Search found 8 matches

by Arrcher
Mon Jan 11, 2021 10:12 am
Forum: Balancing
Topic: [1.1.5] slow stickers - player and spidertron
Replies: 20
Views: 8142

Re: [1.1.5] slow stickers - player and spidertron

Does it even make sense that a vehicule like spidertron that has only those pointy legs in contact with the ground to be as affected as a car or a tank ?
by Arrcher
Wed Sep 02, 2020 9:48 pm
Forum: Ideas and Suggestions
Topic: Enable "F" keypress to work in interfaces too
Replies: 4
Views: 1407

Re: Enable "F" keypress to work in interfaces too

+1 Adjusting an inserter the wrong way let it pick up immediately sth. if it's the wrong item it blocks the whole chain. Till today I have to delete the inserter just to get rid of the item in his "hands". Hovering and pressing F would be an intuitive solution, too. Oh, I've never thought...
by Arrcher
Wed Sep 02, 2020 11:24 am
Forum: Ideas and Suggestions
Topic: Enable "Q" keypress to work in interfaces too
Replies: 6
Views: 1345

Re: Enable "Q" keypress to work in interfaces too

Let’s think this through: when it works with the inventory, it logically needs to work so with any inventory, with quickbar, with logistics, with ... what did I forget? And where does it make sense or not? You seem to list all the places the devs have to implement it specifically, then we could thi...
by Arrcher
Tue Sep 01, 2020 6:30 pm
Forum: Ideas and Suggestions
Topic: Enable "Q" keypress to work in interfaces too
Replies: 6
Views: 1345

Re: Enable "Q" keypress to work in interfaces too

I doubt this will be added because it is so edge case and might be intrusive in other situations. What kind of case that would be ? Q is like the color picker in Photoshop, I see no reason for it not to work in interfaces aswell. I feel like it's an easy dev fix but of course I'm far from being sur...
by Arrcher
Tue Sep 01, 2020 3:02 am
Forum: Ideas and Suggestions
Topic: Enable "F" keypress to work in interfaces too
Replies: 4
Views: 1407

Enable "F" keypress to work in interfaces too

TL;DR Enable "F" keypress to work in interfaces too What ? (French keyboard -->) Pressing "W" let me drop one item on the ground. Or directly inside a machine if I hover it before the keypress. Make "F" keypress work (kind of) the same way, letting me take one item of ...
by Arrcher
Tue Sep 01, 2020 2:55 am
Forum: Ideas and Suggestions
Topic: Enable "Q" keypress to work in interfaces too
Replies: 6
Views: 1345

Enable "Q" keypress to work in interfaces too

TL;DR Enable "Q" keypress to work in enterfaces too, like chests or machines What ? Pressing Q on any item will select it from your inventory or a ghost of it. Make this work with items stored in chests or inputs or outputs of machines too. Why ? I'm switching all circuit wires of my asse...
by Arrcher
Sun Aug 30, 2020 9:08 pm
Forum: Gameplay Help
Topic: Logistic bots bring more stuff that required
Replies: 2
Views: 790

Re: Logistic bots bring more stuff that required

Thanks for your reply, by the time I've posted this, I also noticed that requester chests were just fine, so I've also changed it in my build. I've build a quite similar build myself too, maybe a bit more simplified, it also set request on the requester chest to get only the delta, but this doesn't ...
by Arrcher
Sun Aug 30, 2020 8:49 pm
Forum: Gameplay Help
Topic: Logistic bots bring more stuff that required
Replies: 2
Views: 790

Logistic bots bring more stuff that required

Hi, my first post in the forum was removed so I'm making my own thread : Related to https://forums.factorio.com/viewtopic.php?p=34401#p34401 , Is there a solution to bots bringing more stuff than required ? If I required 1 coal, they do seem to bring 4 (because of carry bonus), but actually bring on...

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