Search found 14 matches
- Fri Feb 09, 2024 9:17 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 122
- Views: 32400
Re: Friday Facts #397 - Factoriopedia
Now you should add some version of the calculator, like Helmod, or the online one, which shows the resource flow diagram (which is very helpful).
+1
i can't imagine how to build lategame base without it.
And in 2.0 when we will have different quality of tables it's impossible to calculate by ...
- Fri Oct 20, 2023 1:16 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 68655
Re: Friday Facts #381 - Space Platforms
There are an achievement "finish game without solar panels"
will be new achievements in addon ??
Thank you
UPD: saw answer about solars in prev post. but what about new achievements ? ))
how would it work now ?will be new achievements in addon ??
Thank you
UPD: saw answer about solars in prev post. but what about new achievements ? ))
- Tue Sep 20, 2022 5:56 pm
- Forum: Gameplay Help
- Topic: Change biters config in current save (solved)
- Replies: 3
- Views: 1931
Re: Change biters config in current save (solved)
also good way. thanks a lot !FuryoftheStars wrote: Tue Sep 20, 2022 4:43 pm There are also commands you can run from the console without the need of a mod, if you desire: viewtopic.php?f=18&t=23042&p=574379#p574379 referencing LuaGameScript.map_settings and the MapSettings dictionary.
- Tue Sep 20, 2022 1:26 pm
- Forum: Gameplay Help
- Topic: Change biters config in current save (solved)
- Replies: 3
- Views: 1931
Re: Change biters config in current save
Found solution (just in case someone need it too)
Tanks to almighty modders
https://mods.factorio.com/mod/ChangeMapSettings
Tanks to almighty modders
https://mods.factorio.com/mod/ChangeMapSettings
- Mon Sep 19, 2022 11:24 pm
- Forum: Gameplay Help
- Topic: Change biters config in current save (solved)
- Replies: 3
- Views: 1931
Change biters config in current save (solved)
Greetings!
Here is a situation: i have a pretty big base and realised that biters spreads very slow.
Can i for instance, create a new game with biters difficulty i need save it and transfer some biters params from one save to another?
Or maybe there are somewhere exists a tutorial how to insteabe ...
Here is a situation: i have a pretty big base and realised that biters spreads very slow.
Can i for instance, create a new game with biters difficulty i need save it and transfer some biters params from one save to another?
Or maybe there are somewhere exists a tutorial how to insteabe ...
- Mon Dec 07, 2020 9:55 pm
- Forum: Gameplay Help
- Topic: trains behavior with few same name stations
- Replies: 10
- Views: 5432
Re: trains behavior with few same name stations
The problem with having the same number of trains as stations is that they will all block each other, there is no empty station to path to.
As I said, my method works best if you are over producing. If you had 3 ore stations going to 2 smelters, or were able to load at the ore station faster ...
- Mon Dec 07, 2020 9:44 pm
- Forum: Gameplay Help
- Topic: trains behavior with few same name stations
- Replies: 10
- Views: 5432
Re: trains behavior with few same name stations
I use same name stations and what I found works best is to have (for each cargo type) N-1 trains where N is the total number of stations, and each station is limited to one train (unless there is a stacker at that station, in that case I add 1 to N and the station limit for each stacker lane ...
- Mon Dec 07, 2020 6:31 pm
- Forum: Gameplay Help
- Topic: trains behavior with few same name stations
- Replies: 10
- Views: 5432
Re: trains behavior with few same name stations
There is a new feature in 1.1 where you can limit the number of trains pathing to a station. If you set that to 1 then they will pick other stations once the closest has a train going to it
that could work but that limit not absolutely crear:
limit 1 to what ? for simultaniuos destination of ...
- Mon Dec 07, 2020 6:22 pm
- Forum: Gameplay Help
- Topic: trains behavior with few same name stations
- Replies: 10
- Views: 5432
trains behavior with few same name stations
here is the deal.
We have:
- 1 ore load station
- 3 ore unload stations with same names . 2 of them near in stack ( 2 , 3 ) and one ( 1 ) far away.
if i have 2 trains between them with same script:
LOAD STATION until train get FULL
UNLOAD STATION until train get EMPTY
does that mean that no ...
We have:
- 1 ore load station
- 3 ore unload stations with same names . 2 of them near in stack ( 2 , 3 ) and one ( 1 ) far away.
if i have 2 trains between them with same script:
LOAD STATION until train get FULL
UNLOAD STATION until train get EMPTY
does that mean that no ...
- Fri Nov 27, 2020 10:50 pm
- Forum: Technical Help
- Topic: Does game able to use more than 30% of my CPU ?
- Replies: 7
- Views: 2233
Re: Does game able to use more than 30% of my CPU ?
thanks. now those reports much clearer for me )Koub wrote: Thu Nov 26, 2020 11:15 pm The important part (for your issue) is what I surrounded here :
- Fri Nov 27, 2020 10:49 pm
- Forum: Technical Help
- Topic: Does game able to use more than 30% of my CPU ?
- Replies: 7
- Views: 2233
Re: Does game able to use more than 30% of my CPU ?
There is another possible bottleneck for your performance: RAM access timing and bandwidth. This is more difficult to diagnose, because the majority of basic monitoring tools don't show it.
In order to update each entity, Factorio needs to change a lot of data across all of the game state which ...
- Thu Nov 26, 2020 1:20 pm
- Forum: Technical Help
- Topic: Does game able to use more than 30% of my CPU ?
- Replies: 7
- Views: 2233
Does game able to use more than 30% of my CPU ?
Hi. After putting lot of belts FPS/UPS drops from 60 to ~40.
I undesrand that this could be a problem, but noticed that game uses only ~30% of CPU, GPU and memory
https://i.ibb.co/wdwTfKX/324324.jpg
Can i force the game to use more PC resources in some way??
(Putting process into real time ...
I undesrand that this could be a problem, but noticed that game uses only ~30% of CPU, GPU and memory
https://i.ibb.co/wdwTfKX/324324.jpg
Can i force the game to use more PC resources in some way??
(Putting process into real time ...
- Sun Aug 30, 2020 12:50 am
- Forum: Technical Help
- Topic: How to unlock ingame tutorials ?
- Replies: 2
- Views: 2224
Re: How to unlock ingame tutorials ?
I think they unlock on specific research being completed, no idea why it did not trigger for you. You could start a new map and complete all research via command and it would make tutorials available in general or you can edit your player-data.json file and set all to "suggested".
Look for those ...
- Sun Aug 30, 2020 12:17 am
- Forum: Technical Help
- Topic: How to unlock ingame tutorials ?
- Replies: 2
- Views: 2224
How to unlock ingame tutorials ?
Greetings!!!
Does someone have a bug when you completed a game, launched rocket but in-game tutorials still unavailable? (watch screenshot)
Maybe trhat happened because i launched this save in multiplayer few times ? (so that is a bug . then still not available in singleplayer)
How to unlock them ...
Does someone have a bug when you completed a game, launched rocket but in-game tutorials still unavailable? (watch screenshot)
Maybe trhat happened because i launched this save in multiplayer few times ? (so that is a bug . then still not available in singleplayer)
How to unlock them ...