The whole idea of the setup I described above is not to fill the target tank completely, allowing the pipes and pumps to empty themselves. So adding a buffer tank to drain the system would go against the idea.
As for calculating the flow rate, I have done some tests. The pump runs at full speed ...
Search found 7 matches
- Sat Feb 15, 2025 11:19 am
- Forum: Ideas and Suggestions
- Topic: Add signal to read pump flow rate
- Replies: 6
- Views: 197
- Fri Feb 14, 2025 5:44 pm
- Forum: Ideas and Suggestions
- Topic: Add signal to read pump flow rate
- Replies: 6
- Views: 197
Re: Add signal to read pump flow rate
That still results in multiple train stations. If you want to provide like 10 fluids you would still require lots of space. Also I'm using Project Cybersyn so placing multiple stations so close to each other leads to other issues.
My whole reason for suggesting this feature is actually because ...
My whole reason for suggesting this feature is actually because ...
- Fri Feb 14, 2025 5:13 pm
- Forum: Ideas and Suggestions
- Topic: Add signal to read pump flow rate
- Replies: 6
- Views: 197
Re: Add signal to read pump flow rate
The "simple solution" refers to exposing an already existing value as a signal, i.e. the "pumping speed" of a pump. Everything else is just a description of a use case for said signal.
It also depends on interpretation whether you could call what I described "mixing fluids", because at any given ...
It also depends on interpretation whether you could call what I described "mixing fluids", because at any given ...
- Fri Feb 14, 2025 3:59 pm
- Forum: Ideas and Suggestions
- Topic: Add signal to read pump flow rate
- Replies: 6
- Views: 197
Add signal to read pump flow rate
Since the release of 2.0, you can create fluid bus systems that allow multiple fluids to be pumped through a single pipe. This makes it possible to have train stations that supply a variety of fluids.
The problem with this is that if you are supplying multiple fluids through the same pump(s) to ...
The problem with this is that if you are supplying multiple fluids through the same pump(s) to ...
- Tue Feb 11, 2025 7:22 pm
- Forum: Pending
- Topic: Train stop name max length changed in 2.0
- Replies: 2
- Views: 130
Re: Train stop name max length changed in 2.0
Here is a save depicting the issue. I've added a trainstation that reached the character limit after using more than 9 item icons. I dont know what the limit was before the update but I had stations with at least 10 icons or more.
- Tue Feb 11, 2025 3:53 pm
- Forum: Pending
- Topic: Train stop name max length changed in 2.0
- Replies: 2
- Views: 130
Train stop name max length changed in 2.0
I recently opened an old save where I noticed that some trainstop names broke after updating to 2.0. The stations in question have a lot of icons in their name (basically what they provide/request) which causes the name to become very long reaching a limit of 200 characters. They are cut off at the ...
- Fri Dec 04, 2015 11:57 pm
- Forum: News
- Topic: Friday Facts #115 - The power switch
- Replies: 66
- Views: 59088
Re: Friday Facts #115 - The power switch
I'm working on a two person project. Its pretty similar to factorio and for personal training in programming and game-dev. The compiling take approx. 40 seconds but it has'nt as much features as Factorio yet. Currently we have a main menu, a UI witch a toolbar and a player inventory, a working item ...