Search found 12 matches

by Maudlin
Sat Apr 29, 2017 5:13 pm
Forum: Mods
Topic: [0.15] Side Inserters & Long Inserters
Replies: 24
Views: 10619

Re: [0.15] Side Inserters & Long Inserters

hey thanks for these mods, I feel these should be in the base game. but happy to have someone mod them in :D hoping for the sake of completeness perhaps a long Handed burner inserter might make it in the pack aswell? ;) also, all of your other mods are amazing too!
by Maudlin
Mon Jun 27, 2016 6:37 pm
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 203290

Re: Version 0.13.0

HanziQ! good seeing you on twitch the other day :D and thank you Wube for all the hard work, now if you will excuse me i have some factorioing to do :shock:
by Maudlin
Mon Jun 27, 2016 6:30 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 147248

Re: Version 0.12.35

F5 crew reporting in! :) its gonna be a long night of factorioing... i am excite about the upcoming release! :D
by Maudlin
Fri Jun 03, 2016 7:09 pm
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 87248

Re: Friday Facts #141 - Mod Portal

Great FF! one question tho, will Admin be posting that Potato mod on the new factorio mods site? that mod is relevant to my interests! :lol:
by Maudlin
Mon Feb 22, 2016 4:46 pm
Forum: Mods
Topic: [mod 0.12.20] Electrochemical energy
Replies: 6
Views: 7731

Re: [mod 0.12.20] Electrochemical energy

Hello Monty, I had a chance to check out your mod, but it seems a few things are missing. the mod is broken for me right form the start. looking in the lua files it seems there is a misplaced recipe category for the battery items. if you look at the items in game under "made in" its blank,...
by Maudlin
Sat Oct 31, 2015 3:20 am
Forum: Releases
Topic: Version 0.12.16
Replies: 18
Views: 39397

Re: Version 0.12.16

Thank you Wube for all the hard work now i ask, will you offer factorio addition help after release? :lol:
by Maudlin
Mon Dec 08, 2014 4:42 am
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 84333

Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.24]

First, I have to say I'm not sure if this mod or another is causing this: The 'Advanced Electronics II' is somehow missing for research in my save. So, the stuff it unlocks is missing, this is the Smart Chest and red/green wire. Somebody else encounterd this? None of the other mods is changing the ...
by Maudlin
Mon Dec 08, 2014 2:03 am
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 84333

Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.24]

I am very excite for .25 update! I hope it's soon. :D
by Maudlin
Fri Nov 28, 2014 5:10 am
Forum: Mods
Topic: [0.11.x] Tankwerkz Unlimited v0.1.2
Replies: 28
Views: 49444

Re: [0.11.x] Tankwerkz Unlimited v0.1.1

Great mod, thank you. But dat mod name tho... I keep thinking it says "Tanktwerkz", lol.
by Maudlin
Mon Nov 17, 2014 8:42 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 84333

Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.21]

hello Cartmen, Just wanted to say this mod is a fantastic idea. I understand its in rough shape right now because of you rebuilding it, but its still extremely fun. I have been playing a lot of .22 and so far i can see where you are taking this mod. The first version of it was very similar to Bobs i...
by Maudlin
Fri May 02, 2014 6:46 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 345206

Re: [MOD 0.9.8] Treefarm v1.0.1

hello, so after trying treefram for a few games i realized it was a great mod to factorio! but in my opinion, the coke to coal and ash-production needs to be balanced. right now it a 1:1 but if you burn wood down to coal there has to be some loss in physical matter. and perhaps the furnaces need to ...
by Maudlin
Fri May 02, 2014 6:12 pm
Forum: Ideas and Suggestions
Topic: [Suggestion] The Logic Relay (Long Read Warning)
Replies: 6
Views: 4456

Re: [Suggestion] The Logic Relay (Long Read Warning)

Hello, so i really like this idea of improving the logic system. I am sure in time something like this will hopefully be implemented into factorio one day.

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