Search found 186 matches
- Sat Nov 30, 2024 8:56 pm
- Forum: General discussion
- Topic: I can't place a blueprint on water. (CTRL+shift+left click) Source Not Valid (nil)
- Replies: 0
- Views: 95
I can't place a blueprint on water. (CTRL+shift+left click) Source Not Valid (nil)
I can't place a blueprint on water. (CTRL+shift+left click) Source Not Valid (nil) it gives an error like this with white text. https://mods.factorio.com/mod/Waterfill_v17 When I install this mod, the problem is solved, but I can't use the existing feature that comes with modless 2.0 in vanilla...? ...
- Fri Nov 15, 2024 4:23 pm
- Forum: Technical Help
- Topic: I forgot my e-mail, I can't log in to Steam.
- Replies: 2
- Views: 152
Re: I forgot my e-mail, I can't log in to Steam.
solved. The problem was solved when I logged out of my account on the mod portal and connected directly with steam. The issue is solved.
- Fri Nov 15, 2024 4:19 pm
- Forum: Technical Help
- Topic: I forgot my e-mail, I can't log in to Steam.
- Replies: 2
- Views: 152
- Fri Nov 15, 2024 4:16 pm
- Forum: Technical Help
- Topic: I forgot my e-mail, I can't log in to Steam.
- Replies: 2
- Views: 152
I forgot my e-mail, I can't log in to Steam.
I forgot my e-mail, I can't log in to Steam. I have no problem entering the game online. I just can't log in to the mod page. because I don't remember the registered email. When I use the option to log in with steam, it returns to the same page. https://i.hizliresim.com/fzd54ak.png https://i.hizlire...
- Sat Jan 20, 2024 10:49 am
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 32793
Re: Friday Facts #394 - Assembler flipping and circuit control
As someone who has followed all the innovations and changes announced so far with appreciation and excitement, I would like to state that, Within the scope of "flipping for real", I consider the ability to change fluid inlets/outlets as a bad "cheat" that is as contrary to the sp...
- Sat Dec 30, 2023 5:20 pm
- Forum: Gameplay Help
- Topic: Worker robot speed (Is the research tree correct?)
- Replies: 9
- Views: 1599
Re: Worker robot speed (Is the research tree correct?)
You can say production science is for big machines, and utility science is for small sophisticated electronic machines, so utility is more important for flying robots than production. From a gameplay perspective, may be this is beneficial for balancing. It keeps ratios between the science packs mor...
- Sat Dec 30, 2023 5:16 pm
- Forum: Gameplay Help
- Topic: Worker robot speed (Is the research tree correct?)
- Replies: 9
- Views: 1599
Re: Worker robot speed (Is the research tree correct?)
Somewhat relevant, but the logistics chests research also requires no purple science while requiring yellow science, and it is also robotics related. That's why in my mind, yellow science is always related to robotics (even aside from the fact that it uses a robot frame in the recipe). There may be...
- Sat Dec 30, 2023 9:04 am
- Forum: Gameplay Help
- Topic: Worker robot speed (Is the research tree correct?)
- Replies: 9
- Views: 1599
Re: Worker robot speed (Is the research tree correct?)
https://wiki.factorio.com/Worker_robot_cargo_size_(research) With a lot of research, I cannot find an equivalence that is comparable to gaming standards in any case. All other research examples aside, "cargo size" research is, in my opinion, the most reasonable "comparison". Carg...
- Sat Dec 30, 2023 3:34 am
- Forum: Gameplay Help
- Topic: Worker robot speed (Is the research tree correct?)
- Replies: 9
- Views: 1599
- Sat Dec 30, 2023 3:30 am
- Forum: Gameplay Help
- Topic: Worker robot speed (Is the research tree correct?)
- Replies: 9
- Views: 1599
Worker robot speed (Is the research tree correct?)
https://wiki.factorio.com/Worker_robot_speed_(research) According to the wiki and the game, unless I missed something: A utility science package is required at research level 3 and 4. In contrast, (the interesting part is) Production science package is not required. (They are included at level 5.) I...
- Wed Dec 27, 2023 2:15 pm
- Forum: 1 / 0 magic
- Topic: All my mods are activated automatically??!
- Replies: 1
- Views: 596
All my mods are activated automatically??!
I have 293 different mods. But many of them are false (inactive). While opening the game, I received the error that more than one mod could not be loaded in a row. Some of the mods in the faulty mods list were mods that I did not use anyway. I was very surprised, but I said there must be something d...
- Mon Dec 25, 2023 6:16 pm
- Forum: Ideas and Suggestions
- Topic: Smart Wall Drag (Like Belt Straps)
- Replies: 0
- Views: 439
Smart Wall Drag (Like Belt Straps)
Smart Wall Drag (Like Belt Straps) Can it be prevented from creating unwanted shapes due to cursor drift while trying to create a straight wall line? In the game's own settings there is an option to "lock band building to straight line", which is exactly what I wanted. In short, is it poss...
- Thu Dec 21, 2023 2:14 pm
- Forum: Questions, reviews and ratings
- Topic: Remove decorations is not working as I want.
- Replies: 9
- Views: 1729
- Wed Nov 08, 2023 3:04 pm
- Forum: Questions, reviews and ratings
- Topic: Remove decorations is not working as I want.
- Replies: 9
- Views: 1729
Re: Remove decorations is not working as I want.
https://mods.factorio.com/mod/Mower This mod works for me. But doing this manually is troublesome. As I said, when installed with schall minor tweaks alien bioms mod, nests creep does not occur in new games. However, when you remove the Alien Bioms mod, the formation of nests creep continues on the ...
- Wed Nov 08, 2023 2:57 pm
- Forum: Questions, reviews and ratings
- Topic: Remove decorations is not working as I want.
- Replies: 9
- Views: 1729
Re: Remove decorations is not working as I want.
For some reason that I don't understand, the SchallMinorTweaks mod works when the Alien Biomes mod is installed. But when I remove the Alien Biomes mod, I cannot use the SchallMinorTweaks -> (Remove Decorative Materials) (https://mods.factorio.com/mod/SchallMinorTweaks) feature. This caught my atten...
- Wed Nov 08, 2023 2:49 pm
- Forum: Questions, reviews and ratings
- Topic: Combinator output and input sides were not clearly seen.
- Replies: 1
- Views: 529
- Tue Nov 07, 2023 4:59 am
- Forum: Questions, reviews and ratings
- Topic: Remove decorations is not working as I want.
- Replies: 9
- Views: 1729
Re: Remove decorations is not working as I want.
Is there anyone who can help..?
- Mon Nov 06, 2023 1:51 pm
- Forum: Questions, reviews and ratings
- Topic: Remove decorations is not working as I want.
- Replies: 9
- Views: 1729
Re: Remove decorations is not working as I want.
It's hard to tell from all the screenshots what exactly you're referring to. Can you highlight one of the problematic things? It ends the way it wants to be, nests creep (no decoration) (that's what I want it to be) (it worked before) https://img.imgyukle.com/2023/11/06/yQTqyv.jpeg --- I can't hand...
- Mon Nov 06, 2023 1:24 pm
- Forum: Questions, reviews and ratings
- Topic: Remove decorations is not working as I want.
- Replies: 9
- Views: 1729
Remove decorations is not working as I want.
https://i.hizliresim.com/iauaufa.png It ends the way it wants to be, nests creep (no decoration) (that's what I want it to be) (it worked before) https://i.hizliresim.com/hq7wv5x.png I can't handle the end nests creep anymore (I want this to change) Since I never liked the decorations in the nests ...
- Thu Jul 27, 2023 6:39 pm
- Forum: Technical Help
- Topic: switch setup(zip)-steam
- Replies: 0
- Views: 372
switch setup(zip)-steam
Hello. I have a factorio that I installed on my "c disk" with setup beforehand. Then I installed it on my "d disk" via steam. When I open the game on Steam, it sees my mods without any problems. So I think the configpath is correct as it should be. but "shortcut-bar" an...