to attach both zip files here but your server dislikes the files. Maybe because their about 120mb big each?
I ...
But i can't connect due to desync. In the serverbrowser i had a 220ms Ping, so i think that's enough to play.
I tried to attach both zip files here but your server dislikes the files. Maybe because their about 120mb big each?
I ...