Search found 5 matches

by radu
Sun Nov 29, 2020 3:53 pm
Forum: Not a bug
Topic: [1.1.1] Deconstruction & Upgrade Planners inside Blueprint books show incorrect held item
Replies: 2
Views: 1008

Re: [1.1.1] Deconstruction & Upgrade Planners inside Blueprint books show incorrect held item

Something like this happened to me as well: I had a book with two upgrade planners, the book was added directly into game blueprints and the planners directly in it. Cycling through the upgrade planners cycled the planner name but not the planner icon and actual contents of the planner. After moving...
by radu
Sun Sep 30, 2018 2:45 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 58109

Re: Friday Facts #262 - Hello my name is: Compilatron

To be honest I find the robot a bit cheesy and not matching the atmosphere of the game. I find the fact that you are alone, lost in an unknown world much more appealing. The help statement can come from the character itself (i.e. "I need to build a lab and provide science packs..."). I wou...
by radu
Sat Feb 13, 2016 5:48 pm
Forum: News
Topic: Friday Facts #125 - Achievements
Replies: 119
Views: 94642

Re: Friday Facts #125 - Achievements

Just out of curiosity, will the speedrun achievement be @standard settings or max resources/peacefull is also ok? 6 hours sounds like generous for peaceful, but on normal I think quite difficult. (tried it once in .11 and only got it in slightly under 9 hours) Also will there be a permadeath iron-ma...
by radu
Fri Dec 11, 2015 6:23 am
Forum: News
Topic: Friday Facts #115 - The power switch
Replies: 66
Views: 57573

Re: Friday Facts #115 - The power switch

One thing that makes a huge difference with the monolithic builds (all cpp files in one) is the optimization level. As the compiler needs to regenerate all the machine code, you don't want to give it too much work to do. On one of my projects I had gcc -O0 at 4.5 seconds, gcc -O1 at 10 seconds and c...
by radu
Fri Dec 04, 2015 5:48 pm
Forum: News
Topic: Friday Facts #115 - The power switch
Replies: 66
Views: 57573

Re: Friday Facts #115 - The power switch

I used the following workaround for long compile times when developing some small games (granted, factorio is much more complex): I combine all my cpp files in a single file (either with cat or #include) and I compile them as a single source. This way you only pay the cost of library inclusion only ...

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