Search found 9 matches

by armatas
Wed Feb 10, 2021 3:19 pm
Forum: Gameplay Help
Topic: Armour & Gun quickbar location question
Replies: 35
Views: 13830

Re: Armour & Gun quickbar location question

tl;dr : if the weapons can't move right again, allow us to move the minimap to the left at least? puhwease! I'm sorry for revisiting the topic, but I haven't managed to acclimate to the new weapons toolbar position. :( I was fine continuing on 1.0, but now I'd really like to play some MP with a fri...
by armatas
Thu Jan 28, 2021 10:43 am
Forum: Gameplay Help
Topic: Armour & Gun quickbar location question
Replies: 35
Views: 13830

Re: Armour & Gun quickbar location question

+1 Please fix / roll back. Why this change? And it didn't even warrant a changelog entry? Before, the UI was at least contained to the right side and bottom screen. Now, it is kinda all over the place - the minimap and the gun quickbar couldn't be farther away from each other, and it's messing with ...
by armatas
Thu Jan 28, 2021 9:50 am
Forum: Releases
Topic: Version 1.1.19
Replies: 31
Views: 28634

Re: Version 1.1.19

https://forums.factorio.com/viewtopic.php?f=18&t=92711 (TL;DR : you can't) I won't believe that. There must be some way. This is, sadly, tilting me. I'll figure out how is the menu interface is constructed - there must be a lua file I can hack or some other way. The snap-to option doesn't help....
by armatas
Thu Jan 28, 2021 9:25 am
Forum: Releases
Topic: Version 1.1.19
Replies: 31
Views: 28634

Re: Version 1.1.19

1.1 is considered stable now? Nice! I just downloaded. Now HOW do I get the character screen back to the bottom right of the screen??? It just doesn't belong there, in the left corner when the rest of the Interface is on the right. I like most of the interface changes, I knew they'd happen from the ...
by armatas
Tue Dec 15, 2020 4:11 pm
Forum: Combinator Creations
Topic: Remote Controlled Circuit Switch
Replies: 22
Views: 9953

Re: Remote Controlled Circuit Switch

I created a remote switch ispired by the pump and tank design but without the need for a fluid. In case there is no water around. Further refined: Wow! This is amazing. (Only just checked back on this now, oops.) Exactly what I was hoping to manage, nice and compact and no dependency on fluid or ac...
by armatas
Sun Sep 06, 2020 7:57 am
Forum: Combinator Creations
Topic: Remote Controlled Circuit Switch
Replies: 22
Views: 9953

Remote Controlled Circuit Switch

One thing that's been bugging me in Factorio is the missing RC Circuit Switch. Why can a Power Switch be toggled from the map, no matter the distance, but a Constant Combinator can not? Going even further, an Artillery can be used with a targeting remote - no matter the distance - and, recently, the...
by armatas
Sat Aug 29, 2020 7:34 pm
Forum: Gameplay Help
Topic: Can't get past level 11 of the Supply Challenge Scenario
Replies: 4
Views: 1486

Re: Can't get past level 11 of the Supply Challenge Scenario

Alrighy, thank y'all for the links and feedback. When you say the math checks out, and after I watched some of the speedrun, then I guess it just shows how much better I still can get at scaling up the factory quickly. Which shouldn't be surprising when I know how important build order and calculus ...
by armatas
Sat Aug 29, 2020 4:40 pm
Forum: Gameplay Help
Topic: Can't get past level 11 of the Supply Challenge Scenario
Replies: 4
Views: 1486

Re: Can't get past level 11 of the Supply Challenge Scenario

Here is an example of what is possible to research in 60 minutes: https://www.twitch.tv/videos/723546869 Thanks, I'll check it out for the blueprints, I think :) Have you checked out the scenario map, though (it's static, meaning always the same)? Maybe I should have been more specific, for THAT ma...
by armatas
Sat Aug 29, 2020 4:09 pm
Forum: Gameplay Help
Topic: Can't get past level 11 of the Supply Challenge Scenario
Replies: 4
Views: 1486

Can't get past level 11 of the Supply Challenge Scenario

So I wanted to try the Supply Challenge scenario (singleplayer), and I like it. But it seems impossible to finish level 11. The first 3 tries I just got to learn the map, then to the point I figured out I needed to do research, and then that I shouldn't research the wrong tech tree :P But by try 4, ...

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