Search found 8 matches
- Thu Nov 14, 2024 5:13 pm
- Forum: Balancing
- Topic: Balance the quality among the items
- Replies: 1
- Views: 263
Balance the quality among the items
Quality balance is really weird, ngl. When Speed Module can almost double the speed for the same energy cost on Epic, and quality inserters can can provide very useful bottleneck fixes - we have some things like belts increasing their HP with quality. Of course, you can't balance everything perfectl...
- Wed Nov 13, 2024 1:35 pm
- Forum: Balancing
- Topic: Gleba early game should be made easier significantly
- Replies: 19
- Views: 1002
Re: Gleba early game should be made easier significantly
Maybe for me enemies was hard because I played with deathworld setting. But about spoiling: Whatever it's main point or not - early game on Gleba is frustratingly hard compared to Vulcanus and Fulgora. If you don't want this to be the case (and I don't) - you HAVE to make it easier. On other planets...
- Wed Nov 13, 2024 1:20 am
- Forum: Balancing
- Topic: Gleba early game should be made easier significantly
- Replies: 19
- Views: 1002
Gleba early game should be made easier significantly
I think early game on gleba should be made significantly easier, because it's very hard and frustrating to start without having good supply from other planets Unlike other two where you get access to big amount of resources pretty quickly There are 3 reasons for this: - enemies - difficult to get ea...
- Wed Nov 13, 2024 1:08 am
- Forum: Balancing
- Topic: [DLC] Mining productivity cost its too low
- Replies: 2
- Views: 476
Re: [DLC] Mining productivity cost its too low
Considering all the new expansion features - I think mining productivity isn't that useful You have already near-infinite basic resources on Vulcanus, so all the expensive things can be made there And on Nauvis I never ran out of ore since I got the Foundries filled with productivity modules Especia...
- Mon Oct 21, 2024 9:11 pm
- Forum: Not a bug
- Topic: [2.0.7] Map generator presets affect only Nauvis
- Replies: 4
- Views: 393
[2.0.7] Map generator presets affect only Nauvis
There's are different map generator presets. But the: - "Rich resources", "Rail world", "Ribbon world" affect only resources on Nauvis - "Death world" affect only biters on Nauvis but not Gleba enemies This may be intended, but I would like to hear a confirmat...
- Tue Jun 21, 2022 8:24 pm
- Forum: Outdated/Not implemented
- Topic: Lategame reseachs for UPS optimisation
- Replies: 5
- Views: 2722
Re: Lategame reseachs for UPS optimisation
If you trying to access "the best ups" you are right, but if you are trying to get just high ups - no. For example, we have only base 2 things that lower the UPS - electricity and production. Let minimum production ups impact equals 1x. And let now we have 2 choices for electricity: solar ...
- Tue Jun 21, 2022 8:33 am
- Forum: Outdated/Not implemented
- Topic: Lategame reseachs for UPS optimisation
- Replies: 5
- Views: 2722
Re: Lategame reseachs for UPS optimisation
I said what it will be post-rocket researches, so gameplay before the rocket won't change. UPS issue in late-game forcing you to use only one type of solution: only solar energy can be used, only trains can be used to transport basic materials, etc... Adding new UPS-friendly ways to do things can ad...
- Sun Jun 19, 2022 10:19 am
- Forum: Outdated/Not implemented
- Topic: Lategame reseachs for UPS optimisation
- Replies: 5
- Views: 2722
Lategame reseachs for UPS optimisation
UPS is a bottleneck for creating huge bases and adding tools to increase UPS may cause balance problems, so I think adding new researchers after launching a rocket (using white science) is a good idea. UPS killers: - balancers Possible solution: adding 4 and 8 input splitters - manipulators Possible...