Search found 7 matches

by Mazzelfassel
Sat Feb 15, 2025 11:19 am
Forum: Ideas and Suggestions
Topic: Add signal to read pump flow rate
Replies: 6
Views: 197

Re: Add signal to read pump flow rate

The whole idea of the setup I described above is not to fill the target tank completely, allowing the pipes and pumps to empty themselves. So adding a buffer tank to drain the system would go against the idea.

As for calculating the flow rate, I have done some tests. The pump runs at full speed ...
by Mazzelfassel
Fri Feb 14, 2025 5:44 pm
Forum: Ideas and Suggestions
Topic: Add signal to read pump flow rate
Replies: 6
Views: 197

Re: Add signal to read pump flow rate

That still results in multiple train stations. If you want to provide like 10 fluids you would still require lots of space. Also I'm using Project Cybersyn so placing multiple stations so close to each other leads to other issues.

My whole reason for suggesting this feature is actually because ...
by Mazzelfassel
Fri Feb 14, 2025 5:13 pm
Forum: Ideas and Suggestions
Topic: Add signal to read pump flow rate
Replies: 6
Views: 197

Re: Add signal to read pump flow rate

The "simple solution" refers to exposing an already existing value as a signal, i.e. the "pumping speed" of a pump. Everything else is just a description of a use case for said signal.

It also depends on interpretation whether you could call what I described "mixing fluids", because at any given ...
by Mazzelfassel
Fri Feb 14, 2025 3:59 pm
Forum: Ideas and Suggestions
Topic: Add signal to read pump flow rate
Replies: 6
Views: 197

Add signal to read pump flow rate

Since the release of 2.0, you can create fluid bus systems that allow multiple fluids to be pumped through a single pipe. This makes it possible to have train stations that supply a variety of fluids.

The problem with this is that if you are supplying multiple fluids through the same pump(s) to ...
by Mazzelfassel
Tue Feb 11, 2025 7:22 pm
Forum: Pending
Topic: Train stop name max length changed in 2.0
Replies: 2
Views: 130

Re: Train stop name max length changed in 2.0

Here is a save depicting the issue. I've added a trainstation that reached the character limit after using more than 9 item icons. I dont know what the limit was before the update but I had stations with at least 10 icons or more.
by Mazzelfassel
Tue Feb 11, 2025 3:53 pm
Forum: Pending
Topic: Train stop name max length changed in 2.0
Replies: 2
Views: 130

Train stop name max length changed in 2.0

I recently opened an old save where I noticed that some trainstop names broke after updating to 2.0. The stations in question have a lot of icons in their name (basically what they provide/request) which causes the name to become very long reaching a limit of 200 characters. They are cut off at the ...
by Mazzelfassel
Fri Dec 04, 2015 11:57 pm
Forum: News
Topic: Friday Facts #115 - The power switch
Replies: 66
Views: 59088

Re: Friday Facts #115 - The power switch

I'm working on a two person project. Its pretty similar to factorio and for personal training in programming and game-dev. The compiling take approx. 40 seconds but it has'nt as much features as Factorio yet. Currently we have a main menu, a UI witch a toolbar and a player inventory, a working item ...

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