Search found 12 matches
- Sat Apr 29, 2017 5:13 pm
- Forum: Mods
- Topic: [0.15] Side Inserters & Long Inserters
- Replies: 24
- Views: 10619
Re: [0.15] Side Inserters & Long Inserters
hey thanks for these mods, I feel these should be in the base game. but happy to have someone mod them in hoping for the sake of completeness perhaps a long Handed burner inserter might make it in the pack aswell? also, all of your other mods are amazing too!
- Mon Jun 27, 2016 6:37 pm
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 203290
Re: Version 0.13.0
HanziQ! good seeing you on twitch the other day and thank you Wube for all the hard work, now if you will excuse me i have some factorioing to do
- Mon Jun 27, 2016 6:30 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 147248
Re: Version 0.12.35
F5 crew reporting in! its gonna be a long night of factorioing... i am excite about the upcoming release!
- Fri Jun 03, 2016 7:09 pm
- Forum: News
- Topic: Friday Facts #141 - Mod Portal
- Replies: 190
- Views: 87248
Re: Friday Facts #141 - Mod Portal
Great FF! one question tho, will Admin be posting that Potato mod on the new factorio mods site? that mod is relevant to my interests!
- Mon Feb 22, 2016 4:46 pm
- Forum: Mods
- Topic: [mod 0.12.20] Electrochemical energy
- Replies: 6
- Views: 7731
Re: [mod 0.12.20] Electrochemical energy
Hello Monty, I had a chance to check out your mod, but it seems a few things are missing. the mod is broken for me right form the start. looking in the lua files it seems there is a misplaced recipe category for the battery items. if you look at the items in game under "made in" its blank,...
- Sat Oct 31, 2015 3:20 am
- Forum: Releases
- Topic: Version 0.12.16
- Replies: 18
- Views: 39397
Re: Version 0.12.16
Thank you Wube for all the hard work now i ask, will you offer factorio addition help after release?
- Mon Dec 08, 2014 4:42 am
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 84333
Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.24]
First, I have to say I'm not sure if this mod or another is causing this: The 'Advanced Electronics II' is somehow missing for research in my save. So, the stuff it unlocks is missing, this is the Smart Chest and red/green wire. Somebody else encounterd this? None of the other mods is changing the ...
- Mon Dec 08, 2014 2:03 am
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 84333
Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.24]
I am very excite for .25 update! I hope it's soon.
- Fri Nov 28, 2014 5:10 am
- Forum: Mods
- Topic: [0.11.x] Tankwerkz Unlimited v0.1.2
- Replies: 28
- Views: 49444
Re: [0.11.x] Tankwerkz Unlimited v0.1.1
Great mod, thank you. But dat mod name tho... I keep thinking it says "Tanktwerkz", lol.
- Mon Nov 17, 2014 8:42 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 84333
Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.21]
hello Cartmen, Just wanted to say this mod is a fantastic idea. I understand its in rough shape right now because of you rebuilding it, but its still extremely fun. I have been playing a lot of .22 and so far i can see where you are taking this mod. The first version of it was very similar to Bobs i...
- Fri May 02, 2014 6:46 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 345206
Re: [MOD 0.9.8] Treefarm v1.0.1
hello, so after trying treefram for a few games i realized it was a great mod to factorio! but in my opinion, the coke to coal and ash-production needs to be balanced. right now it a 1:1 but if you burn wood down to coal there has to be some loss in physical matter. and perhaps the furnaces need to ...
- Fri May 02, 2014 6:12 pm
- Forum: Ideas and Suggestions
- Topic: [Suggestion] The Logic Relay (Long Read Warning)
- Replies: 6
- Views: 4456
Re: [Suggestion] The Logic Relay (Long Read Warning)
Hello, so i really like this idea of improving the logic system. I am sure in time something like this will hopefully be implemented into factorio one day.