Search found 3 matches

by Givikap120
Tue Jun 21, 2022 8:24 pm
Forum: Outdated/Not implemented
Topic: Lategame reseachs for UPS optimisation
Replies: 5
Views: 2053

Re: Lategame reseachs for UPS optimisation

If you trying to access "the best ups" you are right, but if you are trying to get just high ups - no. For example, we have only base 2 things that lower the UPS - electricity and production. Let minimum production ups impact equals 1x. And let now we have 2 choices for electricity: solar ...
by Givikap120
Tue Jun 21, 2022 8:33 am
Forum: Outdated/Not implemented
Topic: Lategame reseachs for UPS optimisation
Replies: 5
Views: 2053

Re: Lategame reseachs for UPS optimisation

I said what it will be post-rocket researches, so gameplay before the rocket won't change. UPS issue in late-game forcing you to use only one type of solution: only solar energy can be used, only trains can be used to transport basic materials, etc... Adding new UPS-friendly ways to do things can ad...
by Givikap120
Sun Jun 19, 2022 10:19 am
Forum: Outdated/Not implemented
Topic: Lategame reseachs for UPS optimisation
Replies: 5
Views: 2053

Lategame reseachs for UPS optimisation

UPS is a bottleneck for creating huge bases and adding tools to increase UPS may cause balance problems, so I think adding new researchers after launching a rocket (using white science) is a good idea. UPS killers: - balancers Possible solution: adding 4 and 8 input splitters - manipulators Possible...

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