Search found 197 matches

by oyunbagimlisi
Tue Jan 07, 2025 8:00 am
Forum: Ideas and Suggestions
Topic: Various Improvements in Adding Show Options in Map View
Replies: 2
Views: 227

Re: Various Improvements in Adding Show Options in Map View


In my experience, pressing Alt disables most of selected overviews.
So the solution seems to be, instead of Right clicking Pipelines, press Alt , then Left click Pipelines.


:)) there are more than 1k hours online on steam alone... i didn't know that, thanks. But the thing is, since the alt mode ...
by oyunbagimlisi
Mon Jan 06, 2025 1:33 pm
Forum: Ideas and Suggestions
Topic: Various Improvements in Adding Show Options in Map View
Replies: 2
Views: 227

Various Improvements in Adding Show Options in Map View

https://i.hizliresim.com/c1y6dvf.png

Let's assume that more than one view (Pollution-Turret Range-Recipes-Labels-Robots-Electrical Cables...etc.) is active in the upper right corner of the map view.

If the user wants a new view (example show pipes) to be added to the existing ones, they should ...
by oyunbagimlisi
Mon Dec 30, 2024 5:07 pm
Forum: Questions, reviews and ratings
Topic: maximum zoom out (0.3?) Is more possible?
Replies: 6
Views: 1091

Re: maximum zoom out (0.3?) Is more possible?

Jap2.0 wrote: Sat Dec 28, 2024 4:44 pm Does /c game.player.zoom=0.1 work?
No, unfortunately.
by oyunbagimlisi
Wed Dec 25, 2024 7:18 am
Forum: Questions, reviews and ratings
Topic: maximum zoom out (0.3?) Is more possible?
Replies: 6
Views: 1091

Re: maximum zoom out (0.3?) Is more possible?

https://i.hizliresim.com/m08ak0f.png
https://i.hizliresim.com/d3v8th6.png

This is really important to me. Can you please help?

I added a second screenshot. The scala value written on the top left caught your attention. One is in map editing mode and the other is in normal play. I can't zoom in ...
by oyunbagimlisi
Tue Dec 24, 2024 3:04 am
Forum: Questions, reviews and ratings
Topic: maximum zoom out (0.3?) Is more possible?
Replies: 6
Views: 1091

maximum zoom out (0.3?) Is more possible?

is there a code/mod that I can use to change the maximum zoom out limit in the game?

https://assets-mod.factorio.com/assets/be2387dbf94de0e5b68a81c2da2f0577f9c7dcc1.png

In Shortcuts for 2.0 mod, although the default setting in the settings is 0.1, when I look with f5 my scala value appears as 0.3 ...
by oyunbagimlisi
Fri Dec 20, 2024 6:31 pm
Forum: Technical Help
Topic: No mods loaded. I
Replies: 2
Views: 264

Re: No mods loaded. I

Pi-C wrote: Fri Dec 20, 2024 4:39 pm Looks like this
Absolutely...Thank you. I've had this problem before...

viewtopic.php?f=35&t=110390
by oyunbagimlisi
Fri Dec 20, 2024 3:44 pm
Forum: Technical Help
Topic: No mods loaded. I
Replies: 2
Views: 264

No mods loaded. I

Image

No mods loaded. I have no idea what's going on.
by oyunbagimlisi
Fri Dec 20, 2024 1:22 pm
Forum: Modding help
Topic: Addition to the vanilla tank's weapons (2nd cannon)?
Replies: 1
Views: 219

Addition to the vanilla tank's weapons (2nd cannon)?

Hello. The vanilla battle tank has a single cannon weapon. While I use cannon shells because of their piercing feature when shooting nests and worms; I hit the dense large enemies around me with the explosive cannon shell.

But since there is only one cannon, changing ammunition is quite troublesome ...
by oyunbagimlisi
Thu Dec 19, 2024 12:36 pm
Forum: General discussion
Topic: Is the vanilla tank affected by the gun fire speed research?
Replies: 1
Views: 440

Is the vanilla tank affected by the gun fire speed research?

Is the vanilla tank affected by the gun fire speed research?

I haven't played the game for a long time. Something caught my attention with version 2.

I may be remembering wrong, but I know that before, the tank cannon fire speed increased with research and when the cursor came over the tank cannon ...
by oyunbagimlisi
Thu Dec 19, 2024 8:38 am
Forum: Ideas and Suggestions
Topic: personal laser just like turrets target list selection feature.
Replies: 0
Views: 137

personal laser just like turrets target list selection feature.

personal laser just like turrets target list selection feature. (white-black list)

is this possible?
by oyunbagimlisi
Sat Nov 30, 2024 8:56 pm
Forum: Gameplay Help
Topic: I can't place a blueprint on water. (CTRL+shift+left click) Source Not Valid (nil)
Replies: 1
Views: 329

I can't place a blueprint on water. (CTRL+shift+left click) Source Not Valid (nil)

I can't place a blueprint on water. (CTRL+shift+left click)

Source Not Valid (nil)

it gives an error like this with white text.

https://mods.factorio.com/mod/Waterfill_v17 When I install this mod, the problem is solved, but I can't use the existing feature that comes with modless 2.0 in vanilla ...
by oyunbagimlisi
Fri Nov 15, 2024 4:23 pm
Forum: Technical Help
Topic: I forgot my e-mail, I can't log in to Steam.
Replies: 2
Views: 342

Re: I forgot my e-mail, I can't log in to Steam.

solved. The problem was solved when I logged out of my account on the mod portal and connected directly with steam. The issue is solved.
by oyunbagimlisi
Fri Nov 15, 2024 4:16 pm
Forum: Technical Help
Topic: I forgot my e-mail, I can't log in to Steam.
Replies: 2
Views: 342

I forgot my e-mail, I can't log in to Steam.

I forgot my e-mail, I can't log in to Steam.

I have no problem entering the game online. I just can't log in to the mod page. because I don't remember the registered email. When I use the option to log in with steam, it returns to the same page.

https://i.hizliresim.com/fzd54ak.png
https://i ...
by oyunbagimlisi
Sat Jan 20, 2024 10:49 am
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 134
Views: 43026

Re: Friday Facts #394 - Assembler flipping and circuit control

As someone who has followed all the innovations and changes announced so far with appreciation and excitement, I would like to state that,

Within the scope of "flipping for real", I consider the ability to change fluid inlets/outlets as a bad "cheat" that is as contrary to the spirit of factorio as ...
by oyunbagimlisi
Sat Dec 30, 2023 5:20 pm
Forum: Gameplay Help
Topic: Worker robot speed (Is the research tree correct?)
Replies: 9
Views: 2129

Re: Worker robot speed (Is the research tree correct?)


You can say production science is for big machines, and utility science is for small sophisticated electronic machines, so utility is more important for flying robots than production.

From a gameplay perspective, may be this is beneficial for balancing. It keeps ratios between the science packs ...
by oyunbagimlisi
Sat Dec 30, 2023 5:16 pm
Forum: Gameplay Help
Topic: Worker robot speed (Is the research tree correct?)
Replies: 9
Views: 2129

Re: Worker robot speed (Is the research tree correct?)


Somewhat relevant, but the logistics chests research also requires no purple science while requiring yellow science, and it is also robotics related. That's why in my mind, yellow science is always related to robotics (even aside from the fact that it uses a robot frame in the recipe).


There ...
by oyunbagimlisi
Sat Dec 30, 2023 9:04 am
Forum: Gameplay Help
Topic: Worker robot speed (Is the research tree correct?)
Replies: 9
Views: 2129

Re: Worker robot speed (Is the research tree correct?)

https://wiki.factorio.com/Worker_robot_cargo_size_(research)

With a lot of research, I cannot find an equivalence that is comparable to gaming standards in any case. All other research examples aside, "cargo size" research is, in my opinion, the most reasonable "comparison". Cargo size research ...

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