Search found 3 matches
- Tue Jun 21, 2022 8:24 pm
- Forum: Outdated/Not implemented
- Topic: Lategame reseachs for UPS optimisation
- Replies: 5
- Views: 2053
Re: Lategame reseachs for UPS optimisation
If you trying to access "the best ups" you are right, but if you are trying to get just high ups - no. For example, we have only base 2 things that lower the UPS - electricity and production. Let minimum production ups impact equals 1x. And let now we have 2 choices for electricity: solar ...
- Tue Jun 21, 2022 8:33 am
- Forum: Outdated/Not implemented
- Topic: Lategame reseachs for UPS optimisation
- Replies: 5
- Views: 2053
Re: Lategame reseachs for UPS optimisation
I said what it will be post-rocket researches, so gameplay before the rocket won't change. UPS issue in late-game forcing you to use only one type of solution: only solar energy can be used, only trains can be used to transport basic materials, etc... Adding new UPS-friendly ways to do things can ad...
- Sun Jun 19, 2022 10:19 am
- Forum: Outdated/Not implemented
- Topic: Lategame reseachs for UPS optimisation
- Replies: 5
- Views: 2053
Lategame reseachs for UPS optimisation
UPS is a bottleneck for creating huge bases and adding tools to increase UPS may cause balance problems, so I think adding new researchers after launching a rocket (using white science) is a good idea. UPS killers: - balancers Possible solution: adding 4 and 8 input splitters - manipulators Possible...