tl;dr : if the weapons can't move right again, allow us to move the minimap to the left at least? puhwease!
I'm sorry for revisiting the topic, but I haven't managed to acclimate to the new weapons toolbar position. :(
I was fine continuing on 1.0, but now I'd really like to play some MP with a ...
Search found 9 matches
- Wed Feb 10, 2021 3:19 pm
- Forum: Gameplay Help
- Topic: Armour & Gun quickbar location question
- Replies: 35
- Views: 17604
- Thu Jan 28, 2021 10:43 am
- Forum: Gameplay Help
- Topic: Armour & Gun quickbar location question
- Replies: 35
- Views: 17604
Re: Armour & Gun quickbar location question
+1
Please fix / roll back.
Why this change? And it didn't even warrant a changelog entry?
Before, the UI was at least contained to the right side and bottom screen.
Now, it is kinda all over the place - the minimap and the gun quickbar couldn't be farther away from each other, and it's messing ...
Please fix / roll back.
Why this change? And it didn't even warrant a changelog entry?
Before, the UI was at least contained to the right side and bottom screen.
Now, it is kinda all over the place - the minimap and the gun quickbar couldn't be farther away from each other, and it's messing ...
- Thu Jan 28, 2021 9:50 am
- Forum: Releases
- Topic: Version 1.1.19
- Replies: 31
- Views: 31530
Re: Version 1.1.19
https://forums.factorio.com/viewtopic.php?f=18&t=92711 (TL;DR : you can't)
I won't believe that. There must be some way. This is, sadly, tilting me. I'll figure out how is the menu interface is constructed - there must be a lua file I can hack or some other way. The snap-to option doesn't help ...
- Thu Jan 28, 2021 9:25 am
- Forum: Releases
- Topic: Version 1.1.19
- Replies: 31
- Views: 31530
Re: Version 1.1.19
1.1 is considered stable now? Nice! I just downloaded.
Now HOW do I get the character screen back to the bottom right of the screen??? It just doesn't belong there, in the left corner when the rest of the Interface is on the right.
I like most of the interface changes, I knew they'd happen from the ...
Now HOW do I get the character screen back to the bottom right of the screen??? It just doesn't belong there, in the left corner when the rest of the Interface is on the right.
I like most of the interface changes, I knew they'd happen from the ...
- Tue Dec 15, 2020 4:11 pm
- Forum: Combinator Creations
- Topic: Remote Controlled Circuit Switch
- Replies: 22
- Views: 12893
Re: Remote Controlled Circuit Switch
I created a remote switch ispired by the pump and tank design but without the need for a fluid. In case there is no water around.
Further refined:
Wow! This is amazing. (Only just checked back on this now, oops.)
Exactly what I was hoping to manage, nice and compact and no dependency on ...
- Sun Sep 06, 2020 7:57 am
- Forum: Combinator Creations
- Topic: Remote Controlled Circuit Switch
- Replies: 22
- Views: 12893
Remote Controlled Circuit Switch
One thing that's been bugging me in Factorio is the missing RC Circuit Switch.
Why can a Power Switch be toggled from the map, no matter the distance, but a Constant Combinator can not?
Going even further, an Artillery can be used with a targeting remote - no matter the distance - and, recently ...
Why can a Power Switch be toggled from the map, no matter the distance, but a Constant Combinator can not?
Going even further, an Artillery can be used with a targeting remote - no matter the distance - and, recently ...
- Sat Aug 29, 2020 7:34 pm
- Forum: Gameplay Help
- Topic: Can't get past level 11 of the Supply Challenge Scenario
- Replies: 4
- Views: 1857
Re: Can't get past level 11 of the Supply Challenge Scenario
Alrighy, thank y'all for the links and feedback.
When you say the math checks out, and after I watched some of the speedrun, then I guess it just shows how much better I still can get at scaling up the factory quickly.
Which shouldn't be surprising when I know how important build order and calculus ...
When you say the math checks out, and after I watched some of the speedrun, then I guess it just shows how much better I still can get at scaling up the factory quickly.
Which shouldn't be surprising when I know how important build order and calculus ...
- Sat Aug 29, 2020 4:40 pm
- Forum: Gameplay Help
- Topic: Can't get past level 11 of the Supply Challenge Scenario
- Replies: 4
- Views: 1857
Re: Can't get past level 11 of the Supply Challenge Scenario
Here is an example of what is possible to research in 60 minutes: https://www.twitch.tv/videos/723546869
Thanks, I'll check it out for the blueprints, I think :)
Have you checked out the scenario map, though (it's static, meaning always the same)? Maybe I should have been more specific, for ...
- Sat Aug 29, 2020 4:09 pm
- Forum: Gameplay Help
- Topic: Can't get past level 11 of the Supply Challenge Scenario
- Replies: 4
- Views: 1857
Can't get past level 11 of the Supply Challenge Scenario
So I wanted to try the Supply Challenge scenario (singleplayer), and I like it.
But it seems impossible to finish level 11.
The first 3 tries I just got to learn the map, then to the point I figured out I needed to do research, and then that I shouldn't research the wrong tech tree :P
But by try 4 ...
But it seems impossible to finish level 11.
The first 3 tries I just got to learn the map, then to the point I figured out I needed to do research, and then that I shouldn't research the wrong tech tree :P
But by try 4 ...